Classes (Patch 2.1)



 Notable changes from previous patch In Spellbreak, the player chooses a Class to play as before every match start.
 * Frostborn:
 * New added Icicle Skill: "On Ice Lance Full Charge: -100% mana cost"
 * Pyromancer:
 * Combust damage dropoff vastly increased. (less damage)
 * Fireball minimum damage reduced from 10 to 8.
 * Conflagration:
 * Fireballs renamed to Cinders
 * Cinders spawned increased from 4 to 6
 * Cinders no longer collide with projectiles
 * Cinders base damage removed, now applies Ignite.
 * Tempest:
 * Squall now activates immediately upon being airborne.

The class they choose will give them access to different skills, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet. At match start they are equipped with a Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses. During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time the player enters a new safe zone they will level up, unlocking the next skill for their chosen class.

The player gains XP based on accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Reaching higher Class Mastery Ranks will unlock various cosmetics.