Spellbreak Wiki
mNo edit summary
(2 intermediate revisions by the same user not shown)
Line 10: Line 10:
   
 
|PlayingAs=
 
|PlayingAs=
*{{TextLink|Icon=Frostborn Level1.png|Color=#7af1f1|Shadow=0.20em|Text=Frozen Alacrity}} grants you high mobility, especially when traveling long distances.
+
*{{TextLink|Icon=Frostborn Skill1.png|Color=#7af1f1|Shadow=0.20em|Text=Frozen Alacrity}} grants you high mobility, especially when traveling long distances.
 
**This is very convenient for aiding your squad in reaching [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]] before your opponents.
 
**This is very convenient for aiding your squad in reaching [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]] before your opponents.
*Remember to make use of {{TextLink|Icon=Frostborn Level2.png|Color=#7af1f1|Shadow=0.20em|Text=Icicle}} to scout an area for nearby players, or to regain vision if you lose track of someone.
+
*Remember to make use of {{TextLink|Icon=Frostborn Skill2.png|Color=#7af1f1|Shadow=0.20em|Text=Icicle}} to scout an area for nearby players, or to regain vision if you lose track of someone.
 
**Combined with [[Fracture Vents]] its vast range enables you to gather intel on remote fights from a safe distance.
 
**Combined with [[Fracture Vents]] its vast range enables you to gather intel on remote fights from a safe distance.
 
*{{TextLink|Color=#7af1f1|Shadow=0.20em|Text=Flash Freeze}} can quickly turn the tide of battle by blocking potent projectiles or {{TextLink|Color=#7af1f1|Shadow=0.20em|Text=Freeze|Display=Freezing}} opponents for a free shot.
 
*{{TextLink|Color=#7af1f1|Shadow=0.20em|Text=Flash Freeze}} can quickly turn the tide of battle by blocking potent projectiles or {{TextLink|Color=#7af1f1|Shadow=0.20em|Text=Freeze|Display=Freezing}} opponents for a free shot.
**Practicing the timing of this sorcery is key to success, particularly when it comes to {{TextLink|Icon=Frostborn Level3.png|Color=#7af1f1|Shadow=0.20em|Text=Tundra2|Display=Tundra}}'s short immunity.
+
**Practicing the timing of this sorcery is key to success, particularly when it comes to {{TextLink|Icon=Frostborn Skill3.png|Color=#7af1f1|Shadow=0.20em|Text=Tundra2|Display=Tundra}}'s short immunity.
   
 
|PlayingAgainst=
 
|PlayingAgainst=
Line 41: Line 41:
 
*Capitalize on your long range by climbing up high towers, mountains and the like.
 
*Capitalize on your long range by climbing up high towers, mountains and the like.
 
*While you can't cast Spells during {{TextLink|Color=#4169E1|Text=Lightning Strike}}'s cast animation, you can still use your [[runes|rune]] charges.
 
*While you can't cast Spells during {{TextLink|Color=#4169E1|Text=Lightning Strike}}'s cast animation, you can still use your [[runes|rune]] charges.
*Activate {{TextLink|Icon=Conduit Level2.png|Color=#4169E1|Text=Overload}} often, even outside of combat, to ensure that you always have an extra [[Runes|rune]] charge at the ready.
+
*Activate {{TextLink|Icon=Conduit Skill2.png|Color=#4169E1|Text=Overload}} often, even outside of combat, to ensure that you always have an extra [[Runes|rune]] charge at the ready.
*{{TextLink|Icon=Conduit Level4.png|Color=#4169E1|Text=Secondary Strikes}} allows you to more easily cut off choke points for exceptional zone control.
+
*{{TextLink|Icon=Conduit Skill4.png|Color=#4169E1|Text=Secondary Strikes}} allows you to more easily cut off choke points for exceptional zone control.
 
|PlayingAgainst=
 
|PlayingAgainst=
 
*While Conduits have great sustained damage, they lack burst.
 
*While Conduits have great sustained damage, they lack burst.
 
**Use this to your advantage by taking quick trades and breaking line of sight.
 
**Use this to your advantage by taking quick trades and breaking line of sight.
 
*Their mobility is limited while firing bolts, making them an easy target for most sorceries.
 
*Their mobility is limited while firing bolts, making them an easy target for most sorceries.
*Applying pressure and forcing them to use a [[Runes|rune]] charge, will reset {{TextLink|Icon=Conduit Level1.png|Color=#4169E1|Text=Potential Energy}}'s damage boost.
+
*Applying pressure and forcing them to use a [[Runes|rune]] charge, will reset {{TextLink|Icon=Conduit Skill1.png|Color=#4169E1|Text=Potential Energy}}'s damage boost.
 
*Conduits struggle to track opponents in close quarters combat, so close the distance whenever possible.
 
*Conduits struggle to track opponents in close quarters combat, so close the distance whenever possible.
 
}}
 
}}
Line 61: Line 61:
   
 
|PlayingAs=
 
|PlayingAs=
*Pyromancers have a phenomenal early game due to Fireball's high base damage + {{TextLink|Color=#e85834|Text=Ignite}} from {{TextLink|Icon=Pyromancer Level1.png|Color=#e85834|Text=Combust}}.
+
*Pyromancers have a phenomenal early game due to Fireball's high base damage + {{TextLink|Color=#e85834|Text=Ignite}} from {{TextLink|Icon=Pyromancer Skill1.png|Color=#e85834|Text=Combust}}.
 
**The tick damage numbers from {{TextLink|Color=#e85834|Text=Ignite}} can also serve as a way of tracking opponents.
 
**The tick damage numbers from {{TextLink|Color=#e85834|Text=Ignite}} can also serve as a way of tracking opponents.
 
*When paired with the Toxic Gauntlet, you can ignite [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] into deadly [[Dragonfire2|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]] explosions.
 
*When paired with the Toxic Gauntlet, you can ignite [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] into deadly [[Dragonfire2|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]] explosions.
 
*The {{TextLink|Color=#e85834|Text=Flamewall}} has lots of uses, including zoning, cutting off areas, blocking certain spells and finishing off opponents.
 
*The {{TextLink|Color=#e85834|Text=Flamewall}} has lots of uses, including zoning, cutting off areas, blocking certain spells and finishing off opponents.
 
*When fighting Frostborns & Toxicologists, take cover behind your {{TextLink|Color=#e85834|Text=Flamewall}} as their spells cannot pass through it.
 
*When fighting Frostborns & Toxicologists, take cover behind your {{TextLink|Color=#e85834|Text=Flamewall}} as their spells cannot pass through it.
*Try to stay on high ground as much as possible, and use {{TextLink|Icon=Pyromancer Level2.png|Color=#e85834|Text=Firefly}} if necessary. It makes hitting your Fireballs much easier.
+
*Try to stay on high ground as much as possible, and use {{TextLink|Icon=Pyromancer Skill2.png|Color=#e85834|Text=Firefly}} if necessary. It makes hitting your Fireballs much easier.
 
**Furthermore, if you miss your Fireball from this angle, it has a chance to deal AoE damage when it hits the ground.
 
**Furthermore, if you miss your Fireball from this angle, it has a chance to deal AoE damage when it hits the ground.
   
Line 72: Line 72:
 
*Due to Fireballs' slow projectile speed, they become vastly easier to dodge at longer ranges.
 
*Due to Fireballs' slow projectile speed, they become vastly easier to dodge at longer ranges.
 
**For the same reason, Pyromancers also struggle with hitting airborne targets.
 
**For the same reason, Pyromancers also struggle with hitting airborne targets.
*Be wary of their many AoE options such as {{TextLink|Icon=Pyromancer Level1.png|Color=#e85834|Text=Combust}}. All of them are ground based, so you can escape to the air for safety.
+
*Be wary of their many AoE options such as {{TextLink|Icon=Pyromancer Skill1.png|Color=#e85834|Text=Combust}}. All of them are ground based, so you can escape to the air for safety.
 
**If you're a Stoneshaper, you can instead use their fires against them by firing a Shockwave through it, leaving a {{TextLink|Color=#e85834|Text=Flame Puddle|Display=Fire Trail}}.
 
**If you're a Stoneshaper, you can instead use their fires against them by firing a Shockwave through it, leaving a {{TextLink|Color=#e85834|Text=Flame Puddle|Display=Fire Trail}}.
 
*While you should generally avoid fighting Pyromancers up close, their Fireball & {{TextLink|Color=#2a911f|Text=Toxic Cloud}} explosions can inflict self-damage.
 
*While you should generally avoid fighting Pyromancers up close, their Fireball & {{TextLink|Color=#2a911f|Text=Toxic Cloud}} explosions can inflict self-damage.
Line 90: Line 90:
 
|PlayingAs=
 
|PlayingAs=
 
*Use Toxic Spray's {{TextLink|Color=#2a911f|Text=Corrosion}} to slowly chip away at an opponent's remove armor before going in for the kill.
 
*Use Toxic Spray's {{TextLink|Color=#2a911f|Text=Corrosion}} to slowly chip away at an opponent's remove armor before going in for the kill.
*{{TextLink|Icon=Toxicologist Level2.png|Color=#2a911f|Text=Vanishing Mists}} offers exceptional mobility in combat, use it to close the gap and ambush your opponents.
+
*{{TextLink|Icon=Toxicologist Skill2.png|Color=#2a911f|Text=Vanishing Mists}} offers exceptional mobility in combat, use it to close the gap and ambush your opponents.
*Utilizing {{TextLink|Color=black|Text=Invisibility}} from [[runes]], you can trigger {{TextLink|Icon=Toxicologist Level3.png|Color=#2a911f|Text=Outbreak}} multiple times for immense burst.
+
*Utilizing {{TextLink|Color=black|Text=Invisibility}} from [[runes]], you can trigger {{TextLink|Icon=Toxicologist Skill3.png|Color=#2a911f|Text=Outbreak}} multiple times for immense burst.
*Igniting [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] into deadly [[Dragonfire2|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]] is a great way to finish off an opponent, especially with {{TextLink|Icon=Toxicologist Level4.png|Color=#2a911f|Text=Spreading Sickness}}.
+
*Igniting [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] into deadly [[Dragonfire2|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]] is a great way to finish off an opponent, especially with {{TextLink|Icon=Toxicologist Skill4.png|Color=#2a911f|Text=Spreading Sickness}}.
**However, use this combo with caution, as you lose your mobility option from {{TextLink|Icon=Toxicologist Level2.png|Color=#2a911f|Text=Vanishing Mists}}.
+
**However, use this combo with caution, as you lose your mobility option from {{TextLink|Icon=Toxicologist Skill2.png|Color=#2a911f|Text=Vanishing Mists}}.
 
*Initiate fights in tight corridors where it is harder for opponents to avoid your burst.
 
*Initiate fights in tight corridors where it is harder for opponents to avoid your burst.
 
**{{TextLink|Color=#2a911f|Text=Toxic Puddle|Display=Toxic Puddles}} and {{TextLink|Color=#2a911f|Text=Toxic Cloud|Display=Clouds}} prove to be tremendously difficult to deal with in these spaces as well.
 
**{{TextLink|Color=#2a911f|Text=Toxic Puddle|Display=Toxic Puddles}} and {{TextLink|Color=#2a911f|Text=Toxic Cloud|Display=Clouds}} prove to be tremendously difficult to deal with in these spaces as well.
Line 99: Line 99:
 
|PlayingAgainst=
 
|PlayingAgainst=
 
*Place down the {{TextLink|Color=#e85834|Text=Flamewall}} as cover if you get ambushed, as Toxic Spray shots cannot pass through it.
 
*Place down the {{TextLink|Color=#e85834|Text=Flamewall}} as cover if you get ambushed, as Toxic Spray shots cannot pass through it.
*Blow up [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] with fire to deny their mobility from {{TextLink|Icon=Toxicologist Level2.png|Color=#2a911f|Text=Vanishing Mists}} and burst from {{TextLink|Icon=Toxicologist Level3.png|Color=#2a911f|Text=Outbreak}}.
+
*Blow up [[Toxic Cloud|{{TextColor|Color=#2a911f|Text='''Toxic Clouds'''}}]] with fire to deny their mobility from {{TextLink|Icon=Toxicologist Skill2.png|Color=#2a911f|Text=Vanishing Mists}} and burst from {{TextLink|Icon=Toxicologist Skill3.png|Color=#2a911f|Text=Outbreak}}.
 
*{{TextLink|Icon=Tracking.png|Text=Tracking}} or damage over time effects will reveal their position while they're {{TextLink|Color=black|Text=Invisibility|Display=Invisible}}.
 
*{{TextLink|Icon=Tracking.png|Text=Tracking}} or damage over time effects will reveal their position while they're {{TextLink|Color=black|Text=Invisibility|Display=Invisible}}.
 
**To this end, breaking their {{TextLink|Color=black|Text=Invisibility}} through AoEs from sorceries can also prove to be a viable strategy.
 
**To this end, breaking their {{TextLink|Color=black|Text=Invisibility}} through AoEs from sorceries can also prove to be a viable strategy.
Line 116: Line 116:
   
 
|PlayingAs=
 
|PlayingAs=
*Make the most out of {{TextLink|Icon=Stoneshaper Level1.png|Color=#b35900|Text=Stoneskin}} by using Shockwave while you're repositioning, even if you won't hit a target.
+
*Make the most out of {{TextLink|Icon=Stoneshaper Skill1.png|Color=#b35900|Text=Stoneskin}} by using Shockwave while you're repositioning, even if you won't hit a target.
 
*Save a [[runes|rune charge]] for when your armor has been broken, this buys you time to safely regenerate it.
 
*Save a [[runes|rune charge]] for when your armor has been broken, this buys you time to safely regenerate it.
*Mixing {{TextLink|Icon=Stoneshaper Level2.png|Color=#b35900|Text=Bedrock}} with [[hover|hover-cancels]] efficiently can make your movement & shockwaves noticeably more unpredictable.
+
*Mixing {{TextLink|Icon=Stoneshaper Skill2.png|Color=#b35900|Text=Bedrock}} with [[hover|hover-cancels]] efficiently can make your movement & shockwaves noticeably more unpredictable.
 
*Shockwave will often force an opponent to [[levitate]] into the air or onto high ground, expending lots of [[mana]].
 
*Shockwave will often force an opponent to [[levitate]] into the air or onto high ground, expending lots of [[mana]].
 
**Take advantage by aggressively applying pressure with your secondary Gauntlet while they [[Mana Recharge|recharge]].
 
**Take advantage by aggressively applying pressure with your secondary Gauntlet while they [[Mana Recharge|recharge]].
 
**When combined with fire, Shockwave will leave a deadly {{TextLink|Color=#e85834|Text=Flame Puddle|Display=Fire Trail}}, complementing its ground zoning potential.
 
**When combined with fire, Shockwave will leave a deadly {{TextLink|Color=#e85834|Text=Flame Puddle|Display=Fire Trail}}, complementing its ground zoning potential.
*{{TextLink|Icon=Stoneshaper Level3.png|Color=#b35900|Text=Accretion}} increases {{TextLink|Color=#b35900|Text=Boulderfall|Display=Boulderfall's}} size substantially, becoming nearly unavoidable if thrown into confined areas.
+
*{{TextLink|Icon=Stoneshaper Skill3.png|Color=#b35900|Text=Accretion}} increases {{TextLink|Color=#b35900|Text=Boulderfall|Display=Boulderfall's}} size substantially, becoming nearly unavoidable if thrown into confined areas.
 
**It can also be used defensively to block an opponent's Spells.
 
**It can also be used defensively to block an opponent's Spells.
   
Line 129: Line 129:
 
*Stoneshapers are extremely terrain dependent. Since Shockwave can only be used on the ground, they struggle against airborne targets.
 
*Stoneshapers are extremely terrain dependent. Since Shockwave can only be used on the ground, they struggle against airborne targets.
 
*Control the flow of battle by staying above them at all times. They'll be forced to resort to their secondary gauntlet.
 
*Control the flow of battle by staying above them at all times. They'll be forced to resort to their secondary gauntlet.
*Be mindful of {{TextLink|Color=#b35900|Text=Boulderfall|Display=Boulderfall's}} surprisingly high burst potential once {{TextLink|Icon=Stoneshaper Level4.png|Color=#b35900|Text=Avalanche}} is unlocked.
+
*Be mindful of {{TextLink|Color=#b35900|Text=Boulderfall|Display=Boulderfall's}} surprisingly high burst potential once {{TextLink|Icon=Stoneshaper Skill4.png|Color=#b35900|Text=Avalanche}} is unlocked.
 
*Having the least mobility of all the classes, Stoneshapers are reliant on their [[Runes|rune]] to reposition and chase opponents.
 
*Having the least mobility of all the classes, Stoneshapers are reliant on their [[Runes|rune]] to reposition and chase opponents.
 
**Exploit this by going on the offensive while their [[Runes|rune]] is on cooldown, as their escape options are limited.
 
**Exploit this by going on the offensive while their [[Runes|rune]] is on cooldown, as their escape options are limited.
Line 144: Line 144:
   
 
|PlayingAs=
 
|PlayingAs=
*Tempest is arguably the most mobile class in [[Spellbreak]] once a player masters how to use {{TextLink|Icon=Tempest Level1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}}.
+
*Tempest is arguably the most mobile class in [[Spellbreak]] once a player masters how to use {{TextLink|Icon=Tempest Skill1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}}.
 
**Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential.
 
**Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential.
*Keep in the air for as long as possible in order to capitalize on the effects of {{TextLink|Icon=Tempest Level3.png|Color=#e6deb2|Shadow=0.20em|Text=Squall}} and {{TextLink|Icon=Tempest Level4.png|Color=#e6deb2|Shadow=0.20em|Text=Sudden Gust}}.
+
*Keep in the air for as long as possible in order to capitalize on the effects of {{TextLink|Icon=Tempest Skill3.png|Color=#e6deb2|Shadow=0.20em|Text=Squall}} and {{TextLink|Icon=Tempest Skill4.png|Color=#e6deb2|Shadow=0.20em|Text=Sudden Gust}}.
**To further this goal, save {{TextLink|Icon=Tempest Level2.png|Color=#e6deb2|Shadow=0.20em|Text=Updraft}} for when you run out of [[mana]].
+
**To further this goal, save {{TextLink|Icon=Tempest Skill2.png|Color=#e6deb2|Shadow=0.20em|Text=Updraft}} for when you run out of [[mana]].
 
*Unlike other classes, the majority of Tempest's damage comes from your secondary gauntlet. Choose wisely.
 
*Unlike other classes, the majority of Tempest's damage comes from your secondary gauntlet. Choose wisely.
 
**Wind Shears can deal high consistent damage, but only at higher rarities and at close range.
 
**Wind Shears can deal high consistent damage, but only at higher rarities and at close range.
Line 161: Line 161:
 
*Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you.
 
*Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you.
 
**Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility.
 
**Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility.
*Limit their use of {{TextLink|Icon=Tempest Level1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}} and other skills by taking fights into tight spaces and castles.
+
*Limit their use of {{TextLink|Icon=Tempest Skill1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}} and other skills by taking fights into tight spaces and castles.
 
}}
 
}}
   

Revision as of 01:54, 7 May 2021

Frostborn

Frostborn

Frostborn
Frostborn

Frostborn

Recommended Talents Recommended Talents
Intelligent Dexterity Foresight
Intelligent
Intelligent
Dexterity
Dexterity
Foresight
Foresight
Recommended Gauntlets Recommended Gauntlets
Toxic Fire Stone
Toxic Gauntlet 3.1
Toxic Gauntlet 3.1
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Stone Gauntlet 3.1
Stone Gauntlet 3.1
Recommended Runes Recommended Runes
Flight Shadowstep Featherfall
Flight Rune
Flight Rune
Shadowstep Rune
Shadowstep Rune
Featherfall Rune
Featherfall Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Frostborn

  • Frostborn Skill1 Frozen Alacrity grants you high mobility, especially when traveling long distances.
    • This is very convenient for aiding your squad in reaching Mana Vault New Mana Vaults before your opponents.
  • Remember to make use of Frostborn Skill2 Icicle to scout an area for nearby players, or to regain vision if you lose track of someone.
    • Combined with Fracture Vents its vast range enables you to gather intel on remote fights from a safe distance.
  • Flash Freeze can quickly turn the tide of battle by blocking potent projectiles or Freezing opponents for a free shot.
    • Practicing the timing of this sorcery is key to success, particularly when it comes to Frostborn Skill3 Tundra's short immunity.

Playing Against Frostborn

  • The Ice Lance spell has the highest mana cost in the game. This severely hinders their damage output in the early game.
  • Frostborns are considerably vulnerable at close range, since they can't charge-up Ice Lance fully without becoming an easy target.
  • Ice Puddles are susceptible to many detrimental Elemental Interactions, such as shattering them into Ice Mist.
    • Unlike other classes, Frostborn's mobility in heated combat is very limited. Keep up the pressure once you close the distance.
    • Be on the lookout for the puddles in the distance, as they can be spotted from afar, giving away their location.
  • Remember that Flash Freeze doesn't block projectiles from above or below. Levitate overhead to sneak a shot in.
    • Alternatively, utilize Hardened Hardened's freeze reduction to mitigate their sorcery, putting them on the backfoot.

Conduit

Conduit
Conduit

Conduit

Recommended Talents Recommended Talents
Tracking Tough Inspired
Tracking
Tracking
Tough
Tough
Inspired
Inspired
Recommended Gauntlets Recommended Gauntlets
Fire Wind Toxic
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Wind Gauntlet 3.1
Wind Gauntlet 3.1
Toxic Gauntlet 3.1
Toxic Gauntlet 3.1
Recommended Runes Recommended Runes
Teleport Chronomaster Shadowstep
Teleport Rune
Teleport Rune
Chronomaster Rune
Chronomaster Rune
Shadowstep Rune
Shadowstep Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Conduit

  • Lightning Bolts are very fast projectiles, excellent for both long range poke as well as chasing opponents down.
    • In addition, they are a hefty counter to airborne opponents who are less mobile and thus easier to track.
  • Capitalize on your long range by climbing up high towers, mountains and the like.
  • While you can't cast Spells during Lightning Strike's cast animation, you can still use your rune charges.
  • Activate Conduit Skill2 Overload often, even outside of combat, to ensure that you always have an extra rune charge at the ready.
  • Conduit Skill4 Secondary Strikes allows you to more easily cut off choke points for exceptional zone control.

Playing Against Conduit

  • While Conduits have great sustained damage, they lack burst.
    • Use this to your advantage by taking quick trades and breaking line of sight.
  • Their mobility is limited while firing bolts, making them an easy target for most sorceries.
  • Applying pressure and forcing them to use a rune charge, will reset Conduit Skill1 Potential Energy's damage boost.
  • Conduits struggle to track opponents in close quarters combat, so close the distance whenever possible.

Pyromancer

Pyromancer
Pyromancer

Pyromancer

Recommended Talents Recommended Talents
Curious Wellspring Fortitude
Curious
Curious
Wellspring
Wellspring
Fortitude
Fortitude
Recommended Gauntlets Recommended Gauntlets
Toxic Stone Lightning
Toxic Gauntlet 3.1
Toxic Gauntlet 3.1
Stone Gauntlet 3.1
Stone Gauntlet 3.1
Lightning Gauntlet 3.1
Lightning Gauntlet 3.1
Recommended Runes Recommended Runes
Dash Flight Springstep
Dash Rune
Dash Rune
Flight Rune
Flight Rune
Springstep Rune
Springstep Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Pyromancer

  • Pyromancers have a phenomenal early game due to Fireball's high base damage + Ignite from Pyromancer Skill1 Combust.
    • The tick damage numbers from Ignite can also serve as a way of tracking opponents.
  • When paired with the Toxic Gauntlet, you can ignite Toxic Clouds into deadly Dragonfire explosions.
  • The Flamewall has lots of uses, including zoning, cutting off areas, blocking certain spells and finishing off opponents.
  • When fighting Frostborns & Toxicologists, take cover behind your Flamewall as their spells cannot pass through it.
  • Try to stay on high ground as much as possible, and use Pyromancer Skill2 Firefly if necessary. It makes hitting your Fireballs much easier.
    • Furthermore, if you miss your Fireball from this angle, it has a chance to deal AoE damage when it hits the ground.

Playing Against Pyromancer

  • Due to Fireballs' slow projectile speed, they become vastly easier to dodge at longer ranges.
    • For the same reason, Pyromancers also struggle with hitting airborne targets.
  • Be wary of their many AoE options such as Pyromancer Skill1 Combust. All of them are ground based, so you can escape to the air for safety.
    • If you're a Stoneshaper, you can instead use their fires against them by firing a Shockwave through it, leaving a Fire Trail.
  • While you should generally avoid fighting Pyromancers up close, their Fireball & Toxic Cloud explosions can inflict self-damage.
    • The Toxic Cloud explosion will also rid of all fires, including their Flamewall, enabling you to pass through it.
  • Many Sorceries can block Fireballs, Tornadoes and Wind Shears can even deflect them! See Elemental Interactions.

Toxicologist

Toxicologist
Toxicologist

Toxicologist

Recommended Talents Recommended Talents
Runic Fluency Tough Thirsty
Runic Fluency
Runic Fluency
Tough
Tough
Thirsty
Thirsty
Recommended Gauntlets Recommended Gauntlets
Fire Wind Frost
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Wind Gauntlet 3.1
Wind Gauntlet 3.1
Frost Gauntlet 3.1
Frost Gauntlet 3.1
Recommended Runes Recommended Runes
Shadowstep Invisibility Dash
Shadowstep Rune
Shadowstep Rune
Invisibility Rune
Invisibility Rune
Dash Rune
Dash Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Toxicologist

  • Use Toxic Spray's Corrosion to slowly chip away at an opponent's remove armor before going in for the kill.
  • Toxicologist Skill2 Vanishing Mists offers exceptional mobility in combat, use it to close the gap and ambush your opponents.
  • Utilizing Invisibility from runes, you can trigger Toxicologist Skill3 Outbreak multiple times for immense burst.
  • Igniting Toxic Clouds into deadly Dragonfire is a great way to finish off an opponent, especially with Toxicologist Skill4 Spreading Sickness.
    • However, use this combo with caution, as you lose your mobility option from Toxicologist Skill2 Vanishing Mists.
  • Initiate fights in tight corridors where it is harder for opponents to avoid your burst.
    • Toxic Puddles and Clouds prove to be tremendously difficult to deal with in these spaces as well.

Playing Against Toxicologist

  • Place down the Flamewall as cover if you get ambushed, as Toxic Spray shots cannot pass through it.
  • Blow up Toxic Clouds with fire to deny their mobility from Toxicologist Skill2 Vanishing Mists and burst from Toxicologist Skill3 Outbreak.
  • Tracking Tracking or damage over time effects will reveal their position while they're Invisible.
    • To this end, breaking their Invisibility through AoEs from sorceries can also prove to be a viable strategy.
  • Whilst Toxicologists' burst is lethal, it requires them to be at close range. Keep at a distance through wise rune usage.
  • Wind Shears' unique ability to create Toxic Mist is a potent counter to Toxicologists that aren't careful.

Stoneshaper

Stoneshaper
Stoneshaper

Stoneshaper

Recommended Talents Recommended Talents
Hardened Dexterity Vampiric
Hardened
Hardened
Dexterity
Dexterity
Vampiric
Vampiric
Recommended Gauntlets Recommended Gauntlets
Fire Frost Lightning
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Frost Gauntlet 3.1
Frost Gauntlet 3.1
Lightning Gauntlet 3.1
Lightning Gauntlet 3.1
Recommended Runes Recommended Runes
Springstep Dash Teleport
Springstep Rune
Springstep Rune
Dash Rune
Dash Rune
Teleport Rune
Teleport Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Stoneshaper

  • Make the most out of Stoneshaper Skill1 Stoneskin by using Shockwave while you're repositioning, even if you won't hit a target.
  • Save a rune charge for when your armor has been broken, this buys you time to safely regenerate it.
  • Mixing Stoneshaper Skill2 Bedrock with hover-cancels efficiently can make your movement & shockwaves noticeably more unpredictable.
  • Shockwave will often force an opponent to levitate into the air or onto high ground, expending lots of mana.
    • Take advantage by aggressively applying pressure with your secondary Gauntlet while they recharge.
    • When combined with fire, Shockwave will leave a deadly Fire Trail, complementing its ground zoning potential.
  • Stoneshaper Skill3 Accretion increases Boulderfall's size substantially, becoming nearly unavoidable if thrown into confined areas.
    • It can also be used defensively to block an opponent's Spells.

Playing Against Stoneshaper

  • Stoneshapers are extremely terrain dependent. Since Shockwave can only be used on the ground, they struggle against airborne targets.
  • Control the flow of battle by staying above them at all times. They'll be forced to resort to their secondary gauntlet.
  • Be mindful of Boulderfall's surprisingly high burst potential once Stoneshaper Skill4 Avalanche is unlocked.
  • Having the least mobility of all the classes, Stoneshapers are reliant on their rune to reposition and chase opponents.
    • Exploit this by going on the offensive while their rune is on cooldown, as their escape options are limited.
  • Most sorceries and Elemental Interactions are ground based, which naturally puts them at risk to taking AoE damage.

Tempest

Tempest
Tempest

Tempest

Recommended Talents Recommended Talents
Spellslinger Wellspring Inspired
Spellslinger
Spellslinger
Wellspring
Wellspring
Inspired
Inspired
Recommended Gauntlets Recommended Gauntlets
Frost Fire Toxic
Frost Gauntlet 3.1
Frost Gauntlet 3.1
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Toxic Gauntlet 3.1
Toxic Gauntlet 3.1
Recommended Runes Recommended Runes
Shadowstep Springstep Dash
Shadowstep Rune
Shadowstep Rune
Springstep Rune
Springstep Rune
Dash Rune
Dash Rune
Spellbreak Academy Video
Spellbreak Academy Video

Playing As Tempest

  • Tempest is arguably the most mobile class in Spellbreak once a player masters how to use Tempest Skill1 Wind Surge.
    • Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential.
  • Keep in the air for as long as possible in order to capitalize on the effects of Tempest Skill3 Squall and Tempest Skill4 Sudden Gust.
    • To further this goal, save Tempest Skill2 Updraft for when you run out of mana.
  • Unlike other classes, the majority of Tempest's damage comes from your secondary gauntlet. Choose wisely.
    • Wind Shears can deal high consistent damage, but only at higher rarities and at close range.
  • Wind Shears can be used defensively to deflect fireballs, boulders and even Toxic Clouds.
  • The Tornado is immensely disruptive to other classes, due to its wide variety of Elemental Interactions.

Playing Against Tempest

  • Tempests can be slippery, but it requires them to fire Wind Shears at the ground rather than at you.
  • Tempests cannot change direction as fast in the air as they can on the ground.
    • They're therefore vulnerable to being sniped by high speed projectiles such as Ice Lance or Lightning bolt.
  • Use their Tornado against them by mixing it with other elements to their detriment.
  • Wind Shears' damage falls off drastically with distance, meaning their options for DPS is limited at long range.
  • Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you.
    • Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility.
  • Limit their use of Tempest Skill1 Wind Surge and other skills by taking fights into tight spaces and castles.

Random Build Generator

Daily Quest Reroll
Foresightful Shadowy  Pyromancer
Pyromancer
Pyromancer
Fire Shadowstep Toxic
Fire Gauntlet 3.1
Fire Gauntlet 3.1
Shadowstep Rune
Shadowstep
Toxic Gauntlet 3.1
Toxic Gauntlet 3.1
Fellowship Foresight
Fellowship
Fellowship
Foresight
Foresight
Spellbreak Spellbreak
Gameplay  •  Game Modes  •  Spells & Sorceries  •  Equipment  •  Classes
Cosmetics  •  Leagues  •  Progression  •  Talents  •  Class Strategies
Chapters  •  Lore  •  Garrick's Journal  •  Status Effects  •  Build Library
Concept Art  •  Founder Packs  •  Patch Notes  •  Archives
Gameplay  •  Spells & Sorceries  •  Talents
Cosmetics  •  Classes  •  Class Strategies
Game Modes  •  Equipment  •  Build Library
Leagues  •  Progression  •  Status Effects
Chapters  •  Lore  •  Garrick's Journal
Concept Art  •  Patch Notes  •  Archives