Spells & Sorceries (Patch .38)

 Notable changes from previous patch One of the core aspects of combat in Spellbreak is the ability to cast Spells & Sorceries.
 * Gauntlets:
 * Everything
 * Elemental Interactions:
 * Spells now interact with puddles if they hit a player standing on one.

By default without any Gauntlet equipped, players only have access to a weak arcane spell that does 10 damage.

Gauntlets of different elements can be equipped in both the left (primary) and right (secondary) hand respectively.

The Gauntlets' imbued element dictates which Spells & Sorceries the player has access to. Players start the match with a  Common   Gauntlet in their primary hand, whose element will correspond to their chosen Class.

Spells have no cooldown, but require mana to be cast. The more powerful Sorceries do have a cooldown, but don't require mana to be cast.

The elements can combine with each other in various ways, for more info see Elemental Interactions.

Gauntlets
{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width: 48.5%; border: 3px solid #7af1f1;" ! style="background: rgba(122, 241, 241, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(122, 241, 241, 0.20); border: 0px solid black;" | ! style="background: rgba(122, 241, 241, 0.20); border: 0px solid black;" colspan="3" | Frost Gauntlet ! style="background: rgba(122, 241, 241, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(122, 241, 241, 0.70), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(122, 241, 241, 0.70), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.70)); color:black;" |Ice Lance
 * Description
 * colspan="5" |Charging increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Frost Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Frost Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Frost Gauntlet.png
 * style="color:purple; width: 14%" |Epic Frost Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Frost Gauntlet.png
 * Mana Cost||30-60||27-54||24-48||21-42||20-40
 * Damage||15-45||19-57||21-63|| style="white-space: nowrap;" |22-66||24-72
 * style="color:orange; width: 14%" |Legendary Frost Gauntlet.png
 * Mana Cost||30-60||27-54||24-48||21-42||20-40
 * Damage||15-45||19-57||21-63|| style="white-space: nowrap;" |22-66||24-72
 * Damage||15-45||19-57||21-63|| style="white-space: nowrap;" |22-66||24-72
 * Damage||15-45||19-57||21-63|| style="white-space: nowrap;" |22-66||24-72

! style="background: linear-gradient(to left, rgba(122, 241, 241, 0.70), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(15deg, rgba(122, 241, 241, 0.70), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.9), rgba(122, 241, 241, 0.70)); color:black;" |Flash Freeze
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Create a lingering frost zone around you, that increasingly slows players inside of it by up to 50% over 1.5 seconds before Freezing  them. (6 m radius) The edge of the zone blocks Fire / Wind / Lightning projectiles.
 *  Cooldown
 * colspan="2" |20 s
 * Duration
 * colspan="2" |3 s
 * colspan="3" |Slow / Freeze Duration
 * colspan="3" |2 s
 * colspan="3" |Slow / Freeze Duration
 * colspan="3" |2 s
 * colspan="3" |2 s


 *  Video
 * colspan="5" |


 * }

{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width: 48.5%; border: 3px solid #4169E1;" ! style="background: rgba(65, 105, 225, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(65, 105, 225, 0.20); border: 0px solid black;" | ! style="background: rgba(65, 105, 225, 0.20); border: 0px solid black;" colspan="3" | Lightning Gauntlet ! style="background: rgba(65, 105, 225, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(65, 105, 225, 0.70), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(65, 105, 225, 0.70), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.70)); color:black;" |Lightning Bolt
 * Description
 * colspan="5" |Rapidly Fire 3 lightning bolts at your opponents. Projectile spread increases over cast time, excluding the first bolt. Damage falls off between 8 m - 34 m.
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Lightning Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Lightning Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Lightning Gauntlet.png
 * style="color:purple; width: 14%" |Epic Lightning Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Lightning Gauntlet.png
 * Mana Cost Per Bolt||9||9||9||8||8
 * Damage Per Bolt||7-9||7-11||8-12||8-12||8-13
 * Triple Bolt Damage||21-27||21-33||24-36|| style="white-space: nowrap;" |24-36||24-39
 * Mana Cost Per Bolt||9||9||9||8||8
 * Damage Per Bolt||7-9||7-11||8-12||8-12||8-13
 * Triple Bolt Damage||21-27||21-33||24-36|| style="white-space: nowrap;" |24-36||24-39
 * Damage Per Bolt||7-9||7-11||8-12||8-12||8-13
 * Triple Bolt Damage||21-27||21-33||24-36|| style="white-space: nowrap;" |24-36||24-39
 * Triple Bolt Damage||21-27||21-33||24-36|| style="white-space: nowrap;" |24-36||24-39

! style="background: linear-gradient(to left, rgba(65, 105, 225, 0.70), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(to left, rgba(65, 105, 225, 0.70), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.9), rgba(65, 105, 225, 0.70)); color:black;" |Lightning Strike
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Summon a lightning strike after a delay of 0.9 seconds, dealing damage and  shocking   players hit for 2 seconds. Can target caster. (6 m radius)
 * Cooldown
 * 15 s
 * Damage
 * 20
 * Range
 * 28 m
 * Range
 * 28 m


 * Video
 * colspan="5" |


 * }

{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width:48.5%; border: 3px solid #fb7237;" ! style="background: rgba(251, 114, 55, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(251, 114, 55, 0.20); border: 0px solid black;" | ! style="background: rgba(251, 114, 55, 0.20); border: 0px solid black;" colspan="3" | Fire Gauntlet ! style="background: rgba(251, 114, 55, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(251, 114, 55, 0.70), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(251, 114, 55, 0.70), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.70)); color:black;" |Fireball
 * Description
 * colspan="5" |Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion. Creates a lingering Flame Puddle for 6 seconds if it hits the ground. Can damage caster.
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Fire Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Fire Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Fire Gauntlet.png
 * style="color:purple; width: 14%" |Epic Fire Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Fire Gauntlet.png
 * Mana Cost||20||18||17||16||15
 * Damage||10-25||10-30||10-34|| style="white-space: nowrap;" |10-36||10-38
 * style="color:orange; width: 14%" |Legendary Fire Gauntlet.png
 * Mana Cost||20||18||17||16||15
 * Damage||10-25||10-30||10-34|| style="white-space: nowrap;" |10-36||10-38
 * Damage||10-25||10-30||10-34|| style="white-space: nowrap;" |10-36||10-38
 * Damage||10-25||10-30||10-34|| style="white-space: nowrap;" |10-36||10-38

! style="background: linear-gradient(to left, rgba(251, 114, 55, 0.70), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(to left, rgba(251, 114, 55, 0.70), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.95), rgba(251, 114, 55, 0.70)); color:black;" |Flamewall
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Conjure a wall of fire perpendicular to caster. Damages and Ignite players hit for 3 seconds. Blocks Ice / Toxic projectiles. Can damage (but not ignite) caster.
 * Cooldown
 * 15 s
 * Duration
 * 15 s
 * Range
 * 28 m
 * colspan="3" |Flamewall / Flame Puddle DPS
 * 12 (6 per tick)
 * Ignite DPS
 * 5 (5 per tick)
 * 12 (6 per tick)
 * Ignite DPS
 * 5 (5 per tick)


 * Video
 * colspan="5" |


 * }

{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width:48.5%; border: 3px solid #31ad23;" ! style="background: rgba(49, 173, 35, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(49, 173, 35, 0.20); border: 0px solid black;" | ! style="background: rgba(49, 173, 35, 0.20); border: 0px solid black;" colspan="3" | Toxic Gauntlet ! style="background: rgba(49, 173, 35, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(49, 173, 35, 0.70), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(49, 173, 35, 0.70), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.70)); color:black;" |Toxic Spray
 * Description
 * colspan="5" |Spray 10 toxic streams in front of you. Deals damage based on the number of projectiles hit [1/4/7/9]. Any toxic damage done applies  Corrosion  .
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Toxic Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Toxic Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Toxic Gauntlet.png
 * style="color:purple; width: 14%" |Epic Toxic Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Toxic Gauntlet.png
 * Mana Cost||20||18||17||16||15
 * Total On-Hit Damage||7/14/22/30||8/17/26/36||9/19/30/41||10/20/31/43||11/22/34/46
 * style="color:orange; width: 14%" |Legendary Toxic Gauntlet.png
 * Mana Cost||20||18||17||16||15
 * Total On-Hit Damage||7/14/22/30||8/17/26/36||9/19/30/41||10/20/31/43||11/22/34/46
 * Total On-Hit Damage||7/14/22/30||8/17/26/36||9/19/30/41||10/20/31/43||11/22/34/46
 * Total On-Hit Damage||7/14/22/30||8/17/26/36||9/19/30/41||10/20/31/43||11/22/34/46

! style="background: linear-gradient(to left, rgba(49, 173, 35, 0.70), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(to left, rgba(49, 173, 35, 0.70), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.9), rgba(49, 173, 35, 0.70)); color:black;" |Toxic Cloud
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Toss a toxic glob that expands into a toxic cloud on impact. Deals toxic damage and applies   Corrosion   to players hit for 3 seconds. Can damage (but not corrode) caster.
 * Cooldown
 * 15 s
 * colspan="2" |Duration
 * colspan="2" |5 s
 * DPS
 * 12 (6 per tick)
 * colspan="2" |Corrosion DPS
 * colspan="2" |4 (4 per tick) to armor only
 * 12 (6 per tick)
 * colspan="2" |Corrosion DPS
 * colspan="2" |4 (4 per tick) to armor only


 * Video
 * colspan="5" |


 * }

{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width:48.5%; border: 3px solid #b35900;" ! style="background: rgba(179, 89, 0, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(179, 89, 0, 0.20); border: 0px solid black;" | ! style="background: rgba(179, 89, 0, 0.20); border: 0px solid black;" colspan="3" | Stone Gauntlet ! style="background: rgba(179, 89, 0, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(179, 89, 0, 0.70), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(179, 89, 0, 0.70), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.70)); color:black;" |Shockwave
 * Description
 * colspan="5" |Cause an eruption of fast-moving earth along the ground. Being grounded is a requirement to cast. Travels down slopes easier than upward slopes.
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Stone Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Stone Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Stone Gauntlet.png
 * style="color:purple; width: 14%" |Epic Stone Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Stone Gauntlet.png
 * Mana Cost||25||23||21||20||19
 * Damage||30||39||42||44||45
 * style="color:orange; width: 14%" |Legendary Stone Gauntlet.png
 * Mana Cost||25||23||21||20||19
 * Damage||30||39||42||44||45
 * Damage||30||39||42||44||45
 * Damage||30||39||42||44||45

! style="background: linear-gradient(to left, rgba(179, 89, 0, 0.70), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(to left, rgba(179, 89, 0, 0.70), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.9), rgba(179, 89, 0, 0.70)); color:black;" |Boulderfall
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Throw a massive boulder towards your opponent that explodes on impact, dealing damage based on time in the air and proximity to center of explosion. Can damage caster.
 * Cooldown
 * colspan="2" |10 s
 * Damage
 * colspan="2" |20-50
 * Damage
 * colspan="2" |20-50


 * Video
 * colspan="5" |


 * }

{| class="wikitable" style="background: black; color: white; text-align: center; display:inline-table; width:48.5%; border: 4px solid #e6deb2;" ! style="background: rgba(230, 222, 178, 0.20); border: 0px solid black; width: 12%" | ! style="background: rgba(230, 222, 178, 0.20); border: 0px solid black;" | ! style="background: rgba(230, 222, 178, 0.20); border: 0px solid black;" colspan="3" | Wind Gauntlet ! style="background: rgba(230, 222, 178, 0.20); border: 0px solid black;" | ! style="background: linear-gradient(to left, rgba(230, 222, 178, 0.70), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.70)); color:black;" |Spell ! colspan="5" style="background: linear-gradient(to left, rgba(230, 222, 178, 0.70), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.70)); color:black;" |Wind Shear
 * Description
 * colspan="5" |Rapidly summon gusts of wind to damage your opponents and deflect their spells. Damage falls off between 5 m - 20 m.
 * Rarities
 * style="color:white; width: 14%" |Common
 * style="color:green; width: 14%" |Uncommon
 * style="color:#045cff; width: 14%" |Rare
 * style="color:purple; width: 14%" |Epic
 * style="color:orange; width: 14%" |Legendary
 * Icon
 * style="color:white; width: 14%" |Common Wind Gauntlet.png
 * style="color:green; width: 14%" |Uncommon Wind Gauntlet.png
 * style="color:#045cff; width: 14%" |Rare Wind Gauntlet.png
 * style="color:purple; width: 14%" |Epic Wind Gauntlet.png
 * style="color:orange; width: 14%" |Legendary Wind Gauntlet.png
 * Mana Cost||9||9||9||8||8
 * Damage||3-7||3-9||3-10||4-11||4-12
 * style="color:orange; width: 14%" |Legendary Wind Gauntlet.png
 * Mana Cost||9||9||9||8||8
 * Damage||3-7||3-9||3-10||4-11||4-12
 * Damage||3-7||3-9||3-10||4-11||4-12
 * Damage||3-7||3-9||3-10||4-11||4-12

! style="background: linear-gradient(to left, rgba(230, 222, 178, 0.70), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.70)); color:black;" |Sorcery ! colspan="5" style="background: linear-gradient(to left, rgba(230, 222, 178, 0.70), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.9), rgba(230, 222, 178, 0.70)); color:black;" |Tornado
 * Video
 * colspan="5" |
 * Description
 * colspan="5" |Conjure a tornado to pull your opponents in towards its vortex. Pulls airborne players harder. (13 m radius)
 * Cooldown
 * 15 s
 * Duration
 * 4 s
 * Range
 * 28 m
 * Range
 * 28 m


 * Video
 * colspan="5" |


 * }

Gauntlet Mechanics
There are a number of mechanics surrounding Gauntlets and their use, most being universal across all Gauntlets, but a few are also tied to their respective Classes.

Gauntlets along with other equipment can be found throughout the Hollow Lands, but higher rarity versions are only found in Chests, with Legendary versions being limited to  Mana Vaults.

Players may only swap out their secondary Gauntlet. The Spellslinger Talent unlocks the ability to do so through the hotbar. Gauntlet swapping resets Sorcery cooldowns.

Aiming a Sorcery while airborne will cause a player to hover, but only up to 3 times or for 5 seconds total until they touch the ground. Players start out with a base max mana of 50, which may be increased by equipping an Amulet.

This will limit the amount of Spells they can cast in quick succession. They also cannot cast Spells while levitating.

Once a player has depleted all their mana, they are locked out from casting Spells until they fully recharge it over 1 second.

However, they're free to perform actions which don't require mana without recharging first, such as using Runes and casting Sorceries. Each Gauntlet's main Spell has a different cast time and fire rate.

The fire rate determines how quickly they can cast another spell or start mana recharging after firing.

The  Frost Gauntlet  also has an additional mana recharging delay of 1 second.

Casting Spells while in the air prevents acceleration and applies a small amount of friction.

Spell Damage modifiers, as the name suggests, amplifies the base damage of Spells. Stacks additively. Projectiles can collide with both opponents and teammates alike. However, only Spells & Sorceries the caster is capable of self-inflicting, can afflict their teammates.

Due to how the game calculates the trajectory of projectiles with respect to the crosshair, there is a special rule in place for very fast projectiles:

"For targets closer than 10 meters, the Ice Lance and Lightning Bolt projectiles will only hit the target if the player's crosshair was directly over their hitbox upon firing."

This means that projectiles will always miss or pass through the target if the crosshair wasn't aimed directly at them. The rule doesn't apply for distances above 10 meters, nor for other Spells.

Elemental Interactions
The following table lists all elemental interactions between Spells & Sorceries.

Mouseover to read their effects.

All the elemental interactions listed are universal. This means that anyone can affect and interact with the elements the same regardless of who they originated from.