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Spellbreak Wiki
1,252
pages
Explore
Main Page
All Pages
Interactive Maps
Articles
General
About the Game
General Gameplay
Game Modes
Leagues
Progression
Build Library
Gameplay
Spells & Sorceries
Classes
Class Strategies
Equipment
Talents
Status Effects
Cosmetics
Outfits
Badges
Cards
Artifacts
Afterglows
Cloudbursts
Emotes
Titles
Bundles
Chapters
Prologue
Chapter 1
Chapter 2
Chapter 3
Lore
Spellbreak Lore
Garrick's Journal
Characters
Other
Concept Art
Founder Packs
Patch Notes
Archives
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Website
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==Tempest== {{Strategies |Class=Tempest |ClassImage=Tempest.png |Mind=Spellslinger |Body=Wellspring |Spirit=Fortitude |Gauntlet1=Frost |Gauntlet2=Fire |Gauntlet3=Toxic |Rune1=Shadowstep |Rune2=Springstep |Rune3=Dash |Video=https://youtu.be/oU5BqK9biEo |PlayingAs= *Tempest is arguably the most mobile class in [[Spellbreak]] once a player masters how to use {{TextLink|Icon=Tempest Skill1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}}. **Chain your Wind Jump together with [[Dodge]] or [[Dash]] to extend the distance covered. **Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential. **Practice a technique known as "Windrunning", where you move sideways instead of backwards as you wind jump off walls. ***Once you've gathered momentum, quickly turn the camera in the direction you want to move. *Capitalize on the effects of {{TextLink|Icon=Tempest Skill3.png|Color=#e6deb2|Shadow=0.20em|Text=Squall}} and {{TextLink|Icon=Tempest Skill4.png|Color=#e6deb2|Shadow=0.20em|Text=Sudden Gust}} by staying in the air for as long as possible. **To further this goal, save {{TextLink|Icon=Tempest Skill2.png|Color=#e6deb2|Shadow=0.20em|Text=Updraft}} for when you run out of [[mana]]. *Unique to Tempests is a reliance on their secondary gauntlet for dealing damage. Choose wisely. **Wind Shears can deal high consistent damage, but is best used for finishing off opponents. *Wind Shears can be used defensively to deflect fireballs, boulders and even [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]]. *The [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.20em|Text='''Tornado'''}}]] is immensely disruptive to other classes, due to its wide variety of [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]]. |PlayingAgainst= *Tempests can be slippery, but it requires them to fire Wind Shears at the ground rather than at you. *Tempests cannot change direction as fast in the air as they can on the ground. **They're therefore vulnerable to being sniped by fast projectiles such as Ice Lance or Lightning Bolt. *Use their [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.20em|Text='''Tornado'''}}]] against them by mixing it with other [[elements]] to their detriment. *Wind Shears' damage falls off drastically with distance, limiting their options for DPS at long range. *Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you. **Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility. *Limit their use of {{TextLink|Icon=Tempest Skill1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}} and other skills by taking fights into tight spaces and castles. }}
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