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Notable changes from previous patch
  • Shadowstep invisibility duration nerfed from 2s to 1s.
  • Teleport Rune channel duration increased from 0.6s to 1s.
    • You can now move while channeling.
    • Cooldown reduced by 2s at all rarities.
  • Chronomaster cooldown reduced by 5s at all rarities.
  • Flight Rune duration nerfed from 5s to 3.5s
    • Vertical flight speed reduction decreased from 50% to 40%.
  • Featherfall cooldown increased by 2s at all rarities.
  • Safeguard Potion drink duration buffed from 5s to 4s.
  • Large Safeguard Potion drink duration buffed from 8s to 6s.
  • Knowledge Potion drink duration nerfed from 1s to 3s.
This is an archived page. It does not reflect the current state of Spellbreak.

Players have access to a variety of equipment during a match. Equipment augments a player's offense, defense and movement via Amulets, Belts and Boots respectively. (Or their Blessings counterpart)

Runes however, grant access to a third activated ability which primarily provides high mobility on a cooldown.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of any excess loot they find.

In addition, they also have a hotbar with 4 inventory slots available to carry consumables in. Storing Gauntlets & Runes in these slots requires the Spellslinger Spellslinger Talent.

When exiled, the player will drop everything in their equipment and inventory slots, plus a random Spirit Scroll Scroll.

Chests[ | ]

Shawn-witt-vault-various-ingame-1080

Various Chest Types

Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.

In Battle Royale, Common & Uncommon rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

Higher rarities however are limited to Chests, with Legendary rarity being exclusive to Mana Vault New Mana Vaults.

Mana Vault New Mana Vaults spawn randomly across the map at match start and are indicated by the following icon: Mana Vault Icon New
Additional Mana Vault New Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Once activated, the vault will begin assembling over 20 seconds before opening. The assembly is audible to nearby players.

Chests
Icon Name Loot
Rune Chest New
Small Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • Small chance of one random Scroll.
Item Chest New
Medium Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • One random Gauntlet or equipment of any rarity except Legendary
  • Small chance of one random Scroll.
Gauntlet Chest New
Large Chest
  • One random Gauntlet or equipment of Rare / Epic rarity.
  • Two random Gauntlets or equipment of any rarity except Legendary
  • Small chance of one random Scroll.
Epic Chest New
Epic Chest
Mana Vault New
Mana Vault
  • One random Gauntlet or equipment of Legendary rarity.
  • Two random Gauntlets or equipment of Epic / Legendary rarity.
  • One random Scroll.
Footnotes
  • Chests spawn randomly across the map each game, except for Epic Chests, which have fixed locations.
  • Chests have a slightly higher chance of containing unequipped item types.
  • Chests can't contain multiple Gauntlets of the same element, nor equipment of the same type.
  • In BR solo queue, Mana Vault New Mana Vaults only spawn two items in total.

Amulets, Belts & Boots[ | ]

Players start the game with baseline stat values that vary based on game mode (Battle Royale / Dominion):

Max Health: 100 | Max Armor: 0
Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5
Max Health: 100 | Max Armor: 0 | Max Mana: 50 / 70 | Run Speed: 21.5 / 24.5

These max values may be increased through Blessings or a variety of equipment listed below.

Belts dropped from Chests or upgraded through Gilded Gilded refill the player's armor.

Equipment
Icon Type Stat Common Uncommon Rare Epic Legendary
Amulets
Amulet Max Mana +10 +20 +30 +40 +50
Belts
Belt Max Armor +20 +40 +60 +80 +100
Boots
Boots Run Speed +1 +2 +3 +4 +5

The Merchant[ | ]

The Merchant

The Merchant

The Merchant

The Merchant

In the Dominion game mode there are no Chests, Amulets, Belts or Boots. Instead, players get their loot by exchanging so-called Boon Gem Boon Gems at The Merchant.

Players start with and can store up to 3 Boon Gem charges. Charges fill up slowly over time, and faster as players exile or deal damage to enemy Breakers & Vowguards.

Boon Gems can be exchanged at the merchant for a Boon offer after recalling or getting exiled. Being exiled grants the player a Boon Gem charge if they don't have any.

At the beginning of a match, the merchant offers two rounds of three boon choices, consisting of random Common offhand Gauntlets & Runes respectively.
The merchant will then cycle through three different sets of boon choices between each purchase.
These Boon choices include Gauntlets, Runes and Blessings. All Boons offered are guaranteed to be one rarity level higher than what is equipped.

Boon Set 1:

  • Option 1: Offhand Gauntlet Upgrade of a random element
  • Option 2: Equipped Rune Upgrade
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 2:

  • Option 1: Equipped Offhand Gauntlet Upgrade
  • Option 2: Rune Upgrade of a random type
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 3:

  • Option 1:  Mana Blessing Mana Blessing: +20 Max Mana
  • Option 2: Armor Blessing Armor Blessing: +20 Max Armor
  • Option 3: Speed Blessing Speed Blessing: +3 Run Speed

Blessings max out at +100 Max Armor, +100 Max Mana, and +9 Run Speed.

Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.

Note: If a boon option is maxed out (Either equipment rarity or a Blessing) you will be offered a different option.
If you've maxed out all Blessings, Minor Minor Mana Blessing Mana Blessings & Minor Armor Blessing Armor Blessings (+5 Mana / Armor) will be offered in their place indefinitely.

Runes[ | ]

Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.
Additionally, rune charges can only refill after use once the player has touched the ground or used Tempest Skill1 Wind Surge, Pyromancer Skill2 Firefly or Toxicologist Skill2 Vanishing Mists.

Runes
Icon Icon Name Description Duration Cooldown Based On Rarity
Springstep Rune
Springstep Rune
Leap into the air in the direction you're moving.
1 s
7.5 s
6 s
5.5 s
5 s
4.5 s
Dash Rune
Dash Rune
Quickly dash in the direction you're moving.
1 s
9 s
7 s
6 s
5 s
4.5 s
Invisibility Rune
Invisibility Rune
Become Invisible for a duration and increase your Run Speed by 3.
8 s
10 s
8 s
7 s
6.5 s
6 s
Shadowstep Rune
Shadowstep Rune
Become Invisible for a duration and quickly dash in the direction you're moving.
1 s
13 s
10 s
8.5 s
8 s
7 s
Wolf'sBlood Rune
Wolf's Blood Rune
Following a loud howl, increase your Run Speed by 4 and Outline your opponents.
Reveals them through walls, terrain & Invisibility for the duration. (100 m)
12 s
12 s
9.5 s
8.5 s
8 s
7 s
Featherfall Rune
Featherfall Rune
Launch high up into the air, then slowly descend down for a duration.
Casting ends the descent. You must be grounded to use multiple charges.
3.7 s
16 s
13 s
12 s
11 s
10 s
Flight Rune
Flight Rune
Take flight for a duration. Vertical flight speed is reduced by 40%.
Is interrupted by collision or jumping. You must be grounded to use multiple charges.
3.5 s
18 s
15 s
12 s
11 s
10 s
Teleport Rune
Teleportation Rune
Teleport to target location after a short channel duration. Can move during channel. (60 m)
1 s
20 s
16 s
13 s
12 s
11 s
Chronomaster Rune
Chronomaster Rune
Upon activation, place a ghost of your former self at your position.
4 seconds after activation, quickly rewind back in time to the ghost's position.
Your health & armor are returned to the highest value recorded in the time frame.

You will not rewind if you become disrupted / exiled during activation.
During the rewind you are immune, truly invisible and cleansed of all Status Effects.
You must be grounded to use multiple charges.
4 s
17 s
13 s
11 s
9 s
8 s

Consumables[ | ]

21

Armor Shard Being Consumed

21

Armor Shard Being Consumed

Consumables grant the user a temporary regenerative buff or power-up after a short channel. Most consumables can be stacked in the same inventory slot.

Run Speed is reduced while channeling, but the player can crouch and remain Invisible during it. For more info see Channels.

They can be found throughout the Hollow Lands and drop from Vowguard NPCs.

Consumables
Icon Icon Name Rarity Max Stack Description
Small Health Potion
Small Health Potion Common 6 After drinking for 2 seconds, heals you for 15 health over 5 seconds. Drops in stacks of 2.
Health Potion
Health Potion Uncommon 2 After drinking for 3 seconds, heals you for 25 health over 10 seconds.
Large Health Potion
Large Health Potion Rare 2 After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard
Small Armor Shard Common 6 After consuming for 2 seconds, gives you 15 armor over 5 seconds.
Armor Shard
Armor Shard Uncommon 2 After consuming for 3 seconds, gives you 25 armor over 10 seconds.
Large Armor Shard
Large Armor Shard Rare 2 After consuming for 6 seconds, gives you 50 armor over 10 seconds.
Safeguard Potion
Safeguard Potion Epic 2 After drinking for 4 seconds, gives you 25 health and armor over 10 seconds.
Large Safeguard Potion
Large Safeguard Potion Legendary 1 After drinking for 6 seconds, gives you 50 health and armor over 10 seconds.
Knowledge Potion
Knowledge Potion Epic 1 After drinking for 3 seconds, gives you 2 bonus charges to your Rune and your Sorceries.
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