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{{MainImage|Dominion.png}}[[Spellbreak]] currently has 2 main '''Game Modes''': Battle Royale and Dominion.
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Completing matches in either game mode will award the player with XP to rank up their [[Progression|Mage]] & [[Progression|Class Ranks]].
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In [[Leagues|ranked]] they will also be awarded {{Crowns|Crowns}} based the [[Progression#Accolades|Accolades]] they earned during the match.
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==Battle Royale==
 
==Battle Royale==
 
<!--For DESKTOP eyes only.--><span class="nomobile">[[File:Battle Royale.png|180px|thumb|<center>'''Battle Royale'''</center>]]</span><div style="float:right">__TOC__</div>
 
<!--For DESKTOP eyes only.--><span class="nomobile">[[File:Battle Royale.png|180px|thumb|<center>'''Battle Royale'''</center>]]</span><div style="float:right">__TOC__</div>
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In this game mode, the player can queue as either [[File:Solo.png|25px]] '''Solo''', [[File:Duo.png|25px]] '''Duo''' or [[File:Squad.png|25px]] '''Squad''' (3 players). Max player lobby size: 42.
 
In this game mode, the player can queue as either [[File:Solo.png|25px]] '''Solo''', [[File:Duo.png|25px]] '''Duo''' or [[File:Squad.png|25px]] '''Squad''' (3 players). Max player lobby size: 42.
   
To win the match, players must fight to [[Status_Effects#Channels|exile]] eachother while staying out of the [[Spellstorm]] until they're the last ones standing.
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To win the match, players must fight to [[Status_Effects#Channels|exile]] each other while staying out of the [[Spellstorm]] until they're the last ones standing.
   
 
In '''solo queue''', the player will be [[Status Effects#Channels|exiled]] upon taking lethal damage, ending their match.
 
In '''solo queue''', the player will be [[Status Effects#Channels|exiled]] upon taking lethal damage, ending their match.
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In '''duo & squad queues''', upon lethal damage the player [[Disruption|disrupts]] into a wisp instead.
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In '''duo & squad queues''', the player [[Disruption|disrupts]] into a wisp for up to 60 seconds upon taking lethal damage.
   
[[Disruption|disrupted]] players are immune to damage, but their actions are limited to slow movement alone.
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[[Disruption|Disrupted players]] are immune to damage, but their actions are limited to slow movement alone.
   
While [[Disruption|disrupted]] they may either be [[File:Exile.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|exiled]] by an opponent, or [[File:Revive.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|revived]] by a squadmate, following a 5 second channel.
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They may then be either [[File:Exile.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|exiled]] by an opponent, or [[File:Revive.png|25x25px|link=Status Effects#Channels]] [[Status Effects#Channels|revived]] with 40 health by a squadmate, following a 6.5 / 5 second channel respectively.
   
Being [[Status Effects#Channels|revived]] restores them back to life with 40 health.
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As a new mechanic in [[Chapter 2]], squad members can now [[Resurrection|Resurrect]] [[Status Effects#Channels|exiled]] allies once per new safe zone they enter.
   
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Resurrected allies drop into the [[Spellbreak Lore|Hollow Lands]] with full health, but without any [[Equipment]] or [[File:LargeHP_Consumable.png|25x25px|link=Consumables]] [[Consumables|Consumables]].
If they fail to be revived within 90 seconds, or if their remainding squad is [[Disruption|disrupted]] as well, they will be [[Status Effects#Channels|exiled]].
 
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If all members of a squad are [[Status Effects#Channels|exiled]], the match ends for them.
   
 
Baseline stat values: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''50''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''21.5'''</span>]
 
Baseline stat values: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''50''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''21.5'''</span>]
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Players '''level up''' upon entering a new safe zone, unlocking the next [[Classes|Skill]] for their chosen [[Classes|Class]].
 
Players '''level up''' upon entering a new safe zone, unlocking the next [[Classes|Skill]] for their chosen [[Classes|Class]].
 
<br><br>
 
<br><br>
Outside the safe zone is a furious [[Spellstorm]] that deals 1 damage every 2 seconds directly to a player's health, bypassing [[Equipment#Belts|armor]].
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Outside the safe zone is a furious [[Spellstorm]] that slowly deals damage directly to a player's health, bypassing [[Equipment#Belts|armor]].
   
The damage doubles in power each time the [[Spellstorm|Storm]] fully encloses a new safe zone, and it will continue to shrink until the entire map is covered.
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The damage roughly doubles in power each time the [[Spellstorm|Storm]] fully encloses a new safe zone, and will continue to shrink until the entire map is covered.
   
 
Additionally, [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]] will spawn inside the safe zone each time the [[Spellstorm|Storm]] fully encloses it.
 
Additionally, [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]] will spawn inside the safe zone each time the [[Spellstorm|Storm]] fully encloses it.
 
==Clash==
 
<!--For DESKTOP eyes only.--><span class="nomobile">[[File:Clash.png|180px|thumb|<center>'''Clash'''</center>]]</span>
 
<!--For MOBILE eyes only--><div id="mf-banner"><div style="float:left;">[[File:Clash.png|180px]]</div>{{clear}}</div>
 
Clash is a team deathmatch-style game mode where two teams of up to 9 players are pitted against each other, in a race to reach the required score and win the game.
 
 
At match start the map is divided into two halves with an equal amount of portals for each team to choose from.
 
 
Additionally, the first safe zone starts out much smaller, but will not shrink as much compared to Battle Royale.
 
 
Each team is made up of up to 3 squads, with the required score being equal to 3 times the total player count at match start.
 
 
So for a full lobby of 18 players, the required score will be 54.
 
 
Each [[Status Effects#Channels|exile]] will add one point to the score of the exiling team.
 
 
Matches will end prematurely by "mercy ruling" if one team is ahead by 20 points.
 
<br><br>
 
 
Upon being [[Status Effects#Channels|exiled]] the player will drop all their [[equipment]] + a random read [[File:Spirit Scroll.png|25x25px|link=Scroll]] [[Scroll]] as per usual, but it despawns after 45 seconds.
 
 
They will then respawn and drop from a random portal within the current safe zone wiith full health and armor, duplicate [[equipment]] and 2x [[File:Armor_Shard.png|25x25px|link=Equipment#Consumables]] [[Equipment#Consumables|Armor Shards]] in their inventory.
 
 
However, one should expect to be [[Status Effects#Channels|exiled]] often as there are no [[File:LargeHP_Consumable.png|25x25px|link=Consumables]] [[Consumables|consumables]] to be found except through the [[File:Finders Keepers.png|25x25px|link=Finders Keepers]] [[Finders Keepers|Finders Keepers]] Talent.
 
 
Finally, [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]] spawn considerably more frequently.
 
   
 
==Dominion==
 
==Dominion==
 
<!--For DESKTOP eyes only.--><span class="nomobile">[[File:Dominion.png|180px|thumb|<center>'''Dominion'''</center>]]</span>
 
<!--For DESKTOP eyes only.--><span class="nomobile">[[File:Dominion.png|180px|thumb|<center>'''Dominion'''</center>]]</span>
 
<!--For MOBILE eyes only--><div id="mf-banner"><div style="float:left;">[[File:Dominion.png|180px]]</div>{{clear}}</div>
 
<!--For MOBILE eyes only--><div id="mf-banner"><div style="float:left;">[[File:Dominion.png|180px]]</div>{{clear}}</div>
'''Dominion''' is an objective-based 5v5 game mode, where the teams earn points by capturing zones and exiling each other until a score threshold is met.
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'''Dominion''' is an objective-based 5v5 game mode, where teams fight to earn points by capturing zones and exiling each other until a score threshold is met.
   
The match takes place in one of four randomly selected regions, encircled by a red [[Spellstorm]]: Dustpool Hold, Halcyon Village, Hymnwood Ruins and Castle Bogmore.
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The match takes place in one of five randomly selected regions, encircled by a red [[Spellstorm]]: Banehelm, Dustpool, Halcyon, Hymnwood and Bogmore.
   
 
There are three distinct zones in each region to capture: the '''Moon Zone''', '''Sun Zone''', and '''Star Zone'''. To capture a zone the player simply has to stand inside it for 10 s.
 
There are three distinct zones in each region to capture: the '''Moon Zone''', '''Sun Zone''', and '''Star Zone'''. To capture a zone the player simply has to stand inside it for 10 s.
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The merchant will then cycle through three different '''sets''' of boon choices between each purchase. These Boon choices include [[Spells & Sorceries|Gauntlets]], [[Runes]] and Blessings.
 
The merchant will then cycle through three different '''sets''' of boon choices between each purchase. These Boon choices include [[Spells & Sorceries|Gauntlets]], [[Runes]] and Blessings.
   
All Boons offered are guaranteed to be one rarity level higher than what is equipped. Blessings max out at +100 max [[mana]], +100 max armor and +9 Run Speed.
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All Boons offered are guaranteed to be one rarity level higher than what is equipped.
   
 
'''Boon Set 1''':
 
'''Boon Set 1''':
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*Option 3: Speed Blessing: +3 Run Speed
 
*Option 3: Speed Blessing: +3 Run Speed
   
Players have access to three rerolls for the duration of the match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.
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Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.
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'''''Note''': If a boon option is maxed out (Either equipment rarity or a Blessing) you will be offered a different option.''
   
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''If you've maxed out all Blessings, Minor Mana & Armor Blessings (+5 Mana / Armor) will start being offered indefinitely instead.''
''Note: If a boon option is maxed out (Equipment rarity or Blessing) you will be offered a different option.''
 
   
 
===Dominion-specific Mechanics===
 
===Dominion-specific Mechanics===
   
*Players have the ability to [[Recall]] to The Merchant by holding down the [[Gameplay#PC_Controls|Use key]] for 6 seconds, but only if they have a Boon Gem charge.
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*Players have the ability to [[Recall]] to The Merchant if they have any Boon Gems by holding down the [[Gameplay#PC_Controls|Use key]] for 6 seconds.
 
**Recalling restores health and armor to full before spawning them above their recall location.
 
**Recalling restores health and armor to full before spawning them above their recall location.
 
*Upon being exiled, the player will visit The Merchant and respawn above a controlled zone after 15 seconds.
 
*Upon being exiled, the player will visit The Merchant and respawn above a controlled zone after 15 seconds.
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*If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
 
*If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
 
*Baseline stat values are different from Battle Royale: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''70''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''24.5'''.</span>]
 
*Baseline stat values are different from Battle Royale: Max Health: '''100''' | Max Armor: '''0''' | Max [[Mana]]: '''70''' | Run Speed: [https://www.reddit.com/r/Spellbreak/comments/jhq76u/trying_to_determine_the_base_run_speed_in/ <span style="color:black">'''24.5'''.</span>]
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*Blessings max out at +100 Max Armor, +100 Max [[Mana]], and +9 Run Speed.
 
{{NavBox}}
 
{{NavBox}}
 
[[Category:Spellbreak]]
 
[[Category:Spellbreak]]

Revision as of 20:28, 27 May 2021

Dominion

Spellbreak currently has 2 main Game Modes: Battle Royale and Dominion.

Completing matches in either game mode will award the player with XP to rank up their Mage & Class Ranks.

In ranked they will also be awarded CrownsCrowns White Crowns based the Accolades they earned during the match.

Battle Royale

Battle Royale

Battle Royale

Battle Royale

In this game mode, the player can queue as either Solo Solo, Duo Duo or Squad Squad (3 players). Max player lobby size: 42.

To win the match, players must fight to exile each other while staying out of the Spellstorm until they're the last ones standing.

In solo queue, the player will be exiled upon taking lethal damage, ending their match.

All equipment plus a random Spirit Scroll Scroll they have read will be dropped in the process.


In duo & squad queues, the player disrupts into a wisp for up to 60 seconds upon taking lethal damage.

Disrupted players are immune to damage, but their actions are limited to slow movement alone.

They may then be either Exile exiled by an opponent, or Revive revived with 40 health by a squadmate, following a 6.5 / 5 second channel respectively.

As a new mechanic in Chapter 2, squad members can now Resurrect exiled allies once per new safe zone they enter.

Resurrected allies drop into the Hollow Lands with full health, but without any Equipment or LargeHP Consumable Consumables.

If all members of a squad are exiled, the match ends for them.

Baseline stat values: Max Health: 100 | Max Armor: 0 | Max Mana: 50 | Run Speed: 21.5

The Spellstorm

One of the core game mechanics in Battle Royale an ever-shrinking safe zone that is marked by a circle on the map.

Players must aim to stay inside the safe zone at all costs in order to survive.

The safe zone will spawn 20 seconds after match start, and can appear anywhere on the Hollow Lands map.

Players level up upon entering a new safe zone, unlocking the next Skill for their chosen Class.

Outside the safe zone is a furious Spellstorm that slowly deals damage directly to a player's health, bypassing armor.

The damage roughly doubles in power each time the Storm fully encloses a new safe zone, and will continue to shrink until the entire map is covered.

Additionally, Mana Vault New Mana Vaults will spawn inside the safe zone each time the Storm fully encloses it.

Dominion

Dominion

Dominion

Dominion

Dominion is an objective-based 5v5 game mode, where teams fight to earn points by capturing zones and exiling each other until a score threshold is met.

The match takes place in one of five randomly selected regions, encircled by a red Spellstorm: Banehelm, Dustpool, Halcyon, Hymnwood and Bogmore.

There are three distinct zones in each region to capture: the Moon Zone, Sun Zone, and Star Zone. To capture a zone the player simply has to stand inside it for 10 s.

The capturing process accelerates if multiple teammates are present. However, if an enemy player is near the zone they will contest it, pausing the capturing process.


The score threshold is equal to 75 + (15 * number of players on a team).

So for a full team of 5 players the threshold will be 150. If the score hasn’t been reached after 15 minutes, the team with the highest score wins.

Teams will passively earn 1 point every 10 seconds for each zone under their control. Exiling an enemy player grants points equal to the number of zones controlled, but always a minimum of 1 point.

As the match progresses, players will level up at minutes 2, 4, and 8, unlocking the next skill for their chosen Class.

The Vowguard

Dominion features NPC Vowguards that spawn in groups of three at fixed locations. Vowguards have 35 max health, and will attack nearby players with an arcane spell, dealing 10 damage.

Upon being exiled they can drop any LargeHP Consumable Consumable, a random piece of up to Rare rarity loot, or Scrolls.

Once the entire group is defeated they will respawn after 20 - 35 seconds.

The Merchant

The Merchant

The Merchant

The Merchant

The Merchant

There are no Chests, Amulets, Belts or Boots in the Dominion game mode. Instead, players get their loot through exchanging so-called Boon Gems at The Merchant.

Players start with and can store up to 3 Boon Gem charges. Charges fill up slowly over time, and faster as players exile or deal damage to enemy Breakers & Vowguards.

Boon Gems can be exchanged at the merchant for a Boon offer after recalling or getting exiled. Being exiled grants the player a Boon Gem charge if they don't have any.

At the beginning of a match, the merchant offers two rounds of three boon choices, consisting of random Common offhand Gauntlets & Runes respectively.

The merchant will then cycle through three different sets of boon choices between each purchase. These Boon choices include Gauntlets, Runes and Blessings.

All Boons offered are guaranteed to be one rarity level higher than what is equipped.

Boon Set 1:

  • Option 1: Offhand Gauntlet Upgrade of a random element
  • Option 2: Equipped Rune Upgrade
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 2:

  • Option 1: Equipped Offhand Gauntlet Upgrade
  • Option 2: Rune Upgrade of a random type
  • Option 3: Class Gauntlet Upgrade OR a random Blessing

Boon Set 3:

  • Option 1: Mana Blessing: +20 Max Mana
  • Option 2: Armor Blessing: +20 Max Armor
  • Option 3: Speed Blessing: +3 Run Speed

Players have access to three rerolls per match. Rerolling cycles to the next Boon Set, with no repeats of prior choices.

Note: If a boon option is maxed out (Either equipment rarity or a Blessing) you will be offered a different option.

If you've maxed out all Blessings, Minor Mana & Armor Blessings (+5 Mana / Armor) will start being offered indefinitely instead.

Dominion-specific Mechanics

  • Players have the ability to Recall to The Merchant if they have any Boon Gems by holding down the Use key for 6 seconds.
    • Recalling restores health and armor to full before spawning them above their recall location.
  • Upon being exiled, the player will visit The Merchant and respawn above a controlled zone after 15 seconds.
    • If their team does not control any zones, they will respawn at a starting spawn location instead.
  • When exiled, the player will always drop a random Scroll, but no other equipment or Consumables.
  • If there's a team size disparity, the disadvantaged team respawns 2 seconds faster for each missing player.
  • Baseline stat values are different from Battle Royale: Max Health: 100 | Max Armor: 0 | Max Mana: 70 | Run Speed: 24.5.
  • Blessings max out at +100 Max Armor, +100 Max Mana, and +9 Run Speed.
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