Equipment (Patch 1.2)



 Notable changes from previous patch Players have access to a variety of equipment during a match.
 * Previous small consumables are now called medium.
 * Medium consumables now heal for 25 instead of 20.
 * New small consumables
 * New Safeguard consumables
 * New Knowledge Potion

Equipment augments a player's offense, defense and movement via Amulets, Belts and Boots respectively.

Runes however, grant access to a third activated ability which primarily provides high mobility on a cooldown.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of any excess loot they find.

In addition, they also have a hotbar with 4 inventory slots available to carry consumables in.

Storing Gauntlets & Runes in these slots requires the Spellslinger Talent.

Upon being exiled, the player will drop everything in their equipment & inventory slots, as well as a random Scroll they have read.

Chests
Equipment comes in 5 different tiers of rarity;, , , and.

& rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

Higher rarities however are limited to Chests, with rarity being exclusive to  Mana Vaults.

Mana Vaults spawn randomly across the map at match start and are indicated by the following icon:.

Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.

Once activated, it will assemble and open after 20 seconds. The assembly is audible to nearby players.

Amulets, Belts & Boots
Players start the game with a baseline max health value of 100, a max armor value of 0, a max mana value of 50 and a Run Speed value of [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ 21.5. ]

These max values may be increased through a variety of equipment listed below. Belts dropped from Chests refill the player's armor to its max value.

Runes
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.

Additionally, rune charges can only refill after use once the player has touched the ground or used, or.

Consumables


Consumables grant the user a temporary regenerative buff or power-up after a short channel. All consumables take up an inventory slot, but some of them can be stacked.

Run Speed is reduced while channeling, but the player can crouch and remain  Invisible   during it. For more info see Channels.

They can be found throughout the Hollow Lands and in Chests if using the  Finders Keepers Talent.