Difference between revisions of "Game Modes"

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[[Spellbreak]] currently has 2 main '''Game Modes''': Battle Royale and Dominion.
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[[Spellbreak]] currently has 2 main '''Game Modes''': Battle Royale and Dominion.<span style="display:none">[[File:Dominion.png]]</span>
   
 
Completing matches in either game mode will award the player with XP to rank up their [[Progression|Mage]] & [[Progression|Class Ranks]].
 
Completing matches in either game mode will award the player with XP to rank up their [[Progression|Mage]] & [[Progression|Class Ranks]].
   
In [[Leagues|ranked]] they will also be awarded {{Crowns|Crowns}} based on the amount of [[Progression#Accolades|Accolades]] they earned during a match.
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In [[Leagues|ranked]] they will also be awarded {{Crowns|Crowns}} based the [[Progression#Accolades|Accolades]] they earned during the match.
   
 
==Battle Royale==
 
==Battle Royale==
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In this game mode, the player can queue as either [[File:Solo.png|25px]] '''Solo''', [[File:Duo.png|25px]] '''Duo''' or [[File:Squad.png|25px]] '''Squad''' (3 players). Max player lobby size: 42.
 
In this game mode, the player can queue as either [[File:Solo.png|25px]] '''Solo''', [[File:Duo.png|25px]] '''Duo''' or [[File:Squad.png|25px]] '''Squad''' (3 players). Max player lobby size: 42.
   
To win the match, players must fight to [[Status_Effects#Channels|exile]] eachother while staying out of the [[Spellstorm]] until they're the last ones standing.
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To win the match, players must fight to [[Status_Effects#Channels|exile]] each other while staying out of the [[Spellstorm]] until they're the last ones standing.
   
 
In '''solo queue''', the player will be [[Status Effects#Channels|exiled]] upon taking lethal damage, ending their match.
 
In '''solo queue''', the player will be [[Status Effects#Channels|exiled]] upon taking lethal damage, ending their match.
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They may then be either [[File:Exile.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|exiled]] by an opponent, or [[File:Revive.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|revived]] with 40 health by a squadmate, following a 6.5 / 5 second channel respectively.
 
They may then be either [[File:Exile.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|exiled]] by an opponent, or [[File:Revive.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|revived]] with 40 health by a squadmate, following a 6.5 / 5 second channel respectively.
   
As a new mechanic in [[Chapters|Chapter 2]], squad members can now [[Resurrection|Resurrect]] [[Status Effects#Channels|exiled]] allies once per new safe zone they enter.
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As a new mechanic in [[Chapter 2]], squad members can now [[Resurrection|Resurrect]] [[Status Effects#Channels|exiled]] allies once per new safe zone they enter.
   
 
Resurrected allies drop into the [[Spellbreak Lore|Hollow Lands]] with full health, but without any [[Equipment]] or [[File:LargeHP_Consumable.png|25x25px|link=Consumables]] [[Consumables|Consumables]].
 
Resurrected allies drop into the [[Spellbreak Lore|Hollow Lands]] with full health, but without any [[Equipment]] or [[File:LargeHP_Consumable.png|25x25px|link=Consumables]] [[Consumables|Consumables]].
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Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.
 
Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.
   
''Note: If a boon option is maxed out (Equipment rarity or Blessing) you will be offered a different option.''
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'''''Note''': If a boon option is maxed out (Either equipment rarity or a Blessing) you will be offered a different option.''
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''If you've maxed out all Blessings, Minor Mana & Armor Blessings (+5 Mana / Armor) will start being offered indefinitely instead.''
   
 
===Dominion-specific Mechanics===
 
===Dominion-specific Mechanics===
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*If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
 
*If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
 
*Baseline stat values are different from Battle Royale: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''70''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''24.5'''.</span>]
 
*Baseline stat values are different from Battle Royale: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''70''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''24.5'''.</span>]
*Blessings max out at +100 Max Armor, +100 Max [[Mana]] and +9 Run Speed.
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*Blessings max out at +100 Max Armor, +100 Max [[Mana]], and +9 Run Speed.
 
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[[Category:Spellbreak]]
 
[[Category:Spellbreak]]

Latest revision as of 19:23, 6 May 2021

Spellbreak currently has 2 main Game Modes: Battle Royale and Dominion.Dominion.png

Completing matches in either game mode will award the player with XP to rank up their Mage & Class Ranks.

In ranked they will also be awarded Crowns.png Crowns based the Accolades they earned during the match.

Battle Royale[edit | edit source]

Battle Royale
Battle Royale.png

In this game mode, the player can queue as either Solo.png Solo, Duo.png Duo or Squad.png Squad (3 players). Max player lobby size: 42.

To win the match, players must fight to exile each other while staying out of the Spellstorm until they're the last ones standing.

In solo queue, the player will be exiled upon taking lethal damage, ending their match.

All equipment plus a random Spirit Scroll.png Scroll they have read will be dropped in the process.


In duo & squad queues, the player disrupts into a wisp for up to 60 seconds upon taking lethal damage.

Disrupted players are immune to damage, but their actions are limited to slow movement alone.

They may then be either Exile.png exiled by an opponent, or Revive.png revived with 40 health by a squadmate, following a 6.5 / 5 second channel respectively.

As a new mechanic in Chapter 2, squad members can now Resurrect exiled allies once per new safe zone they enter.

Resurrected allies drop into the Hollow Lands with full health, but without any Equipment or Large Health Potion.png Consumables.

If all members of a squad are exiled, the match ends for them.

Baseline stat values: Max Health: 100 | Max Armor: 0 | Max Mana: 50 | Run Speed: 21.5

The Spellstorm[edit | edit source]

One of the core game mechanics in Battle Royale an ever-shrinking safe zone that is marked by a circle on the map.

Players must aim to stay inside the safe zone at all costs in order to survive.

The safe zone will spawn 20 seconds after match start, and can appear anywhere on the Hollow Lands map.

Players level up upon entering a new safe zone, unlocking the next Skill for their chosen Class.

Outside the safe zone is a furious Spellstorm that slowly deals damage directly to a player's health, bypassing armor.

The damage roughly doubles in power each time the Storm fully encloses a new safe zone, and will continue to shrink until the entire map is covered.

Additionally, Mana Vault New.png Mana Vaults will spawn inside the safe zone each time the Storm fully encloses it.

Dominion[edit | edit source]

Dominion
Dominion.png

Dominion is an objective-based 5v5 game mode, where teams fight to earn points by capturing zones and exiling each other until a score threshold is met.

The match takes place in one of four randomly selected regions, encircled by a red Spellstorm: Dustpool Hold, Halcyon Village, Hymnwood Ruins and Castle Bogmore.

There are three distinct zones in each region to capture: the Moon Zone, Sun Zone, and Star Zone. To capture a zone the player simply has to stand inside it for 10 s.

The capturing process accelerates if multiple teammates are present. However, if an enemy player is near the zone they will contest it, pausing the capturing process.


The score threshold is equal to 75 + (15 * number of players on a team).

So for a full team of 5 players the threshold will be 150. If the score hasn’t been reached after 15 minutes, the team with the highest score wins.

Teams will passively earn 1 point every 10 seconds for each zone under their control. Exiling an enemy player grants points equal to the number of zones controlled, but always a minimum of 1 point.

As the match progresses, players will level up at minutes 2, 4, and 8, unlocking the next skill for their chosen Class.

The Vowguard[edit | edit source]

Dominion features NPC Vowguards that spawn in groups of three at fixed locations. Vowguards have 35 max health, and will attack nearby players with an arcane spell, dealing 10 damage.

Upon being exiled they can drop any Large Health Potion.png Consumable, a random piece of up to Rare rarity loot, or Scrolls.

Once the entire group is defeated they will respawn after 20 - 35 seconds.

The Merchant[edit | edit source]

The Merchant
The Merchant

There are no Chests, Amulets, Belts or Boots in the Dominion game mode. Instead, players get their loot through exchanging so-called Boon Gems at The Merchant.

Players start with and can store up to 3 Boon Gem charges. Charges fill up slowly over time, and faster as players exile or deal damage to enemy Breakers & Vowguards.

Boon Gems can be exchanged at the merchant for a Boon offer after recalling or getting exiled. Being exiled grants the player a Boon Gem charge if they don't have any.

At the beginning of a match, the merchant offers two rounds of three boon choices, consisting of random Common offhand Gauntlets & Runes respectively.

The merchant will then cycle through three different sets of boon choices between each purchase. These Boon choices include Gauntlets, Runes and Blessings.

All Boons offered are guaranteed to be one rarity level higher than what is equipped.

Boon Set 1:

  • Option 1: Offhand Gauntlet Upgrade of a random element
  • Option 2: Equipped Rune Upgrade
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 2:

  • Option 1: Equipped Offhand Gauntlet Upgrade
  • Option 2: Rune Upgrade of a random type
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 3:

  • Option 1: Mana Blessing: +20 Max Mana
  • Option 2: Armor Blessing: +20 Max Armor
  • Option 3: Speed Blessing: +3 Run Speed

Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.

Note: If a boon option is maxed out (Either equipment rarity or a Blessing) you will be offered a different option.

If you've maxed out all Blessings, Minor Mana & Armor Blessings (+5 Mana / Armor) will start being offered indefinitely instead.

Dominion-specific Mechanics[edit | edit source]

  • Players have the ability to Recall to The Merchant if they have any Boon Gems by holding down the Use key for 6 seconds.
    • Recalling restores health and armor to full before spawning them above their recall location.
  • Upon being exiled, the player will visit The Merchant and respawn above a controlled zone after 15 seconds.
    • If their team does not control any zones, they will respawn at a starting spawn location instead.
  • When exiled, the player will always drop a random Scroll, but no other equipment or Consumables.
  • If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
  • Baseline stat values are different from Battle Royale: Max Health: 100 | Max Armor: 0 | Max Mana: 70 | Run Speed: 24.5.
  • Blessings max out at +100 Max Armor, +100 Max Mana, and +9 Run Speed.
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