Game Modes (Patch .36)

This is an Archived Page. Any edits done should only be for the purpose of categorization or maintaining old content. Spellbreak tested 2 different Game Modes near the end of Closed Beta 1; Battle Royale & Clash.

Both game modes took place on the Hollow Lands map, but with notable changes to various gameplay mechanics.

Battle Royale
In this game mode, the player can queue as either solo, duo or squad (3 players). Each game lobby can house a maximum of 42 players.

To win the match, players must fight to exile each other while staying out of the Spellstorm until they're the last ones standing.

In solo queue, the player will be exiled upon taking lethal damage, ending their match.

All equipment plus a random Scroll they have read will be dropped in the process.

In duo & squad queues, upon lethal damage the player disrupts into a wisp instead.

disrupted players are immune to damage, but their actions are limited to slow movement alone.

While disrupted they may either be exiled by an opponent, or  revived by a squadmate, following a 5 second channel.

Being revived restores them back to life with 40 health.

If they fail to be revived within 90 seconds, or if their remainding squad is disrupted as well, they will be exiled.

Clash
Clash is a team deathmatch-style game mode where two teams of up to 9 players are pitted against each other, in a race to be the first to reach the required score and win the game.

This required score is equal to 3 times the total player count at match start. So for a full lobby of 18 players, the required score will be 54.

Each exile will add one point to the total score of the opposing team. Upon being exiled, the player will drop all their equipment as usual, but the match will not end for them.

Instead, after 8 seconds they will respawn and drop from a random portal within the current safe zone.

They will spawn with full health and armor, duplicate equipment and 2   small armor shards in their inventory. However, one should expect to be exiled often as there is no consumbles to be found anywhere on the map.

In addition, equipment of Spells & Sorceries rarity is removed from the loot tables of Chests.

Finally, the first safe zone is much smaller and the Spellstorm closes in much faster compared to Battle Royale.