Spellbreak Wiki
Elements

All Six Elements

Notable changes from previous patch
  • Stoneshaper:
    • Stoneskin: Changed from +5 to +3 armor per Shockwave,
      but is now uncapped.
  • Frostborn:
    • Frozen Alacrity: Slow & Freeze Immunity
    • Icicle: On Full Charge: -100% Mana Cost
    • Hover made default to Frost Gauntlet
  • Tempest:
    • Squall & Sudden Gust now only activates on Wind Jump / Updraft.
This is an archived page. It does not reflect the current state of Spellbreak.

In Spellbreak, each player chooses a Class before each match.

The class they choose will give them access to different skills, allowing for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a Common Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.
Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone.
Each time the player enters a new safe zone they will level up, unlocking the next skill for their chosen class.

In Dominion, all players will level up as the match progresses at minutes 2, 4, and 8.
The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock quickly at specific Mage Ranks,
whilst Class Mastery Ranks unlock various Cosmetics.

Pyromancer[ | ]

Pyromancer
Pyromancer

The Pyromancer class' starting gauntlet is Fire Gauntlet 3.1 Fire Gauntlet.
It has a time to master rating of Low
The strengths of the class are: Well-balanced area control. [Strategies]

From the flames, a Pyromancer wields fire to inflict long-lasting effects.

Combust
Level 1
(Starter Skill)
(Starter Skill)
Pyromancer Level1
Pyromancer Level1
On Fireball Direct Hit: Ignite target (2s).
Fireball Explosion Radius: +200%.
Firefly
Level 2
Pyromancer Level2
Pyromancer Level2
Immune: Your squad's Flamewalls.
On entering your squad's Flamewalls: Take Flight (2s).
Pyrolysis
Level 3
Pyromancer Level3
Pyromancer Level3
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Level4
Pyromancer Level4
On Fireball Impact: Explode into 6 Cinders that Ignite targets. (1.5 m radius)

Stoneshaper[ | ]

Stoneshaper
Stoneshaper

The Stoneshaper class' starting gauntlet is Stone Gauntlet 3.1 Stone Gauntlet.
It has a time to master rating of Low
The strengths of the class are: Armored mid-range brawler. [Strategies]

The Stoneshapers forge with the power of earth itself.

Stoneskin
Level 1
(Starter Skill)
(Starter Skill)
Stoneshaper Level1
Stoneshaper Level1
Max Armor: +20

On Cast Shockwave: +3 Armor.

Bedrock
Level 2
Stoneshaper Level2
Stoneshaper Level2
On Cast Shockwave: Crash to the ground.
Accretion
Level 3
Stoneshaper Level3
Stoneshaper Level3
Boulderfall Size: Grows as it flies.
Avalanche
Level 4
Stoneshaper Level4
Stoneshaper Level4
Max Boulderfall Charges: +1.

Toxicologist[ | ]

Toxicologist
Toxicologist

The Toxicologist class' starting gauntlet is Toxic Gauntlet 3.1 Toxic Gauntlet.
It has a time to master rating of Medium
The strengths of the class are: Damage over time and stealth. [Strategies]

Toxicologists spew forth terrible poisons.

Viscosity
Level 1
(Starter Skill)
(Starter Skill)
Toxicologist Level1
Toxicologist Level1
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick) & Slows by 50%.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Level2
Toxicologist Level2
Immune: Your squad's Toxic Clouds.
On entering your squad's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Level3
Toxicologist Level3
While Invisible: +75% Toxic Spray Damage.
Spreading Sickness
Level 4
Toxicologist Level4
Toxicologist Level4
Toxic Cloud: +2 Clouds.

Conduit[ | ]

Conduit
Conduit

The Conduit class' starting gauntlet is Lightning Gauntlet 3.1 Lightning Gauntlet.
It has a time to master rating of High
The strengths of the class are: Rapid-fire and runic efficiency. [Strategies]

Conduits call down the power of lightning from the skies.

Potential Energy
Level 1
(Starter Skill)
(Starter Skill)
Conduit Level1
Conduit Level1
Lightning Bolt: +1 Damage every Bolt until you stop casting. Max +5.
Overload
Level 2
Conduit Level2
Conduit Level2
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Level3
Conduit Level3
On Cast Lightning Strike: -100% mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Level4
Conduit Level4
Lightning Strike: +4 Strikes at 0.6s intervals.

Frostborn[ | ]

Frostborn
Frostborn

The Frostborn class' starting gauntlet is Frost Gauntlet 3.1 Frost Gauntlet.
It has a time to master rating of High
The strengths of the class are: High damage from long range. [Strategies]

The Frostborn have mastered Ice and its chilly but nuanced uses.

Frozen Alacrity
Level 1
(Starter Skill)
(Starter Skill)
Frostborn Level1
Frostborn Level1
Ice Lance: Leaves an Ice Trail.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze.
Ice Lance: Leaves an Ice Trail (7s) that accelerates you up to +24 Run Speed.
+150% Acceleration on Ice Trails.
Immune to Slows / Freeze
Icicle
Level 2
Frostborn Level2
Frostborn Level2
Ice Lance: Outline visible targets while aiming.
On Ice Lance Full Charge: -100% mana cost.
Tundra
Level 3
Frostborn Level3
Frostborn Level3
Immune to damage while casting Flash Freeze. (0.65s)
Also cleanse yourself of Ignite and Corrosion on cast.
Flash Freeze Duration: +100%.
Ice Prism
Level 4
Frostborn Level4
Frostborn Level4
Ice Lance: Overcharge for 0.5s for +35% damage.

Tempest[ | ]

Tempest
Tempest

The Tempest class' starting gauntlet is Wind Gauntlet 3.1 Wind Gauntlet.
It has a time to master rating of High
The strengths of the class are: High-flying mobility. [Strategies]

A Tempest's victory flies in on the wings of the wind.

Wind Surge
Level 1
(Starter Skill)
(Starter Skill)
Tempest Level1
Tempest Level1
On Wind Shear Ground Hit: Wind Jump.
Wind Jumping adds a mana recharge delay of 0.95s.
Updraft
Level 2
Tempest Level2
Tempest Level2
Immune: Your squad's Tornadoes' Pull.
On entering your squad's Tornadoes: Launch into the air.
Squall
Level 3
Tempest Level3
Tempest Level3
On Updraft or Wind Surge: Spell Damage: +20%.

On Updraft or Wind Surge: Incoming Damage Reduction: +10%

Sudden Gust
Level 4
Tempest Level4
Tempest Level4
In Air (1s): Sorcery Cooldown Speed: +100%
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