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Elements

All Six Elements

Players pick a Class before each match. The class they choose dictates their skills, allowing for unique builds and playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet. The element also determines their Common starting Gauntlet.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone.
Each time the player enters a new safe zone they will level up, unlocking the next skill for their chosen class. Players can also unlock a level 1 skill from a different class by visiting Shrines.

In Dominion, all players will level up as the match progresses at minutes 2, 4, and 8.
The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock at specific Mage Ranks. Advancing your Class Mastery Ranks will both unlock new Talents and various Cosmetics.

Pyromancer

Pyromancer
Pyromancer

The Pyromancer class' starting gauntlet is Fire Gauntlet 3.1 Fire Gauntlet.
It has a time to master rating of Low, and unlocks at Mage Rank 1.
The strengths of the class are: Well-balanced area control. [Strategies]


"Pyromancers are not strangers to heat. They bend with the flickering flame, embrace the blaze. Beware their fire, for if you are caught? Only the smoldering grass shall be left behind."
Combust
Level 1
(Starter Skill)
(Starter Skill)
Pyromancer Skill1
Pyromancer Skill1
On Fireball Direct Hit: Ignite target (2s).
Fireball Explosion Radius: +200%.
Firefly
Level 2
Pyromancer Skill2
Pyromancer Skill2
Immune: Your squad's Flamewalls.
On entering your squad's Flamewalls: Take Flight (2s).
Pyrolysis
Level 3
Pyromancer Skill3
Pyromancer Skill3
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Skill4
Pyromancer Skill4
On Fireball Impact: Explode into 6 Cinders that Ignite targets. (1.5 m radius)

Stoneshaper

Stoneshaper
Stoneshaper

The Stoneshaper class' starting gauntlet is Stone Gauntlet 3.1 Stone Gauntlet.
It has a time to master rating of Low, and unlocks at Mage Rank 2.
The strengths of the class are: Armored mid-range brawler. [Strategies]


"It starts with a rumble, a quake beneath your feet. The earth begins to crack, dark jagged lines across the ground. Boulders fall and crash. After the avalanche only the Stoneshaper remains."
Stoneskin
Level 1
(Starter Skill)
(Starter Skill)
Stoneshaper Skill1
Stoneshaper Skill1
Max Armor: +20

On Cast Shockwave: +3 Armor.

Bedrock
Level 2
Stoneshaper Skill2
Stoneshaper Skill2
On Cast Shockwave: Crash to the ground.
Accretion
Level 3
Stoneshaper Skill3
Stoneshaper Skill3
Boulderfall Size: Grows as it flies.
Avalanche
Level 4
Stoneshaper Skill4
Stoneshaper Skill4
Max Boulderfall Charges: +1.

Toxicologist

Toxicologist
Toxicologist

The Toxicologist class' starting gauntlet is Toxic Gauntlet 3.1 Toxic Gauntlet.
It has a time to master rating of Medium, and unlocks at Mage Rank 3.
The strengths of the class are: Damage over time and stealth. [Strategies]


"The path of a Toxicologist is a strange one. Putrid fumes hide you, should you outlast its sting. Pooled toxins protect you, should you learn to love its bite. Can you become pure poison?"
Viscosity
Level 1
(Starter Skill)
(Starter Skill)
Toxicologist Skill1
Toxicologist Skill1
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick) & Slows by 50%.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Skill2
Toxicologist Skill2
Immune: Your squad's Toxic Clouds.
On entering your squad's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Skill3
Toxicologist Skill3
While Invisible: +75% Toxic Spray Damage.
Spreading Sickness
Level 4
Toxicologist Skill4
Toxicologist Skill4
Toxic Cloud: +2 Clouds.

Conduit

Conduit
Conduit

The Conduit class' starting gauntlet is Lightning Gauntlet 3.1 Lightning Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 3.
The strengths of the class are: Rapid-fire and runic efficiency. [Strategies]


"The power of lightning, a deadly might. The Conduit knows these dangers all too well. The elecricity that flows through their veins, that shoots from their fingers. A paralyzing thrill."
Potential Energy
Level 1
(Starter Skill)
(Starter Skill)
Conduit Skill1
Conduit Skill1
Lightning Bolt: +1 Damage every Bolt until you stop casting. Max +5.
Overload
Level 2
Conduit Skill2
Conduit Skill2
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Skill3
Conduit Skill3
On Cast Lightning Strike: -100% mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Skill4
Conduit Skill4
Lightning Strike: +4 Strikes at 0.6s intervals.

Frostborn

Frostborn
Frostborn

The Frostborn class' starting gauntlet is Frost Gauntlet 3.1 Frost Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 4.
The strengths of the class are: High damage from long range. [Strategies]


"A frozen arrow pulled taut. An unsuspecting foe. A silent strike. You will not hear their footsteps, for they glide across the frozen earth. A Frostborn, lying in wait with ready aim."
Frozen Alacrity
Level 1
(Starter Skill)
(Starter Skill)
Frostborn Skill1
Frostborn Skill1
Ice Lance: Leaves an Ice Trail.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze.
Ice Lance: Leaves an Ice Trail (7s) that accelerates you up to +24 Run Speed.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze
Icicle
Level 2
Frostborn Skill2
Frostborn Skill2
Ice Lance: Outline visible targets while aiming.
On Ice Lance Full Charge: -100% mana cost.
Tundra
Level 3
Frostborn Skill3
Frostborn Skill3
Immune to damage while casting Flash Freeze. (1.2s)
Also cleanse yourself of Ignite and Corrosion on cast.
Flash Freeze Duration: +100%.
Ice Prism
Level 4
Frostborn Skill4
Frostborn Skill4
Ice Lance: Overcharge for 0.5s for +35% damage.

Tempest

Tempest
Tempest

The Tempest class' starting gauntlet is Wind Gauntlet 3.1 Wind Gauntlet.
It has a time to master rating of High, and unlocks at Mage Rank 4.
The strengths of the class are: High-flying mobility. [Strategies]


"The winds begin to rise, the leaves begin to shake. That's your only warning before the Tempest arrives. Beware their cunning gales and slicing flurries. For the winds shall not be gentle today."
Wind Surge
Level 1
(Starter Skill)
(Starter Skill)
Tempest Skill1
Tempest Skill1
On Wind Shear Ground Hit: Wind Jump.
Wind Jumping adds a mana recharge delay of 0.95s.
Updraft
Level 2
Tempest Skill2
Tempest Skill2
Immune: Your squad's Tornadoes' Pull.
On entering your squad's Tornadoes: Launch into the air.
Squall
Level 3
Tempest Skill3
Tempest Skill3
On Updraft or Wind Surge: Spell Damage: +20%.

On Updraft or Wind Surge: Incoming Damage Reduction: +10%

Sudden Gust
Level 4
Tempest Skill4
Tempest Skill4
In Air (1s): Sorcery Cooldown Speed: +100%
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