
- Previous small consumables are now called medium.
- Medium consumables now heal for 25 instead of 20.
- New small consumables
- New Safeguard consumables
- New Knowledge Potion
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This is an archived page. It does not reflect the current state of Spellbreak. |
Players have access to a variety of equipment during a match.
Equipment augments a player's offense, defense and movement via Amulets, Belts and Boots respectively.
Runes however, grant access to a third activated ability which primarily provides high mobility on a cooldown.
A player can only equip one of each type of equipment, but may use the ping system to alert their squad of any excess loot they find.
In addition, they also have a hotbar with 4 inventory slots available to carry consumables in.
Storing Gauntlets & Runes in these slots requires the Spellslinger Talent.
Upon being exiled, the player will drop everything in their equipment & inventory slots, as well as a random Scroll they have read.
Chests[]
Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.
Common & Uncommon rarities of Gauntlets & other equipment can be found all across the Hollow Lands.
Higher rarities however are limited to Chests, with Legendary rarity being exclusive to Mana Vaults.
Mana Vaults spawn randomly across the map at match start and are indicated by the following icon:
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Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Once activated, it will assemble and open after 20 seconds. The assembly is audible to nearby players.
Chests | ||
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Icon | Name | Loot |
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Footnotes |
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Amulets, Belts & Boots[]
Players start the game with a baseline max health value of 100, a max armor value of 0, a max mana value of 50 and a Run Speed value of 21.5.
These max values may be increased through a variety of equipment listed below. Belts dropped from Chests refill the player's armor to its max value.
Equipment | |||||||
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Icon | Name | Stat | Common | Uncommon | Rare | Epic | Legendary |
Amulet | Max Mana | +10 | +20 | +30 | +40 | +50 | |
Belt | Max Armor | +20 | +40 | +60 | +80 | +100 | |
Boots | Run Speed | +1 | +2 | +3 | +4 | +5 |
Runes[]
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.
Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.
Additionally, rune charges can only refill after use once the player has touched the ground or used Wind Surge,
Firefly or
Vanishing Mists.
Runes | ||||||||
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Icon | Name | Description | Duration | Cooldown Based On Rarity | ||||
Leap into the air in the direction you're moving. | ||||||||
Quickly dash in the direction you're moving. | ||||||||
Become Invisible for a duration and increase your Run Speed by 3. | ||||||||
Become Invisible for a duration and quickly dash in the direction you're moving. | ||||||||
Following a loud howl, increase your Run Speed by 4 and Outline your opponents.
Reveals them through walls, terrain and Invisibility for the duration. (100 m) |
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Launch high up into the air, then slowly descend down for a duration.
Casting ends the descent. You must be grounded to utilize multiple charges. |
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Take flight for a duration. Is interrupted by collision or jumping.
You must be grounded to utilize multiple charges. |
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Teleport to target location after a short channel duration. (60 m) | ||||||||
Place a ghost of your former self at your position.
4 seconds after activation, quickly rewind back in time to the ghost's position. During the rewind you are immune, truly invisible and cleansed of all Status Effects. |
Consumables[]

Consumables grant the user a temporary regenerative buff or power-up after a short channel. All consumables take up an inventory slot, but some of them can be stacked.
Run Speed is reduced while channeling, but the player can crouch and remain Invisible during it. For more info see Channels.
They can be found throughout the Hollow Lands and in Chests if using the
Finders Keepers Talent.
Consumables | ||||||
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Icon | Name | Rarity | Max Stack | Description | ||
Small Health Potion | Common | 6 | After drinking for 2 seconds, heals you for 15 health over 5 seconds. Drops in stacks of 2. | |||
Health Potion | Uncommon | 2 | After drinking for 3 seconds, heals you for 25 health over 10 seconds. | |||
Large Health Potion | Rare | 2 | After drinking for 6 seconds, heals you for 50 health over 10 seconds. | |||
Small Armor Shard | Common | 6 | After consuming for 2 seconds, gives you 15 armor over 5 seconds. | |||
Armor Shard | Uncommon | 2 | After consuming for 3 seconds, gives you 25 armor over 10 seconds. | |||
Large Armor Shard | Rare | 2 | After consuming for 6 seconds, gives you 50 armor over 10 seconds. | |||
Safeguard Potion | Epic | 1 | After drinking for 5 seconds, gives you 25 health and armor over 10 seconds. | |||
Large Safeguard Potion | Legendary | 1 | After drinking for 8 seconds, gives you 50 health and armor over 10 seconds. | |||
Knowledge Potion | Epic | 1 | After drinking for 1 second, gives you 2 bonus charges to your Rune and your Sorceries. |
Archives | Archives |
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Classes 3.1 • 2.1 • 1.0 • .38 • .30 • .28 .20 • .19 • .17 • .16 • .14 • Pre-.14 Equipment 3.1 • 2.1 • 1.2 • 1.0 • .38 • .35 .28 • .25 • .24 • .20 • .17 • .14 Spells & Sorceries 3.1 • 2.1 • 1.2 • .38 • .28 • .19 Talents 3.1 • 2.1 • 1.2 • 1.0 • .38 Cosmetics .41 • .36 • .28 |