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Elements

All Six Elements

Notable changes from previous patch
Class System Rework
  • Removal of the 6 non-elemental classes
  • Removal of Skill Point System
  • Revamp of the 6 elemental classes
  • You now drop with a common gauntlet of your class element
  • You can no longer equip two Gauntlets with the same element.
  • Introduction of the Class Mastery System
This is an archived page. It does not reflect the current state of Spellbreak.

In Spellbreak, the player chooses a Class to play as before every match start.

The class they choose will give them access to different skills, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower the player's corresponding Gauntlet.

At match start they are equipped with a Common Gauntlet correlating with the element of their chosen class.

Each class comes with a level 1 skill that they immediately start with, which modifies their Gauntlet's Spell.

Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time a player enters a new safe zone they will level up and unlock the next skill for their chosen class.

At the end of a match the player will gain XP from accolades, progressing in Class Mastery.

In the future, players can unlock various cosmetics in their Collection, such as class skins.

Frostborn

FrostbornRework
FrostbornRework

The Frostborn class' starting gauntlet is Common Frost Gauntlet Frost Gauntlet.
It has a time to master rating of High
The strengths of the class are: High damage from long range. [Strategies]

The Frostborn have mastered Ice and its chilly but nuanced uses.

Frozen Alacrity
Level 1
(Starter Skill)
(Starter Skill)
Frostborn Level1
Frostborn Level1
Ice Lance: Leaves an Ice Trail.
Ice Lance: Leaves an Ice Trail (7s) that accelerates you by +24 Run Speed.
Icicle
Level 2
Frostborn Level2
Frostborn Level2
Ice Lance: Hover in mid-air while aiming.
Tundra
Level 3
Frostborn Level3
Frostborn Level3
Flash Freeze Duration: +100%.
Ice Prism
Level 4
Frostborn Level4
Frostborn Level4
Ice Lance: Overcharge for 1s for +35% Spell Damage.

Conduit

ConduitRework
ConduitRework

The Conduit class' starting gauntlet is Common Lightning Gauntlet Lightning Gauntlet.
It has a time to master rating of High
The strengths of the class are: Rapid-fire and runic efficiency. [Strategies]

Conduits call down the power of lightning from the skies.

Potential Energy
Level 1
(Starter Skill)
(Starter Skill)
Conduit Level1
Conduit Level1
Lightning Bolt: Hold to continue casting.
Overload
Level 2
Conduit Level2
Conduit Level2
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Level3
Conduit Level3
On Cast Lightning Strike: No mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Level4
Conduit Level4
Lightning Strike: +3 Strikes at 0.9s intervals.

Pyromancer

PyromancerRework
PyromancerRework

The Pyromancer class' starting gauntlet is Common Fire Gauntlet Fire Gauntlet.
It has a time to master rating of Low
The strengths of the class are: Well-balanced area control. [Strategies]

From the flames, a Pyromancer wields fire to inflict long-lasting effects.

Combust
Level 1
(Starter Skill)
(Starter Skill)
Pyromancer Level1
Pyromancer Level1
Fireball Explosion Radius: +200%.
Firefly
Level 2
Pyromancer Level2
Pyromancer Level2
Immune: Your team's Flamewalls.

On entering your team's Flamewalls: Take Flight (1.5s).

Pyrolysis
Level 3
Pyromancer Level3
Pyromancer Level3
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Level4
Pyromancer Level4
On Fireball Hit: Spawn 4 smaller Fireballs at 90° angles.
Each deal 5 - 10 damage based on proximity to center of explosion.
More than 1 Fireball can collide with a player. (1.25 m radius)

Toxicologist

ToxicologistRework
ToxicologistRework

The Toxicologist class' starting gauntlet is Common Toxic Gauntlet Toxic Gauntlet.
It has a time to master rating of Medium
The strengths of the class are: Damage over time and stealth. [Strategies]

Toxicologists spew forth terrible poisons.

Viscosity
Level 1
(Starter Skill)
(Starter Skill)
Toxicologist Level1
Toxicologist Level1
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick), applies Corrosion and a 50% Slow.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Level2
Toxicologist Level2
Immune: Your team's Toxic Clouds.
On entering your team's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Level3
Toxicologist Level3
While Invisible: Toxic Spray Damage: +100%.
Spreading Sickness
Level 4
Toxicologist Level4
Toxicologist Level4
Toxic Cloud: +2 Clouds.

Stoneshaper

StoneshaperRework
StoneshaperRework

The Stoneshaper class' starting gauntlet is Common Stone Gauntlet Stone Gauntlet.
It has a time to master rating of Medium
The strengths of the class are: Armored mid-range brawler. [Strategies]

The Stoneshapers forge with the power of earth itself.

Stoneskin
Level 1
(Starter Skill)
(Starter Skill)
Stoneshaper Level1
Stoneshaper Level1
On Cast Shockwave: +5 Armor.
Bedrock
Level 2
Stoneshaper Level2
Stoneshaper Level2
On Cast Shockwave: Crash to the ground.
Avalanche
Level 3
Stoneshaper Level3
Stoneshaper Level3
Max Boulderfall Charges: +1.
Accretion
Level 4
Stoneshaper Level4
Stoneshaper Level4
Boulderfall: Grows in size as it flies.

Tempest

TempestRework
TempestRework

The Tempest class' starting gauntlet is Common Wind Gauntlet Wind Gauntlet.
It has a time to master rating of High
The strengths of the class are: High-flying mobility. [Strategies]

A Tempest's victory flies in on the wings of the wind.

Wind Surge
Level 1
(Starter Skill)
(Starter Skill)
Tempest Level1
Tempest Level1
On Wind Shear Ground Hit: Wind Jump.

Wind Jumping adds a mana recharge delay of 0.8s.

Updraft
Level 2
Tempest Level2
Tempest Level2
Immune: Your team's Tornadoes' Pull.

On entering your team's Tornadoes: Launch into the air.

Squall
Level 3
Tempest Level3
Tempest Level3
In Air (1s/2s/3s): Spell Damage: +5/15/25%.
Sudden Gust
Level 4
Tempest Level4
Tempest Level4
In Air (1s): Sorcery Cooldown Speed: +100%.
Spellbreak Spellbreak
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