
- All Chests now drop all types of loot, in addition to Scrolls.
- Chests now can't contain duplicate gauntlet or equipment types.
- All abilities removed from Amulets, Belts & Boots.
- Many abilities were moved into the new Talents system.
- Base Max Armor reduced from 20 to 0.
- Belts now give +20/40/80/90/100 Max Armor.
- Runes now drop in all rarities.
- Featherfall launches you higher, and can be cancelled.
- Teleport range increased from 48 m to 60 m, and channel shortened.
- Gauntlet & Rune Swapping through inventory removed.
- Mechanic was made exclusive to the
Spellslinger Talent.
- Mechanic was made exclusive to the
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This is an archived page. It does not reflect the current state of Spellbreak. |
Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities.
Equipment generally augments a player's offense, defense, movement and mobility via Amulets, Belts, Boots and Runes respectively.
A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.
In addition, they also have a hotbar with 4 inventory slots available to carry up to 2 consumables per slot in.
Storing Gauntlets & Runes in these slots requires the Spellslinger Talent.
Upon being exiled, the player will drop everything they have equipped or are carrying in their inventory, as well as a random Scroll they have read.
Chests[]
Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.
Common & Uncommon rarities of Gauntlets & other equipment can be found all across the Hollow Lands.
However, higher rarities are limited to Chests, with Legendary rarity being exclusive to Mana Vaults.
Mana Vaults spawn randomly across the map at match start and are indicated by the following icon:
.
Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Once activated, the it will assemble and open after 20 seconds. The assembly is audible to nearby players.
Chests | ||
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Icon | Name | Loot |
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Footnotes |
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Amulets, Belts & Boots[]
Players start the game with a baseline max health value of 100, a max armor value of 0, and a max mana value of 50.
These max values may be increased through a variety of equipment listed below. Belts dropped from Chests or Mana Vaults refill the player's armor to its max value.
Amulets | ||
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Icon | Name | Description |
Common Amulet | Max Mana: +10 | |
Uncommon Amulet | Max Mana: +20 | |
Rare Amulet | Max Mana: +30 | |
Epic Amulet | Max Mana: +40 | |
Legendary Amulet | Max Mana: +50 |
Belts | ||
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Icon | Name | Description |
Common Belt | Max Armor: +40 | |
Uncommon Belt | Max Armor: +60 | |
Rare Belt | Max Armor: +80 | |
Epic Belt | Max armor: +90 | |
Legendary Belt | Max Armor: +100 |
Boots | ||
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Icon | Name | Description |
Common Boots | Run Speed: +2 | |
Uncommon Boots | Run Speed: +3 | |
Rare Boots | Run Speed: +4 | |
Epic Boots | Run Speed: +5 | |
Legendary Boots | Run Speed: +6 |
Runes[]
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.
Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.
Additionally, rune charges can only refill while the player is grounded or uses Wind Surge,
Firefly or
Vanishing Mists.
Runes | ||||||||
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Icon | Name | Description | Duration | Cooldown Based On Rarity | ||||
Leap into the air in the direction you're moving. | ||||||||
Quickly dash in the direction you're moving. | ||||||||
Become Invisible for a duration and increase your Run Speed by 3. | ||||||||
Become Invisible for a duration and quickly dash in the direction you're moving. | ||||||||
Following a loud howl, increase your Run Speed by 4 and Outline your opponents.
Reveals them through walls, terrain and Invisibility for the duration. (100 m) |
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Launch high up into the air, then slowly descend down for a duration.
Casting ends the descent. You must be grounded to utilize multiple charges. |
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Take flight for a duration. Is interrupted by collision or jumping.
You must be grounded to utilize multiple charges. |
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Teleport to target location after a short channel duration. (60 m) | ||||||||
Upon activation, place a ghost of your former self at your position.
4 seconds after activation, quickly rewind back in time to the ghost's position. You will not rewind if you become disrupted during activation. |
Consumables[]

Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be found throughout the Hollow Lands.
The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.
Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.
Consumables | ||
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Icon | Name | Description |
Small Health Potion | After drinking for 3 seconds, heals you for 20 health over 10 seconds. | |
Large Health Potion | After drinking for 6 seconds, heals you for 50 health over 10 seconds. | |
Small Armor Shard | After consuming for 3 seconds, grants you 20 armor over 10 seconds. | |
Large Armor Shard | After consuming for 6 seconds, grants you 50 armor over 10 seconds. |
Archives | Archives |
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Classes 3.1 • 2.1 • 1.0 • .38 • .30 • .28 .20 • .19 • .17 • .16 • .14 • Pre-.14 Equipment 3.1 • 2.1 • 1.2 • 1.0 • .38 • .35 .28 • .25 • .24 • .20 • .17 • .14 Spells & Sorceries 3.1 • 2.1 • 1.2 • .38 • .28 • .19 Talents 3.1 • 2.1 • 1.2 • 1.0 • .38 Cosmetics .41 • .36 • .28 |