Classes (Patch .28)



 Notable changes from previous patch In Spellbreak, the player can choose to play as two of twelve classes simultaneously that gives access to different scrolls.
 * Sprint Speed bonuses changed from percentage to flat value.
 * Affected Skills: Lightning Fast, Frozen Alacrity, Vanishing Mists, Invigorate & Frenzy
 * Tempest: Squall Scroll now only amplifies spell damage
 * Stoneshaper: Flesh to Stone Scroll effect is no longer instant.
 * Scholar: Careful Study Scroll now highlights Invisible targets.
 * Scout: Tracking Scroll now highlights Invisible targets.
 * Crack Shot:
 * High Velocity Scroll nerfed from 30/60/90% to 15/30/45% projectile speed.
 * Steady Aim Scroll reworked

These serve to augment the player's character, allowing for different builds and playstyles. Two gauntlets of the same element may be equipped.

Each class comes with a passive that they immediately start with, and three upgradable scrolls.

Over the course of the match, upon collecting a Skill Point the player will be presented with two random scrolls - one from each selected class.

The skill point can be used to unlock / upgrade only one of these two scrolls. A new selection of scrolls will appear with every subsequent skill point earned.

Each scroll must be unlocked with a skill point before it can be upgraded further.

There are 3 ways to acquire Skill Points:


 * 1) Enter a new safe zone.
 * 2) Open a Shrine. (Later renamed to Mana Vault)
 * 3) Exile opponents while having the Zealot.jpg Zealot's Zealot_Scroll_3.jpg Vivisection scroll.

Players start the game with a baseline max health value of 100, a max mana value of 100, and a max armor value of 20.

These values can be changed with through a variety of Equipment and specific Scrolls such as Stoneshaper's Flesh to Stone, or Tempest's  Slipstream.