Equipment (Patch 1.0)



 Notable changes from previous patch Players have access to a variety of equipment during a match.
 * All UI elements now have new icons.
 * Base Run Speed increased by 1.
 * Run Speed of all Boots reduced by 1.
 * Belts' max armor changed to +20/40/60/80/100.
 * Mana Vaults now always contain a random Scroll.
 * Scrolls spawned are now always of a random type.
 * Springstep horizontal distance buffed by 100%
 * Levitate now carries momentum of the jump.
 * Cooldown was nerfed by 0.5 s at all rarities.

Equipment augments a player's offense, defense and movement via Amulets, Belts and Boots respectively.

Runes however, grant access to a third activated ability which primarily provides high mobility on a cooldown.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of any excess loot they find.

In addition, they also have a hotbar with 4 inventory slots available to carry consumables in.

Storing Gauntlets & Runes in these slots requires the Spellslinger Talent.

Upon being exiled, the player will drop everything in their equipment & inventory slots, as well as a random Scroll they have read.

Chests
Equipment comes in 5 different tiers of rarity;, , , and.

& rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

Higher rarities however are limited to Chests, with rarity being exclusive to  Mana Vaults.

Mana Vaults spawn randomly across the map at match start and are indicated by the following icon:.

Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.

Once activated, it will assemble and open after 20 seconds. The assembly is audible to nearby players.

Amulets, Belts & Boots
Players start the game with a baseline max health value of 100, a max armor value of 0, a max mana value of 50 and a Run Speed value of [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ 21.5. ]

These max values may be increased through a variety of equipment listed below. Belts dropped from Chests refill the player's armor to its max value.

Runes
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.

Additionally, rune charges can only refill after use once the player has touched the ground or used, or.

Consumables


Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be found throughout the Hollow Lands.

The player can move at reduced speed, crouch and loot while channeling. Doesn't break  Invisibility.

Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.