Classes (Patch 3.1)



 Notable changes from previous patch In Spellbreak, each player chooses a Class before each match.
 * Stoneshaper:
 * Stoneskin: Changed from +5 to +3 armor per Shockwave, but is now uncapped.
 * Frostborn:
 * Frozen Alacrity: Slow & Freeze Immunity
 * Icicle: On Full Charge: -100% Mana Cost
 * Hover made default to Frost Gauntlet
 * Tempest:
 * Squall & Sudden Gust now only activates on Wind Jump / Updraft.

The class they choose will give them access to different skills, allowing for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately. Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone. Each time the player enters a new safe zone they will level up, unlocking the next skill for their chosen class.

In Dominion, all players will level up as the match progresses at minutes 2, 4, and 8. The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock quickly at specific Mage Ranks, whilst Class Mastery Ranks unlock various Cosmetics.