Equipment (Patch 3.1)

 Notable changes from previous patch

Players have access to a variety of equipment during a match.
 * Shadowstep invisibility duration nerfed from 2s to 1s.
 * Teleport Rune channel duration increased from 0.6s to 1s.
 * You can now move while channeling.
 * Cooldown reduced by 2s at all rarities.
 * Chronomaster cooldown reduced by 5s at all rarities.
 * Flight Rune duration nerfed from 5s to 3.5s
 * Vertical flight speed reduction decreased from 50% to 40%.
 * Featherfall cooldown increased by 2s at all rarities.
 * Safeguard Potion drink duration buffed from 5s to 4s.
 * Large Safeguard Potion drink duration buffed from 8s to 6s.
 * Knowledge Potion drink duration nerfed from 1s to 3s.

Equipment augments a player's offense, defense and movement via Amulets, Belts and Boots respectively. (Or their Blessings counterpart)

Runes however, grant access to a third activated ability which primarily provides high mobility on a cooldown.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of any excess loot they find.

In addition, they also have a hotbar with 4 inventory slots available to carry consumables in. Storing Gauntlets & Runes in these slots requires the Spellslinger Talent.

When exiled, the player will drop everything in their equipment and inventory slots, plus a random Scroll.

Chests
Equipment comes in 5 different tiers of rarity;, , , and.

In Battle Royale, &  rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

Higher rarities however are limited to Chests, with rarity being exclusive to  Mana Vaults.

Mana Vaults spawn randomly across the map at match start and are indicated by the following icon: Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it. Once activated, the vault will begin assembling over 20 seconds before opening. The assembly is audible to nearby players.

Amulets, Belts & Boots
Players start the game with baseline stat values that vary based on game mode (Battle Royale / Dominion):

Max Health: 100 | Max Armor: 0 Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5 Max Health: 100 | Max Armor: 0 | Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5

These max values may be increased through Blessings or a variety of equipment listed below.

Belts dropped from Chests or upgraded through refill the player's armor.

Runes
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering. Additionally, rune charges can only refill after use once the player has touched the ground or used, or.

Consumables
Consumables grant the user a temporary regenerative buff or power-up after a short channel. Most consumables can be stacked in the same inventory slot.

Run Speed is reduced while channeling, but the player can crouch and remain Invisible during it. For more info see Channels.

They can be found throughout the Hollow Lands and drop from Vowguard NPCs.