Gameplay



In Spellbreak you play as a Breaker, a battlemage tapping into the power of forbidden magic hidden within ancient Gauntlets of various elements.

Spellbreak's combat centers around 6 different elemental Classes, that enables you to master a certain element.

There are many synergies between the elements to discover, allowing you to combine and melt them together in unique ways.

Basic Gameplay
Starting from nothing, players drop into the Hollow Lands to loot, increase in power, and defeat enemy players in order to become the ultimate battlemage.

Run, jump, levitate, dash, fly and teleport around your opponents in order to decimate them with powerful Spells & Sorceries obtained from Gauntlets.

Improve your talents as you pick up Scrolls and increase your stats through powerful equipment scattered throughout the Hollow Lands.

To further this end, visit Elemental Shrines to find high rarity Gauntlets corresponding to the shrine's element.''

Players start the game with baseline stat values that vary based on game mode (Battle Royale / Dominion):

Max Health: 100 | Max Armor: 0 Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5 Max Health: 100 | Max Armor: 0 | Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5

As you part of your basic movement, following a jump you can levitate using your mana, allowing you to climb difficult to reach areas.

You will also find giant rifts in the ground caused by The Fracture, that will immediately exile any player unfortunate enough to fall in, ending the match for them.

Your goal is to escape from the Spellstorm and be the last one standing, either by either outlasting or exiling your opponents in combat.

The Spellstorm
In the Battle Royale game mode, one of the core game mechanics is an ever-shrinking safe zone that is marked by a circle on the map.

Players must aim to stay inside the safe zone at all costs in order to survive.

The safe zone will spawn 20 seconds after match start, and can appear anywhere on the Hollow Lands map.

Players level up upon entering a new safe zone, unlocking the next Skill for their chosen Class. Outside the safe zone is a furious Spellstorm that slowly deals damage directly to a player's health, bypassing armor.

The damage roughly doubles in power each time the Storm fully encloses a new safe zone, and will continue to shrink until the entire map is covered.

Additionally, Mana Vaults will spawn inside the safe zone each time the Storm fully encloses it. Since Week 7 of Chapter 1 Spellstorm Rifts began spawning inside the Spellstorm.

Following a short channel, these rifts teleported the player and dropped them from a random location within the skies of the current safe zone.

Since Week 11 of Chapter 1, Fracture Vents began manifesting inside fractures, which launched the player high up into the air similar to Featherfall.

During Week 12 of Chapter 1, Aegis Towers began gathering power from the Storm. This power could be absorbed by Breakers to gain a powerful buff. (no longer active)

Since Week 1 of Chapter 2, Brilstone Clusters of different elements began growing across the Hollow Lands. These react strongly to the right elemental magic.

During Week 2 of Chapter 2, Brilstone Clusters were growing on the Shrines, which could be activated to trigger an ambush of hostile NPCs. Once defeated a Gauntlet would spawn as a reward. (no longer active)

Since Week 3 of Chapter 2, Elemental Shrines grant a Blessing, which unlocks the level 1 Class Skill of their element & spawns a Spellstorm Rift.

Since Week 4 / 9 of Chapter 2, opening Epic Chests and  Mana Vaults would trigger an ambush of hostile NPC Breakers / Vowguards.

Since Week 7 / 9 of Chapter 2, going near Breaker Camps would also trigger an ambush of hostile NPC Breakers / Vowguards.

During Week 9 of Chapter 2, ally Breakers & hostile Vowkeepers would spawn and fight each other across the Hollow Lands, but primarily near Fort Halcyon.

The Lobby
The Lobby, which resides on the Stormeave Plateau, is where every Breaker starts out before the match begins.

Here you can get familiar with your squad, and get some practice with the different Gauntlets and Runes.

Once a certain number of players have joined a lobby, the match countdown will start.

After match start, players will have 20 seconds to choose a portal to drop from into the Hollow Lands.

Players will drop together with their squad by default, and can move their squad's spawn portal by right clicking.

Game Modes
Spellbreak currently has 2 main :
 * Battle Royale - A free-for-all game mode where players must fight to be the last ones standing by exiling each other whilst staying out of the Spellstorm.
 * Dominion - An objective-based 5v5 game mode, where teams fight to earn points by capturing zones and exiling each other until a score threshold is met.

In addition, there's 3 extra game modes:

Custom Matches
As of Patch 3.1, Spellbreak now offers Custom Dominion Matches.

In its current iteration, custom matches are restricted and can only be started with a minimum of 3 players per team.

Custom Match sessions last indefinitely, until this requirement is no longer met.

All player Progression is disabled during custom matches. (XP, Crowns, Accolades, Quests etc.)

Tutorial


The first time the player launches the game they're introduced to Avira Emberdane, who during the tutorial shows them the ropes of being a Breaker.

The tutorial consists of 9 steps:
 * 1. Introduction to Avira & Basic Movement.
 * 2. Levitation
 * 3. The Pyromancer Class and Spells & Sorceries.
 * 4. Elemental Interactions
 * 5. Runes
 * 6. Talents & Scrolls
 * 7. Equipment & Consumables
 * 8. Reviving disrupted squadmates.
 * 9. Portals

Practice


In the practice lobby you can freely try out all the Classes, Runes, Gauntlets and their many Elemental Interactions.

Experiment with different builds and hone your skills against target dummies.

Retired Game Modes

 * Clash

Controller Support
The game supports a wide variety of controllers, with optional aim assist.

Xbox 360 & Xbox One controllers work right out of the box when plugged in.

Playstation DualShock 4 / DualSense controllers require DS4Windows software.

PC Controls
Primary & Secondary Gauntlet hand can be swapped in the settings.