Spells & Sorceries (Patch .28)

 Notable changes from previous patch One of the core aspects of combat in Spellbreak is the ability to cast Spells and Sorceries.
 * Wind Gauntlet Rework
 * Wind Shear
 * Removed windup animation for casting; you now fire instantly.
 * Damage now falls off over distance between 5m to 15m.
 * Wind Jumps are not as powerful, but can now be chained for more height.
 * You can now wind jump off of any surface.
 * Tornado
 * Tornado no longer does damage
 * Duration reduced from 10 to 3 s
 * Cooldown reduced from 20 to 15 s
 * Frost Gauntlet
 * Lightning Gauntlet
 * Elemental Interactions

Players start the match with a magic-missile like spell that only does 10 damage.

More advanced Spells and Sorceries can be acquired by picking up a Gauntlet to use for both the left and the right hand respectively.

Gauntlets can be found throughout the Hollow Lands, but higher rarity gauntlets are only found in chests.

The left hand can instantly swap out a gauntlet by hitting the numbers 1, 2, 3, or 4 with a gauntlet equipped in the corresponding slot.

Each Gauntlet has a Spell that uses mana, and a Sorcery that is free, but has a longer cooldown timer. Both Spells and Sorceries are able to be enhanced further through Equipment.

If a player expends all their mana, they are locked out from casting spells for 2.5 seconds until they fully recharge their mana.

However, the player can still cast Sorceries, activate Runes and consume Potions / Armor Shards. If airborne, your character will hover whilst aiming and firing a Spell or Sorcery.

A Spell's effectiveness is influenced by the rarity of the gauntlet, whilst the Sorcery's effectiveness remains the same regardless of the rarity.

Selectable Scrolls can change the way both Spells and Sorceries interact with other players. They can change the AOE, spell cast time, cooldown, damage, etc. Read more under Classes.

Elemental Interactions
Footnotes
 * Dragonfire : 40 DPS (20 per tick)
 * Small Toxic Cloud : 24 DPS (8 per tick)
 * Toxic Puddle & Cloud : 15 DPS (5 per tick)
 * Toxic Tornado : 15 DPS (5 per tick)
 * Fire Tornado : 15 DPS (7.5 per tick)
 * Fire : 24 DPS (12 per tick)
 * Steam Puddle : 9 DPS (3 per tick)