Pyromancer [ ]
Playing As Pyromancer
Pyromancers have a phenomenal early game due to Fireball's high damage +
from Ignite .
Combust The tick damage numbers from can also serve as a way of tracking opponents. Ignite When paired with the Toxic Gauntlet, you can ignite
into deadly Toxic Clouds explosions. Dragonfire The
has lots of uses, including zoning, cutting off areas, and finishing off opponents etc. Flamewall When fighting Frostborns & Toxicologists, take cover behind your
to block their spells. Flamewall Try to stay on high ground as much as possible, and use if necessary. It makes hitting your Fireballs much easier. Furthermore, if you miss your Fireball from this angle, it has a chance to deal AoE damage when it hits the ground. Firefly
Playing Against Pyromancer
Due to Fireballs' slow projectile speed, they become vastly easier to dodge at longer ranges.
For the same reason, Pyromancers also struggle with hitting airborne targets. Be wary of their many AoE options such as
. All of them are ground based, so you can escape to the air for safety.
Combust If you're a Stoneshaper, you can instead use their fires against them by firing a Shockwave through it, leaving a . Fire Trail While you should generally avoid fighting Pyromancers up close, their Fireball &
explosions can inflict self-damage.
Toxic Cloud In addition, firing at a pyromancer that is sending fireballs constantly can be a nice way to chip at their health. Toxic Clouds
explosions and Dragonfire will clear an area of all fires, including Flash Freeze segments. Flamewall Many Sorceries can block Fireballs, and Wind Shears can even deflect them! See Tornadoes Elemental Interactions.
Stoneshaper [ ]
Playing As Stoneshaper
Make the most out of
by using Shockwave while you're repositioning, not just in combat. Stoneskin Save a
rune charge for when your armor has been broken, this buys you time to safely regenerate it. Mixing
with Bedrock hover-cancels efficiently can make your movement & shockwaves noticeably more unpredictable. Shockwave will often force an opponent to expend lots of
mana by escaping into the air with levitate.
Take advantage by aggressively applying pressure with your secondary Gauntlet while they
recharge. When combined with fire, Shockwave will leave a deadly , complementing its ground zoning. Fire Trail increases Accretion size substantially, becoming nearly unavoidable in confined areas.
Boulderfall's It can also be used defensively to block an opponent's Spells.
Playing Against Stoneshaper
Stoneshapers are extremely terrain dependent. Since Shockwave can only be used on the ground, they struggle against airborne targets.
Control the flow of battle by staying above them at all times. They'll be forced to resort to their secondary gauntlet.
Be mindful of
surprisingly high burst potential once Boulderfall's is unlocked. Avalanche Having the least mobility of all the classes, Stoneshapers are reliant on their
rune to reposition and chase opponents.
Go on the offensive while their rune is on cooldown and their escape options limited. Most sorceries and Elemental Interactions are ground based, this can force a Stoneshaper off the ground.
Toxicologist [ ]
Playing As Toxicologist
Use Toxic Spray's
to slowly chip away at an opponent's remove armor before going in for the kill. Corrosion
offers exceptional combat mobility, use it to close the gap or ambush your opponents.
Vanishing Mists Jumping at the end of the dash lets you avoid the ground's friction and retain momentum for longer. Utilizing
Invisibility from runes, you can trigger multiple times for immense burst damage. Outbreak Igniting
into deadly Toxic Clouds is a great way to finish off an opponent, especially with Dragonfire .
Spreading Sickness However, use this combo with caution, as you lose your mobility option from . Vanishing Mists Initiate fights in tight corridors where it is harder for opponents to avoid your burst.
and Toxic Puddles prove to be tremendously difficult to deal with in these spaces as well. Clouds
Playing Against Toxicologist
Place down the
as cover if you get ambushed, as Toxic Spray shots cannot pass through it. Flamewall Blow up
with fire to deny their mobility from Toxic Clouds & Vanishing Mists chances. Outbreak
or damage over time effects will reveal their position while they're Tracking Invisible.
To this end, breaking their Invisibility through AoEs from sorceries is also a viable strategy. Toxicologists are mainly lethal at close range, so keep at a distance through wise
Rune & Dodge usage. Wind Shears' unique ability to create is a potent counter to Toxicologists that aren't careful. Toxic Mist
Conduit [ ]
Playing As Conduit
Lightning Bolts are the fastest projectiles in the game, making them excellent for both long range poke and chasing down stragglers.
When used for poking, limit your bursts to three or four bolts at a time to maintain accuracy.
In addition, they are a hefty counter to airborne opponents who have less options for taking cover. Capitalize on your long range by climbing up high towers, mountains and the like.
While you can't cast Spells during
's cast animation, you can still use your Lightning Strike rune charges. Activate
often, even outside of combat, to ensure that you always have an extra Overload rune charge at the ready. allows you to more easily cut off choke points for exceptional zone control. Secondary Strikes
Playing Against Conduit
While Conduits have great sustained damage, they lack burst.
Use this to your advantage by taking quick trades and breaking line of sight. Their mobility is limited while firing bolts, making them an easy target for most sorceries.
Apply pressure in order to force them to
Dodge or use a rune charge, this will reset . Potential Energy Conduits struggle to track opponents in close quarters combat, so close the distance whenever possible.
Frostborn [ ]
Playing As Frostborn
grants you high mobility, especially when traveling long distances.
Frozen Alacrity This is very convenient for aiding your squad in reaching
Mana Vaults before your opponents. When jumping off the trail you can maintain the same speed until you levitate or land on the ground. Remember to make use of
to scout an area for nearby players, or to keep track of an opponent.
Icicle When combined with Fracture Vents for extra height, you can gather intel on even more remote fights. can quickly turn the tide of battle by blocking potent projectiles or Flash Freeze opponents for a free shot.
Freezing Perfecting the timing of the sorcery for 's short immunity is key to success. Tundra
Playing Against Frostborn
The Ice Lance spell has the highest
mana cost in the game. This severely hinders their damage output in the early game. Frostborns are considerably vulnerable at close range, since they can't charge-up Ice Lance fully without becoming an easy target.
are susceptible to many detrimental Ice Puddles Elemental Interactions, such as applying when electrified.
Shock Be on the lookout for distant
, as they often give away an enemy Frostborn's location. Ice Puddles Unlike other classes, Frostborn's mobility in heated combat is very limited. Keep up the pressure once you close the distance. Remember that doesn't block projectiles from above or below. Sneak a shot in by Flash Freeze Levitating overhead.
Alternatively, visit the Frostborn Shrine or use 's freeze reduction to mitigate their sorcery altogether and put them on the backfoot. Hardened
Tempest [ ]
Playing As Tempest
Tempest is arguably the most mobile class in
Spellbreak once a player masters how to use .
Wind Surge Chain your Wind Jump together with
Dodge or Dash to extend the distance covered. Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential.
Practice a technique known as "Windrunning", where you move sideways instead of backwards as you wind jump off walls.
Once you've gathered momentum, quickly turn the camera in the direction you want to move. Capitalize on the effects of
and Squall by staying in the air for as long as possible.
Sudden Gust To further this goal, save for when you run out of Updraft mana. Unique to Tempests is a reliance on their secondary gauntlet for dealing damage. Choose wisely.
Wind Shears can deal high consistent damage, but is best used for finishing off opponents. Wind Shears can be used defensively to deflect fireballs, boulders and even
. Toxic Clouds The is immensely disruptive to other classes, due to its wide variety of Tornado Elemental Interactions.
Playing Against Tempest
Tempests can be slippery, but it requires them to fire Wind Shears at the ground rather than at you.
Tempests cannot change direction as fast in the air as they can on the ground.
They're therefore vulnerable to being sniped by fast projectiles such as Ice Lance or Lightning Bolt. Use their
against them by mixing it with other Tornado elements to their detriment. Wind Shears' damage falls off drastically with distance, limiting their options for DPS at long range.
Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you.
Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility. Limit their use of and other skills by taking fights into tight spaces and castles. Wind Surge
See Also [ ]