Equipment generally augments a player's offense, defense, movement and mobility via Amulets, Belts, Boots and Runes respectively.
A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.
In addition, they also have a hotbar with 4 inventory slots available to carry up to 2 consumables per slot in.
Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.
Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Once activated, the it will assemble and open after 20 seconds. The assembly is audible to nearby players.
Amulets, Belts & Boots
Players start the game with a baseline max health value of 100, a max armor value of 0, and a max mana value of 50.
|Common Amulet||Max Mana: +10|
|Uncommon Amulet||Max Mana: +20|
|Rare Amulet||Max Mana: +30|
|Epic Amulet||Max Mana: +40|
|Legendary Amulet||Max Mana: +50|
|Common Belt||Max Armor: +40|
|Uncommon Belt||Max Armor: +60|
|Rare Belt||Max Armor: +80|
|Epic Belt||Max armor: +90|
|Legendary Belt||Max Armor: +100|
|Common Boots||Run Speed: +2|
|Uncommon Boots||Run Speed: +3|
|Rare Boots||Run Speed: +4|
|Epic Boots||Run Speed: +5|
|Legendary Boots||Run Speed: +6|
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.
Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.
|Icon||Name||Description||Duration||Cooldown Based On Rarity|
|Leap into the air in the direction you're moving.|
|Quickly dash in the direction you're moving.|
|Become Invisible for a duration and increase your Run Speed by 3.|
|Become Invisible for a duration and quickly dash in the direction you're moving.|
|Following a loud howl, increase your Run Speed by 4 and Outline your opponents.
Reveals them through walls, terrain and Invisibility for the duration. (100 m)
|Launch high up into the air, then slowly descend down for a duration.
Casting ends the descent. You must be grounded to utilize multiple charges.
|Take flight for a duration. Is interrupted by collision or jumping.
You must be grounded to utilize multiple charges.
|Teleport to target location after a short channel duration. (60 m)|
|Upon activation, place a ghost of your former self at your position.
4 seconds after activation, quickly rewind back in time to the ghost's position.
The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.
|Small Health Potion||After drinking for 3 seconds, heals you for 20 health over 10 seconds.|
|Large Health Potion||After drinking for 6 seconds, heals you for 50 health over 10 seconds.|
|Small Armor Shard||After consuming for 3 seconds, grants you 20 armor over 10 seconds.|
|Large Armor Shard||After consuming for 6 seconds, grants you 50 armor over 10 seconds.|
3.1 • 2.1 • 1.0 • .38 • .30 • .28
.20 • .19 • .17 • .16 • .14 • Pre-.14
3.1 • 2.1 • 1.2 • 1.0 • .38 • .35
.28 • .25 • .24 • .20 • .17 • .14
Spells & Sorceries
3.1 • 2.1 • 1.2 • .38 • .28 • .19
3.1 • 2.1 • 1.2 • 1.0 • .38
.41 • .36 • .28