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Large Chest Opening

Notable changes from previous patch
  • All Chests now drop all types of loot, in addition to Scrolls.
    • Chests now can't contain duplicate gauntlet or equipment types.
  • All abilities removed from Amulets, Belts & Boots.
    • Many abilities were moved into the new Talents system.
  • Base Max Armor reduced from 20 to 0.
  • Belts now give +20/40/80/90/100 Max Armor.
  • Runes now drop in all rarities.
  • Featherfall launches you higher, and can be cancelled.
  • Teleport range increased from 48 m to 60 m, and channel shortened.
  • Gauntlet & Rune Swapping through inventory removed.
This is an archived page. It does not reflect the current state of Spellbreak.

Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities.

Equipment generally augments a player's offense, defense, movement and mobility via Amulets, Belts, Boots and Runes respectively.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.

In addition, they also have a hotbar with 4 inventory slots available to carry up to 2 consumables per slot in.

Storing Gauntlets & Runes in these slots requires the Spellslinger.png Spellslinger Talent.

Upon being exiled, the player will drop everything they have equipped or are carrying in their inventory, as well as a random Spirit Scroll.png Scroll they have read.

Chests[]

Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.

Common & Uncommon rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

However, higher rarities are limited to Chests, with Legendary rarity being exclusive to Mana Vault.png Mana Vaults.

Mana Vault.png Mana Vaults spawn randomly across the map at match start and are indicated by the following icon: Mana Vault Icon.png.

Additional Mana Vault.png Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.

Once activated, the it will assemble and open after 20 seconds. The assembly is audible to nearby players.

Chests
Icon Name Loot
Rune Chest.png
Small Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • Small chance of a random Scroll
Item Chest.png
Medium Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • One random Gauntlet or equipment of any rarity except Legendary.
  • Small chance of a random Scroll.
Gauntlet Chest.png
Large Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • Two random Gauntlets or equipment of any rarity except Legendary.
  • Small chance of a random Scroll.
Epic Chest.png
Epic Chest
  • One random Gauntlet or equipment of Epic rarity.
  • One random Scroll.
Mana Vault.png
Mana Vault
Footnotes
  • Chests have a slightly higher chance of spawning unequipped items.
  • Chests can't spawn multiple Gauntlets of the same element, nor equipment of the same type.
  • Chests will only spawn readable Spirit Scroll.png Scrolls.
    • E.g. if the Body Talent is fully upgraded or not selected, Body Scroll.png Body Scrolls won't spawn.
  • In BR solo queue, Mana Vault.png Mana Vaults only spawn two items in total.
  • In the Clash Game Mode, equipment of Common rarity is removed from the loot tables.
  • Epic Chest Map Locations.

Amulets, Belts & Boots[]

Players start the game with a baseline max health value of 100, a max armor value of 0, and a max mana value of 50.

These max values may be increased through a variety of equipment listed below. Belts dropped from Chests or Mana Vault.png Mana Vaults refill the player's armor to its max value.

Amulets
Icon Name Description
Common Amulet.png
Common Amulet Max Mana: +10
Uncommon Amulet.png
Uncommon Amulet Max Mana: +20
Rare Amulet.png
Rare Amulet Max Mana: +30
Epic Amulet.png
Epic Amulet Max Mana: +40
Legendary Amulet.png
Legendary Amulet Max Mana: +50

Belts
Icon Name Description
Common Belt.png
Common Belt Max Armor: +40
Uncommon Belt.png
Uncommon Belt Max Armor: +60
Rare Belt.png
Rare Belt Max Armor: +80
Epic Belt.png
Epic Belt Max armor: +90
Legendary Belt.png
Legendary Belt Max Armor: +100

Boots
Icon Name Description
Common Boots.png
Common Boots Run Speed: +2
Uncommon Boots.png
Uncommon Boots Run Speed: +3
Rare Boots.png
Rare Boots Run Speed: +4
Epic Boots.png
Epic Boots Run Speed: +5
Legendary Boots.png
Legendary Boots Run Speed: +6

Runes[]

Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.

Additionally, rune charges can only refill while the player is grounded or uses Tempest Level1.png Wind Surge, Pyromancer Level2.png Firefly or Toxicologist Level2.png Vanishing Mists.

Runes
Icon Name            Description            Duration Cooldown Based On Rarity
Springstep Rune.png
Springstep Rune
Leap into the air in the direction you're moving.
1 s
7 s
6.5 s
5 s
4.5 s
4 s
Dash Rune.png
Dash Rune
Quickly dash in the direction you're moving.
1 s
9 s
7 s
6 s
5 s
4.5 s
Invisibility Rune.png
Invisibility Rune
Become Invisible for a duration and increase your Run Speed by 3.
8 s
10 s
8 s
7 s
6.5 s
6 s
Shadowstep Rune.png
Shadowstep Rune
Become Invisible for a duration and quickly dash in the direction you're moving.
2 s
13 s
10 s
8.5 s
8 s
7 s
Wolf'sBlood Rune.png
Wolf's Blood Rune
Following a loud howl, increase your Run Speed by 4 and Outline your opponents.

Reveals them through walls, terrain and Invisibility for the duration. (100 m)

12 s
12 s
9.5 s
8.5 s
8 s
7 s
Featherfall Rune.png
Featherfall Rune
Launch high up into the air, then slowly descend down for a duration.

Casting ends the descent. You must be grounded to utilize multiple charges.

3.7 s
14 s
11 s
10 s
9 s
8 s
Flight Rune.png
Flight Rune
Take flight for a duration. Is interrupted by collision or jumping.

You must be grounded to utilize multiple charges.

5 s
18 s
15 s
12 s
11 s
10 s
Teleport Rune.png
Teleportation Rune
Teleport to target location after a short channel duration. (60 m)
0.6 s
22 s
18 s
15 s
14 s
13 s
Chronomaster Rune.png
Chronomaster Rune
Upon activation, place a ghost of your former self at your position.

4 seconds after activation, quickly rewind back in time to the ghost's position.
Your health & armor are returned to the highest value recorded in the time frame.

You will not rewind if you become disrupted during activation.
During the rewind you are immune, truly invisible and cleansed of all Status Effects.
You must be grounded to utilize multiple charges.

4 s
22 s
18 s
16 s
14 s
13 s

Consumables[]

Armor Shard Being Consumed

Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be found throughout the Hollow Lands.

The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.

Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.

Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.
Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.
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