Classes (Patch .30)



 Notable changes from previous patch Class System Rework In Spellbreak, the player chooses a Class to play as before every match start.
 * Removal of the 6 non-elemental classes
 * Removal of Skill Point System
 * Revamp of the 6 elemental classes
 * You now drop with a common gauntlet of your class element
 * You can no longer equip two Gauntlets with the same element.
 * Introduction of the Class Mastery System

The class they choose will give them access to different skills, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower the player's corresponding Gauntlet. At match start they are equipped with a  Common   Gauntlet correlating with the element of their chosen class.

Each class comes with a level 1 skill that they immediately start with, which modifies their Gauntlet's Spell.

Three additional skills will be unlocked in chronological order as the match progresses. During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time a player enters a new safe zone they will level up and unlock the next skill for their chosen class.

At the end of a match the player will gain XP from accolades, progressing in Class Mastery.

In the future, players can unlock various cosmetics in their Collection, such as class skins.