As the game was heavily under NDA at the time, information is scarce on the oldest iterations of Class Scrolls.
This is an archived page. It does not reflect the current state of Spellbreak. |
In Spellbreak, the player can simultaneously choose to play as two of eleven classes that has access to different scrolls that augment the player's character for different builds and playstyles. Two gauntlets of the same element may be equipped.
Each class comes with a passive that they immediately start with, and three upgradable scrolls.
Over the course of the match, upon collecting a Skill Point the player will be presented with two random scrolls - one from each selected class.
The skill point can be used to unlock / upgrade only one of these two scrolls. A new selection of scrolls will appear with every subsequent skill point earned.
Each scroll must be unlocked with a skill point before it can be upgraded further.
There are 3 ways to acquire Skill Points:
- Enter a new safe zone.
- Open a Shrine. (Later renamed to Mana Vault)
- Exile opponents while having Scavenger's Vivisection scroll unlocked.
Players start the game with a baseline max health value of 100, a max mana value of 100, and a max armor value of 75.
These values can be changed with a variety of Equipment and selectable scrolls like Stoneshaper's Flesh to Stone.
Bulwark
The Bulwark class has a time to master rating of Low, its elemental specialization is None and the strengths of the class are: Extremely durable.
The Bulwarks Specialize in defense and close-quarters combat.
Scrolls | |
---|---|
Passive |
Fortify - If you have any armor, regenerate 5 armor every 10 seconds. |
Selectable Scroll 1 | Inner Peace - After taking damage, regenerate 40%/55%/70% of that damage over 20 seconds, but any further damage taken stops the regeneration. |
Selectable Scroll 2 | Manavore - 30%/40%/50% of damage done to HP is taken from mana instead. |
Selectable Scroll 3 | Close Encounters - Increase damage done to targets closer than 6 meters away by 30/40/50%. |
Scavenger
The Scavenger class has a time to master rating of Low, its elemental specialization is None and the strengths of the class are: Finding items.
Scavengers make do with what's around but if they can't, they just make more.
Scrolls | |
---|---|
Passive |
Finders Keepers - Chests you open contain 1 rare or better additional item. |
Selectable Scroll 1 | Appraise - Items within 50/100/150 meters are highlighted. |
Selectable Scroll 2 | Vivisection - Upon exiling an enemy, they have a 80/90/100% chance to drop a skill point. |
Selectable Scroll 3 | Thirst Quencer - Picking up a new potion gives you an extra 1/2/3 of that type and you consume potions 15%/25%/35% faster. |
Conduit
The Conduit class has a time to master rating of High, its elemental specialization is Lightning and the strengths of the class are: Sprint speed, Indirect and passive damage.
Conduits call down the power of lightning from the skies.
Scrolls | |
---|---|
Passive |
Lightning Fast - Increases sprint speed by 20%, but breaks briefly when you attack or take damage. |
Selectable Scroll 1 | Arc Flash - Your lightning bolts have a 25/50/75% chance to leave behind a ball of lightning that strikes nearby players. |
Selectable Scroll 2 | Charged Rune - After using your rune, fire arcs of lightning towards the nearest 2/3/4 people for 30/45/60 damage (3 second cooldown). |
Selectable Scroll 3 | Lightning Rod - Become immune to all Lightning Strikes and gain 5/10/15 mana every time you are struck by one. |
Pyromancer
The Pyromancer class has a time to master rating of Low, its elemental specialization is Flame and the strengths of the class are: Healing and damage over time.
From the flames, a Pyromancer wields fire to inflict long-lasting effects.
Scrolls | |
---|---|
Passive |
Phoenix's Rebirth - Resurrect on death with 50% HP, but only once. You're invulnerable and your run speed is increased for a few seconds, but you cannot attack. |
Selectable Scroll 1 | Born of Fire - Become immune to your Fireball explosions and heal 2/4/6 HP per second while standing in fire. |
Selectable Scroll 2 | Ignite - All sources of fire damage set players on fire, dealing 3/6/9 damage per second for 3 seconds. |
Selectable Scroll 3 | Lasting Burn - Fireballs leave puddles of fire that last for 5/10/15 seconds. |
Tempest
The Tempest class has a time to master rating of High, its elemental specialization is Wind and the strengths of the class are: Aerial combat.
A Tempest's victory flies in on the wings of the wind.
Scrolls | |
---|---|
Passive |
Updraft - Immune to Whirlwinds and launch skyward when entering them. |
Selectable Scroll 1 | Slipstream - Your spells ignore wind deflection and projectile speed is increased by 30/40/50%. |
Selectable Scroll 2 | Squall - Increase damage while in the air by 30/40/50%. |
Selectable Scroll 3 | Sudden Gust - Sorceries cooldown 100/150/200% faster while in the air. |
Frostborn
The Frostborn class has a time to master rating of High, its elemental specialization is Frost and the strengths of the class are: Mobility, Utility.
The Frostborn have mastered Ice and its chilly but nuanced uses.
Scrolls | |
---|---|
Passive |
Cold Snap - Ice shot charges 100/125/150% faster. |
Selectable Scroll 1 | Chilling Effect - Ice Shot does an additional 25/35/50 freezing damage. |
Selectable Scroll 2 | Frozen Alacrity - Increase sprint speed on ice by 100%/125%/150% and no longer slip on ice. |
Selectable Scroll 3 | Tundra - Increase Blizzard's size and duration by 50%/75%/100%. |
Stoneshaper
The Stoneshaper class has a time to master rating of Medium, its elemental specialization is None and the strengths of the class are: Armor-based attacks and defense.
The Stoneshapers forge with the power of earth itself.
Scrolls | |
---|---|
Passive |
Sunder - Targets lose an additional 30% of their armor when damaged by Earth. |
Selectable Scroll 1 | Avalanche - Increases the maximum boulder size by 25/35/50%, but decreases its damage by 20/25/30%. |
Selectable Scroll 2 | Flesh to Stone - Creates a consumable item that sets your armor and max armor to 200/250/300, but max HP to 10. |
Selectable Scroll 3 | Earthbind - Targets you hit are prevented from jumping for 3/4/5 seconds. |
Toxicologist
The Toxicologist class has a time to master rating of Medium, its elemental specialization is Toxic and the strengths of the class are: Zone control, Damage over time.
Toxicologists spew forth terrible poisons.
Scrolls | |
---|---|
Passive |
Viscidity - Increase size of your poison puddles by 40% and puddles set movement speed to 50% of normal. / Decreases healing and armor gain by 30% for 15 seconds. (Earlier version) |
Selectable Scroll 1 | Bubonic Bounce - Poison cloud bounces 1/2/3 time(s) and leaves behind an extra cloud, but cloud size is reduced by 50% |
Selectable Scroll 2 | Spreading Sickness - Walking through your poison puddles causes players to leave additional puddles of poison behind for 5/7/10 seconds |
Selectable Scroll 3 | Vanishing Mists - "Become immune to all Toxic Clouds and become invisible for 3/6/9 seconds when entering one. |
Scholar
The Scholar class has a time to master rating of Medium, its elemental specialization is None and the strengths of the class are: Rune usage, Target tracking.
Scholars study runes and have learned powerful single-use magics.
Scrolls | |
---|---|
Passive |
Cram Sessions - Creates a consumable item that sets your HP to 150 and armor to 100. (Each level up creates the item) |
Selectable Scroll 1 | Careful Study - Targets you hit are outlined for 5/7/10 seconds. |
Selectable Scroll 2 | Speed Reading - Creates a consumable item that teleports you to any spawner on the map. Upon arrival increase your damage by 25% for 10 seconds. (damage increase was bugged) |
Selectable Scroll 3 | Intense Learning - Instantly refill a rune charge upon taking 40/30/20 total damage. |
Crackshot
The Crack Shot class has a time to master rating of high, its elemental specialization is None and the strengths of the class are: High damage precision casting.
Crack Shots prefer to take their foes down from long range with skillful shots.
Scrolls | |
---|---|
Passive |
Empower - Increase your damage by 30% if your mana is full. |
Selectable Scroll 1 | Armor Piercing - 20%/30%/40% of damage ignores target's armor. |
Selectable Scroll 2 | High Velocity - Increase projectile speed by 50/75/100%. |
Selectable Scroll 3 | Steady Aim - Increase damage done to targets more than 35 meters away by 30/40/50%. |
Zealot
The Zealot class has a time to master rating of High, its elemental specialization is None and the strengths of the class are: High risk, High reward aggression.
The Zealot gains their power through their own pain.
Scrolls | |
---|---|
Passive |
Frenzy - When you're at or below 35 HP, increases damage by 35% and sprint speed by 20%. |
Selectable Scroll 1 | Blood Armor - Gives 2/3/4 armor per second at the cost of 1 health every 2 seconds (stops at max armor or 5 or less health). |
Selectable Scroll 2 | Penitence - If you take more than 40 damage to HP in 2 seconds, further incoming damage is reduced by 50/70/90% for 3 seconds. |
Selectable Scroll 3 | Runic Sacrifice - Increases your current number of rune charges by 5 but increases rune cooldown by 50%. |
Archives | Archives |
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Classes 3.1 • 2.1 • 1.0 • .38 • .30 • .28 .20 • .19 • .17 • .16 • .14 • Pre-.14 Equipment 3.1 • 2.1 • 1.2 • 1.0 • .38 • .35 .28 • .25 • .24 • .20 • .17 • .14 Spells & Sorceries 3.1 • 2.1 • 1.2 • .38 • .28 • .19 Talents 3.1 • 2.1 • 1.2 • 1.0 • .38 Cosmetics .41 • .36 • .28 |