Spellbreak Wiki

Concept art of various characters, including one wearing a Flame gauntlet.

Notable changes from previous patch
  • Dash Rune Added
  • Springstep Rune Added
  • Conflagration Amulet nerfed
  • Crosswind Amulet reworked
  • Reactive Amulet reworked
  • New Eruption Amulet added
  • Grounding Boots buffed
  • Invisibility Rune nerfed
  • Flight Rune reworked
  • Shadowstep Rune changed
  • Wolf's Blood Rune changed
This is an archived page. It does not reflect the current state of Spellbreak.

Players have access to a variety of equipment in Spellbreak to modify and enable their activated abilities (Gauntlets and Runes).

Equipment also augments a player's offense, defense, and mobility (Amulets, Belts, and Boots).

Players start the game with a baseline max health value of 100, a max mana value of 100, and a max armor value of 75.

Icon Name Effect
Student Amulet.png
Student's Amulet Increases spell damage by 5%.
Knowledge Amulet.png
Amulet of Knowledge Increase max mana by 25.
Nimble Amulet.png
Nimble Amulet Increase cast speed by 15%.
Thinker Amulet.png
Thinkers Amulet Reduce mana costs by 20%.
Mind Amulet.png
Amulet of the Mind Increase max mana by 50.
Quickening Amulet.png
Quickening Amulet Decrease sorcery cooldowns by 35%.
Vandal Amulet.png
Amulet of the Vandal 15% of damage ignores target's armor.
Infected Amulet.png
Infected Amulet Increases size of poison puddles by 100% and puddles set movement speed to 50% of normal.
Refraction Amulet.png
Amulet of Icy Refraction Your Ice Shots are charged 100% faster and while charging Ice Shot, move 500% faster.
Conflag Amulet.png
Conflagration Amulet Your fireball launches 3 smaller fireballs randomly when it explodes that deal 5 - 10 damage based on distance to explosion.
Crosswind Amulet.png
Crosswind Amulet Wind Shear: Returns to Caster
Wind Shear Damage: -15%
Reactive Amulet.png
Reactive Amulet Lightning Bolts: +1
Lightning Bolt Damage: -15%
Dextrous Amulet.png
Dextrous Amulet Increase cast speed by 30%.
Eruption Amulet.png
Eruption Amulet Shockwaves: +2
Shockwave Distance: -35%
Behemoth Amulet.png
Behemoth Amulet Reduce mana costs by 15%, increase cast speed by 20%, and increase damage by 10%.
Leech Amulet.png
Leech Amulet Gain HP equal to 30% of damage done to target's HP
Scribe Amulet.png
Scribe Amulet After using a rune, refresh your sorcery cooldowns (5 second cooldown).
Icon Name Effect
Student Belt.png
Student's Amulet Reduces damage taken by 5%.
Armored Belt.png
Armored Belt Increases max armor by 100.
Constitution Belt.png
Belt of Constitution Increases max health by 25.
RunicSpeed Belt.png
Belt of Runic Speed Decrease rune cooldown by 10%.
Earth Wind Belt.png
Belt of Earth and Wind Reduce damage taken from earth and wind by 30%.
Fire Ice Belt.png
Belt of Fire and Ice Reduce damage taken from fire and ice by 30%
Lightning Poison Belt.png
Belt of Lightning and Poison Reduce damage taken from lightning and poison by 30%.
Regeneration Belt.png
Belt of Regeneration Regenerate 3 HP every 5 seconds.
RunicStudy Belt.png
Belt of Runic Study Increase max rune charges by 1.
Reinforced Belt.png
Reinforced Belt Increases amount of armor gained from all sources by 100%.
Slacking Belt.png
Slaking Belt Drink potions 100% faster and increase effects of all healing on you by 100%.
Scribe Belt.png
Belt of the Scribe After using a rune, reduce all incoming damage by 95% for 1 second (5 second cooldown).
Impenetrable Belt.png
Impenetrable Belt Reduce all incoming damage by 20%.
Behemoth Belt.png
Behemoth Belt Increases max armor by 50, max health by 25, and max rune charges by 1.
RunicFluency Belt.png
Belt of Runic Fluency Increase max rune charges by 2 and decrease rune cooldown by 20%.
Icon Name Effect
Student Boots.png
Student's Shoes Increase your sprint speed by 10%.
Rubber Boots.png
Rubber Boots Poison Puddles do no damage to you.
Spiked Boots.png
Spiked Boots Increases your sprint speed on ice by 40% and no longer slip on ice.
Cat Boots.png
Boots of the Cat Increases your jump velocity by 35%.
Mouse Boots.png
Boots of the Mouse After crouching for 1 second, become invisible. Breaks if you attack, take damage, or stop crouching.
Scribe Boots.png
Boots of the Scribe After using a rune, increase your run speed by 25% for 7 seconds.
Grounding Boots.png
Grounding Boots Immune: Shock
On Lightning Damage Taken: Run Speed +40% (5s)
Behemoth Boots.png
Behemoth Boots Immune to stuns from electricity, poison puddles, and no longer slip on ice.
Sprinting Boots.png
Boots of Sprinting Increase your sprint speed by 25%.
Leaping Boots.png
Boots of Leaping Allows you to jump 3 times and increases your jump velocity by 25%.
Padded Boots.png
Padded Boots Your movement makes no sound.
Phasing Boots.png
Phasing Boots Every 10 seconds, you become invisible for 5 seconds.


Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Icon Rune Description Cooldown and (Duration)
Featherfall Rune.png
Featherfall Rune Jumps up, then you slowly fall down for a duration. 12 Seconds

(3.7 Seconds)

Invisibility Rune.png
Invisibility Rune Become invisible and increases your sprint speed by 35%. (Distorted Light at your position with High effects). 10 Seconds

(10 Seconds)

Flight Rune.png
Flight Rune For the duration, fly up and propel yourself towards where your mouse points. (Reworked) 15 Seconds

(5 Seconds)

Teleport Rune.png
Teleport Rune After a short channel (0.8s), you teleport to target location. (48m range) 20 Seconds


Chronomaster Rune.png
Chronomaster Rune Turn back 4 seconds in time instantly, regaining lost HP and Armor over 4 seconds.
Interrupted on damage taken.
25 Seconds

(4 Seconds)

Shadowstep Rune.png
Shadowstep Rune Dash forward and become invisible for a period of time or until you attack. 8 Seconds

(2.5 Seconds)

Wolf'sBlood Rune.png
Wolf's Eye Blood Rune Opponents are highlighted in your screen for a period of time. Includes invisble opponents. 12 Seconds

(6 Seconds)

Blink Rune.png
Blink Rune Dash forward a short distance. 3 Charges. Attack lock out. 3 Seconds



Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be used while at full health / armor.
The player can't sprint, but can move, crouch and loot while channeling. Doesn't break invisibility.
Casting any Spells, Sorceries, activating Runes or taking direct damage from another player will cancel the channel.

Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.
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