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F-15 Pyromancer[]

Pyromancer
Pyromancer.png
Fire Flight Toxic
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Flight Rune.png
Flight Rune.png
Toxic Gauntlet 3.1.png
Toxic Gauntlet 3.1.png
Tracking Dexterity Thirsty
Tracking.png
Tracking.png
Dexterity.png
Dexterity.png
Thirsty.png
Thirsty.png
Created by Skolander

This is currently my favorite build in Chapter 3.

It is a late game build that is very reliant on scrolls as well as a high rarity Flight Rune.

All of your talents will at least double, sometimes triple in effectiveness once maxed compared to the early game.

Luckily Pyro is pretty strong in its own right early on, due to Pyromancer Skill1.png Combust and the infamous Dragonfire combo we all know and love. (or hate)

When choosing your portal, consider whether you want the Toxic, Frost or Stone Shrine buff. Which one you pick up is personal preference, but the Stone one can almost always be obtained due to its map location.

Now onto the playstyle of the build! You want to use your Flight Rune preemptively to get high in the air before engaging. Do small Levitate taps and stop your fall by aiming a sorcery to hover and stay in the air for as long as possible while spamming fireballs.

Don't forget to use your Flamewall on the way down, as it spawns on the ground regardless of high up you are. It can also serve to trick your opponent into thinking you're nearby. Only use the Dragonfire combo once you're closer / have been spotted.

Once you're on the ground, assess whether they are low enough for you to go in for the kill. Make the most out of Tracking's wallhack to sneak up on your opponent without being seen in order to finish them off. They will rarely realise you are tracking, and this allows you to get free hits off while they are trying to heal.

Should you find yourself needing to heal, Pyromancer Skill2.png Firefly to safety and chuck pots like there's no tomorrow with Thirsty. Tracking should make this safer to do as well. Once Flight is up again do a flight cancel to start retaliating with Fireballs as soon as possible.

That's it for my F-15 Pyro guide, hope you have success with it. It's not the strongest build out there of course, but it sure is a blast. (pun intended)

Tanky Stoneshaper[]

Stoneshaper
Stoneshaper.png
Stone Springstep Fire
Stone Gauntlet 3.1.png
Stone Gauntlet 3.1.png
Springstep Rune.png
Springstep Rune.png
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Hardened Tough Vampiric
Hardened.png
Hardened.png
Tough.png
Tough.png
Vampiric.png
Vampiric.png
Created by JabbaOrme

This is an incredible big tank build, with the chariot of fire as your main combo. With you able to give yourself armor as a skill, the vampiric talent gives you heal mid-fight, and Tough allows more armor, so more hits. Hardened allows less stun, and you won´t light yourself on fire when using fire+ground. The rune could be anything, in theory, I chose to use Springstep for more dodge ability.

OP as heck glass cannon[]

Pyromancer
Pyromancer.png
Fire Wolf's Blood Wind
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Wolf'sBlood Rune.png
Wolf'sBlood Rune.png
Wind Gauntlet 3.1.png
Wind Gauntlet 3.1.png
Spellslinger Wellspring Gilded
Spellslinger.png
Spellslinger.png
Wellspring.png
Wellspring.png
Gilded.png
Gilded.png
Created by Candiappl

This build is a very popular build, and I thought I should type down my take on it. This build is primarily focused on exiling and damaging your opponents. Use Flamewall + Tornado for an easy kill, and if they manage to escape it, then wind shear and fireball spam to hunt them down and kill them. Why I chose wolf's blood is for the wallhack, so you can use it to track down and exile your opponents. If you don't like the aspect of the howl that can reveal your location and decently long cooldown of wolf's blood, you could switch out spellslinger for tracking, and wolf's blood for invisibility or some kind of movement rune, such as dash or springstep. Wellspring serves it's purpose for extra damage and fast mana recharge so you can keep on spamming. Gilded helps you get better equipment for fights, or you could switch it out for Inspired for more damage.

Hothead Wolf[]

Pyromancer
Pyromancer.png
Fire Wolf's Blood Toxic
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Wolf'sBlood Rune.png
Wolf'sBlood Rune.png
Toxic Gauntlet 3.1.png
Toxic Gauntlet 3.1.png
Rebirth Tough Vampiric
Rebirth.png
Rebirth.png
Tough.png
Tough.png
Vampiric.png
Vampiric.png
Created by Aries the War Wolf

When you play with my build, you might want to do as I say and not as I do, since I always forget to use my sorceries. But the fire gauntlet should not be used when you're right up against the enemy, as you'll splash damage yourself. That's what toxic is for. When I'm searching around for loot, I like to use my rune periodically, because I'd rather not get sneaked up on. Vampiric can keep you in the running a lot longer than non-vampires, due to the health sapping. Sometimes I'll fly right up to my enemy with Firefly and just pelt my enemy with fireballs. It's probably not the best build in this game, but it's my favorite build, and sometimes that's all I need.

P.S. I've gotten a ten-win streak with this combination and a twelve exile record.

Speed Demon Toxicologist[]

Toxicologist
Toxicologist.png
Toxic Shadowstep Fire
Toxic Gauntlet 3.1.png
Toxic Gauntlet 3.1.png
Shadowstep Rune.png
Shadowstep Rune.png
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Intelligent Athletic Vampiric
Intelligent.png
Intelligent.png
Athletic.png
Athletic.png
Vampiric.png
Vampiric.png
Created by Walksintwilight

My favorite Dragonfire build and the only one where I think Athletic is actually worth using.

The idea is to max out your class abilities as fast as possible and chase people down with Vanishing Mists and Athletic's +5 movement speed, using your Toxic Clouds offensively to blow them up. No one expects Spreading Sickness in the first circle.

Intelligent will reduce your rune cooldown to keep you mobile, you could use Dash or Springstep instead but Shadowstep obviously synergizes well with Outbreak. And Vampiric gives you some survivability during fights. This is a glass cannon build that prioritizes speed above all.

Hellfire Pyromancer[]

Pyromancer
Pyromancer.png
Fire Wolf's Blood Stone
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Wolf'sBlood Rune.png
Wolf'sBlood Rune.png
Stone Gauntlet 3.1.png
Stone Gauntlet 3.1.png
Intelligent Vigor Inspired
Intelligent.png
Intelligent.png
Vigor.png
Vigor.png
Inspired.png
Inspired.png
Created by Walksintwilight

This is a Chariot of Fire build with some added tankiness and Wolf's Blood to wallhack enemies. Drop at the Stone Shrine for the armor blessing and the Rare Stone gauntlet there to get started.

For the uninitated, Chariot of Fire refers to setting your Shockwaves ablaze. It's a great combo for area denial that works even better once you unlock Conflagration and have little fireballs flying everywhere. Wolf's Blood works especially well on hills and slopes because Shockwaves follow the terrain. With the wallhack active, you can hit enemies from the other side of a slope below their line of sight. Apart from that and scanning the horizon for opponents, you'll never have any reason to use it (lol) and so Inspired will always be active.

Vigor's extra health comes in handy since you're not using a mobility rune and will probably take more hits. I prefer Inspired for the damage bonus, but you could use Vampiric instead for even more survivability. In that case, Curious would be a better Mind Talent in order to max out your extra health and lifesteal early.

Stormlord Conduit[]

Conduit
Conduit.png
Lightning Teleport Wind
Lightning Gauntlet 3.1.png
Lightning Gauntlet 3.1.png
Teleport Rune.png
Teleport Rune.png
Wind Gauntlet 3.1.png
Wind Gauntlet 3.1.png
Spellslinger Wellspring Inspired
Spellslinger.png
Spellslinger.png
Wellspring.png
Wellspring.png
Inspired.png
Inspired.png
Created by Walksintwilight

This build is pure damage and aims to maximize usage of Conduit class abilities, which are some of the strongest in the game.

Lightning requires a midrange playstyle where you can't get too close or risk being shredded by close range attacks, but can't get too far because most of your Lightning Bolts will miss. Wellspring and Inspired combined with Potential Energy are meant to make you a shock-and-awe machine who can melt enemies before they overwhelm you. Spellslinger's reduced Sorcery cooldowns will let you call down Lightning Strikes more often, activating Power Surge for unlimited attacks and also keeping your rune charged for Inspired.

Teleport is useful for resetting the distance between you and your opponent, but you could easily use Chronomaster for a similar effect. You could also keep a Dash or Springstep handy for the final circle. The offhand gauntlet could be anything really. I chose Wind because close range is where Conduit struggles and Tornadoes can be used to trap enemies for Lightning Strikes (this doubles as a Hurricane build). But Toxic, Fire, and Stone are all viable as well.

Survivor Pyromancer[]

Pyromancer
Pyromancer.png
Fire Springstep Wind
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Springstep Rune.png
Springstep Rune.png
Wind Gauntlet 3.1.png
Wind Gauntlet 3.1.png
Hardened Dexterity Vampiric
Hardened.png
Hardened.png
Dexterity.png
Dexterity.png
Vampiric.png
Vampiric.png
Created by Walksintwilight

This particular Talent setup is one of the best all around for surviving fights and I've used it with other classes like Toxicologist to great effect. But I'm still a Pyro main at the end of the day.

There's no special tricks or strategies here, just good old fire tornadoes to chip away at enemy health and Fireballs and Wind Shears to finish them off. Hardened makes you immune to tick damage from Ignite and Corrosion and drastically reduces the time you stay Shocked or Frozen. Dexterity increases run speed and reduces levitation mana cost for heightened maneuverability. And Vampiric lifesteals health with every hit to offset any damage taken.

Springstep is my rune of choice, but Dash or Shadowstep can work too. High mobility is the name of the game here. This build is all about being stronger, faster, better than the other person, outlasting enemies to become the last Breaker standing.

Notable Stealther[]

Toxicologist
Toxicologist.png
Toxic Shadowstep Lightning
Toxic Gauntlet 3.1.png
Toxic Gauntlet 3.1.png
Shadowstep Rune.png
Shadowstep Rune.png
Lightning Gauntlet 3.1.png
Lightning Gauntlet 3.1.png
Rebirth Tough Mystical
Rebirth.png
Rebirth.png
Tough.png
Tough.png
Mystical.png
Mystical.png
Created by Luke theNotable

Just so you guys know, I am not Luke. Aries here from The A Team; the one that made the Hothead Wolf build. I just put up his name because he was the one playing those hundred games. He sort of stumbled into the toxic gauntlet in his Dominion 20 Drops, found it nice combined with lightning due to a close and long ranged relationship and the electrified clouds, and later found out stealth is powerful with this class. You could also play this build with frost on your offhand in theory, as they also have a close and long ranged relationship, but he uses lightning because it's more accurate and he likes the Lightning Strike more than the Flash Freeze. His shadowstep rune has guided him to several dive-bomb attacks on enemies trying to heal along with Vanishing Mists. Rebirth can be used to get away from a crazy situation and heal, with stealthy powers helping to hide your escape. Tough and Mystical? I'm not fully sure why he stuck with those talents, but in a game where armor and mana are very much important during a fight, you'll need as much of it as you can get!

Tanky Pyromancer[]

Pyromancer
Pyromancer.png
Fire Wolf's Blood Frost
Fire Gauntlet 3.1.png
Fire Gauntlet 3.1.png
Wolf'sBlood Rune.png
Wolf'sBlood Rune.png
Frost Gauntlet 3.1.png
Frost Gauntlet 3.1.png
Hardened Vigor Mystical
Hardened.png
Hardened.png
Vigor.png
Vigor.png
Mystical.png
Mystical.png
Created by ASmartPerson

This is one of the best builds I have ever played with. Mystical allows you to pressure your opponent with fireballs for a longer duration, and hardened makes it so you don't have to worry about being shocked or frozen by your opponent while rushing them. The damage reduction provided by hardened and the extra health from vigor make it likely that you will win any medium range fight. The frost gauntlet is so you can get some hits in before you are a range where you can easily hit fireball shots.

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