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All Six Elements

In Spellbreak, each player chooses a Class before each match.

The class they choose will give them access to different skills, allowing for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a Common Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.
Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone.
Each time the player enters a new safe zone they will level up, unlocking the next skill for their chosen class. Players can also unlock a skill from a different class by visiting Shrines.

In Dominion, all players will level up as the match progresses at minutes 2, 4, and 8.
The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock quickly at specific Mage Ranks,
whilst Class Mastery Ranks unlock various Cosmetics.

Pyromancer[]

Pyromancer.png
Pyromancer.png

The Pyromancer class' starting gauntlet is Fire Gauntlet 3.1.png Fire Gauntlet.
It has a time to master rating of Low, and unlocks at Mage Rank 1.
The strengths of the class are: Well-balanced area control. [Strategies]


"Pyromancers are not strangers to heat. They bend with the flickering flame, embrace the blaze. Beware their fire, for if you are caught? Only the smoldering grass shall be left behind."
Combust
Level 1
(Starter Skill)
(Starter Skill)
Pyromancer Skill1.png
Pyromancer Skill1.png
On Fireball Direct Hit: Ignite target (2s).
Fireball Explosion Radius: +200%.
Firefly
Level 2
Pyromancer Skill2.png
Pyromancer Skill2.png
Immune: Your squad's Flamewalls.
On entering your squad's Flamewalls: Take Flight (2s).
Pyrolysis
Level 3
Pyromancer Skill3.png
Pyromancer Skill3.png
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Skill4.png
Pyromancer Skill4.png
On Fireball Impact: Explode into 6 Cinders that Ignite targets. (1.5 m radius)

Stoneshaper[]

Stoneshaper.png
Stoneshaper.png

The Stoneshaper class' starting gauntlet is Stone Gauntlet 3.1.png Stone Gauntlet.
It has a time to master rating of Low, and unlocks at Mage Rank 2.
The strengths of the class are: Armored mid-range brawler. [Strategies]


"It starts with a rumble, a quake beneath your feet. The earth begins to crack, dark jagged lines across the ground. Boulders fall and crash. After the avalanche only the Stoneshaper remains."
Stoneskin
Level 1
(Starter Skill)
(Starter Skill)
Stoneshaper Skill1.png
Stoneshaper Skill1.png
Max Armor: +20

On Cast Shockwave: +3 Armor.

Bedrock
Level 2
Stoneshaper Skill2.png
Stoneshaper Skill2.png
On Cast Shockwave: Crash to the ground.
Accretion
Level 3
Stoneshaper Skill3.png
Stoneshaper Skill3.png
Boulderfall Size: Grows as it flies.
Avalanche
Level 4
Stoneshaper Skill4.png
Stoneshaper Skill4.png
Max Boulderfall Charges: +1.

Toxicologist[]

Toxicologist.png
Toxicologist.png

The Toxicologist class' starting gauntlet is Toxic Gauntlet 3.1.png Toxic Gauntlet.
It has a time to master rating of Medium, and unlocks at Mage Rank 3.
The strengths of the class are: Damage over time and stealth. [Strategies]


"The path of a Toxicologist is a strange one. Putrid fumes hide you, should you outlast its sting. Pooled toxins protect you, should you learn to love its bite. Can you become pure poison?"
Viscosity
Level 1
(Starter Skill)
(Starter Skill)
Toxicologist Skill1.png
Toxicologist Skill1.png
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick) & Slows by 50%.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Skill2.png
Toxicologist Skill2.png
Immune: Your squad's Toxic Clouds.
On entering your squad's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Skill3.png
Toxicologist Skill3.png
While Invisible: +75% Toxic Spray Damage.
Spreading Sickness
Level 4
Toxicologist Skill4.png
Toxicologist Skill4.png
Toxic Cloud: +2 Clouds.

Conduit[]

Conduit.png
Conduit.png

The Conduit class' starting gauntlet is Lightning Gauntlet 3.1.png Lightning Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 3.
The strengths of the class are: Rapid-fire and runic efficiency. [Strategies]


"The power of lightning, a deadly might. The Conduit knows these dangers all too well. The elecricity that flows through their veins, that shoots from their fingers. A paralyzing thrill."
Potential Energy
Level 1
(Starter Skill)
(Starter Skill)
Conduit Skill1.png
Conduit Skill1.png
Lightning Bolt: +1 Damage every Bolt until you stop casting. Max +5.
Overload
Level 2
Conduit Skill2.png
Conduit Skill2.png
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Skill3.png
Conduit Skill3.png
On Cast Lightning Strike: -100% mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Skill4.png
Conduit Skill4.png
Lightning Strike: +4 Strikes at 0.6s intervals.

Frostborn[]

Frostborn.png
Frostborn.png

The Frostborn class' starting gauntlet is Frost Gauntlet 3.1.png Frost Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 4.
The strengths of the class are: High damage from long range. [Strategies]


"A frozen arrow pulled taut. An unsuspecting foe. A silent strike. You will not hear their footsteps, for they glide across the frozen earth. A Frostborn, lying in wait with ready aim."
Frozen Alacrity
Level 1
(Starter Skill)
(Starter Skill)
Frostborn Skill1.png
Frostborn Skill1.png
Ice Lance: Leaves an Ice Trail.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze.
Ice Lance: Leaves an Ice Trail (7s) that accelerates you up to +24 Run Speed.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze
Icicle
Level 2
Frostborn Skill2.png
Frostborn Skill2.png
Ice Lance: Outline visible targets while aiming.
On Ice Lance Full Charge: -100% mana cost.
Tundra
Level 3
Frostborn Skill3.png
Frostborn Skill3.png
Immune to damage while casting Flash Freeze. (0.65s)
Also cleanse yourself of Ignite and Corrosion on cast.
Flash Freeze Duration: +100%.
Ice Prism
Level 4
Frostborn Skill4.png
Frostborn Skill4.png
Ice Lance: Overcharge for 0.5s for +35% damage.

Tempest[]

Tempest.png
Tempest.png

The Tempest class' starting gauntlet is Wind Gauntlet 3.1.png Wind Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 4.
The strengths of the class are: High-flying mobility. [Strategies]


"The winds begin to rise, the leaves begin to shake. That's your only warning before the Tempest arrives. Beware their cunning gales and slicing flurries. For the winds shall not be gentle today."
Wind Surge
Level 1
(Starter Skill)
(Starter Skill)
Tempest Skill1.png
Tempest Skill1.png
On Wind Shear Ground Hit: Wind Jump.
Wind Jumping adds a mana recharge delay of 0.95s.
Updraft
Level 2
Tempest Skill2.png
Tempest Skill2.png
Immune: Your squad's Tornadoes' Pull.
On entering your squad's Tornadoes: Launch into the air.
Squall
Level 3
Tempest Skill3.png
Tempest Skill3.png
On Updraft or Wind Surge: Spell Damage: +20%.

On Updraft or Wind Surge: Incoming Damage Reduction: +10%

Sudden Gust
Level 4
Tempest Skill4.png
Tempest Skill4.png
In Air (1s): Sorcery Cooldown Speed: +100%
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