In Spellbreak you play as a Breaker, a battlemage tapping into the power of forbidden magic hidden within ancient Gauntlets of various elements.
Spellbreak's combat centers around 6 different elemental Classes, that enables you to master a certain element.
There are many synergies between the elements to discover, allowing you to combine and melt them together in unique ways.
Basic Gameplay[ | ]
Starting from nothing, players drop into the Hollow Lands to loot, increase in power, and defeat enemy players in order to become the ultimate battlemage.
Run, jump, levitate, dash, fly and teleport around your opponents in order to decimate them with powerful Spells & Sorceries obtained from Gauntlets.
Improve your talents as you pick up Scrolls and increase your stats through powerful equipment scattered throughout the Hollow Lands.
To further this end, visit Elemental Shrines to find high rarity Gauntlets corresponding to the shrine's element.
Baseline stat values are largely identical between Game Modes (Battle Royale / Dominion):
As you part of your basic movement, you can dodge in any direction at any time to avoid attacks, and following a jump you can levitate using your mana, allowing you to climb difficult to reach areas.
You will also find giant rifts in the ground caused by The Fracture, that will immediately exile any player unfortunate enough to fall in, ending the match for them.
Your goal is to escape from the Spellstorm and be the last one standing, either by either outlasting or exiling your opponents in combat.
The Lobby[ | ]
The Lobby, which resides on the Stormeave Plateau, is where every Breaker hangs out before match start.
Here you can get familiar with your squad, and get some practice with the different Gauntlets and Runes.
Once a certain number of players have joined a lobby, the match countdown will start.
After match start, players will have 20 seconds to choose a portal to drop from into the Hollow Lands.
Players will drop together with their squad by default, and can move their squad's spawn portal by right clicking.
The Spellstorm[ | ]
In the Battle Royale game mode, one of the core game mechanics is an ever-shrinking safe zone that is marked by a circle on the map.
Players must aim to stay inside the safe zone at all costs in order to survive.
The safe zone will spawn 20 seconds after match start, and can appear anywhere on the Hollow Lands map.
Players level up upon entering a new safe zone, unlocking the next Skill for their chosen Class.
Outside the safe zone is a furious Spellstorm that slowly deals damage directly to a player's health, bypassing armor.
The damage roughly doubles in power each time the Storm fully encloses a new safe zone, and will continue to shrink until the entire map is covered.
Additionally, Mana Vaults will spawn inside the safe zone each time the Storm fully encloses it.
Hollow Lands Map Changes[ | ]
Since Week 7 of Chapter 1 Spellstorm Rifts began spawning inside the Spellstorm. (active)
Following a short channel, these rifts teleported the player and dropped them from a random location within the skies of the current safe zone.
Since Week 11 of Chapter 1, Fracture Vents began manifesting inside fractures, which launched the player high up into the air similar to Featherfall. (active)
During Week 12 of Chapter 1, Aegis Towers began gathering power from the Storm. This power could be absorbed by Breakers to gain a powerful buff. (inactive)
Since Week 1 of Chapter 2, Brilstone Clusters of different elements began growing across the Hollow Lands. These react strongly to the right elemental magic. (active)
During Week 2 of Chapter 2, Brilstone Clusters were growing on the Shrines, which could be activated to trigger an ambush of hostile NPCs. Once defeated a Legendary Gauntlet would spawn as a reward. (inactive)
Since Week 3 of Chapter 2, Elemental Shrines grant a Blessing, which unlock the level 1 Class Skill of their element & spawn a Spellstorm Rift. (active)
Since Week 4 / 9 during Chapter 2, opening Epic Chests and Mana Vaults would trigger an ambush of hostile NPC Breakers / Vowguards. (inactive)
Since Week 7 / 9 during Chapter 2, going near Breaker Camps would also trigger an ambush of hostile NPC Breakers / Vowguards. (inactive)
Since Week 9 of Chapter 2, ally Breakers & hostile Vowkeepers would spawn and fight each other across the Hollow Lands, but primarily near Fort Halcyon. (inactive)
During all of Chapter 3, Aegis Wardens spawn all across the Hollow Lands and defend so-called Strongholds. They have 80 HP and fire arcane bolts which deal 15 damage and trigger fire Elemental Interactions. (active)
Game Modes[ | ]
Spellbreak currently has 2 main Game Modes:
- Battle Royale - A free-for-all game mode where players must fight to be the last ones standing by exiling each other whilst staying out of the Spellstorm.
- Dominion - An objective-based 5v5 game mode, where teams fight to earn points by capturing zones and exiling each other until a score threshold is met.
In addition, there's 3 extra game modes:
Custom Dominion Matches[ | ]
- A minimum 2 parties of 3 players are required to join a match.
- Custom Matches last up to 15 minutes.
- The match will be played on the region of the player hosting the match.
- All player Progression is disabled during the matches. (XP, Crowns, Accolades, Quests etc.)
Tutorial[ | ]
The first time the player launches the game they're introduced to Avira Emberdane, who during the tutorial shows them the ropes of being a Breaker.
The tutorial consists of 9 steps:
- 1. Introduction to Avira & Basic Movement.
- 2. Dodge & Levitation
- 3. The Pyromancer Class and Spells & Sorceries.
- 4. Elemental Interactions
- 5. Runes
- 6. Talents & Scrolls
- 7. Equipment & Consumables
- 8. Reviving disrupted squadmates.
- 9. Portals
Practice[ | ]
In the practice lobby you can freely try out all the Classes, Runes, Gauntlets and their many Elemental Interactions. Experiment with different builds and hone your skills against target dummies.
Retired Game Modes[ | ]
Controls[ | ]
Controller Support[ | ]
The game supports a wide variety of controllers, with optional aim assist.
Xbox 360 & Xbox One controllers work right out of the box when plugged in.
Playstation DualShock 4 / DualSense controllers require DS4Windows software.
PC Controls[ | ]
Primary & Secondary Gauntlet hand can be swapped in the settings.
PC Controls | |
---|---|
Action | Button |
Move Forward | W |
Move Back | S |
Move Right | A |
Move Left | D |
Jump | Space Bar |
Levitate | Space Bar (Hold) |
Dodge | Ctrl |
Toggle Auto Run | = |
Emote | G |
Emote Page Scroll | G (Hold) + Scroll Wheel |
Cast Primary Spell | Left Mouse Button |
Cast Primary Sorcery | Q |
Aim Primary Spell Sorcery | Q (Hold) |
Cast Secondary Spell | Right Mouse Button |
Cast Secondary Sorcery | E |
Aim Secondary Sorcery | E (Hold) |
Use Rune | LShift |
Pick up / Use | F |
Swap Item / Recall | F (Hold) |
Ping Place / Deny | Middle Mouse Button |
Ping Danger / Confirm | Middle Mouse Button (Hold) |
Open Map | M |
Move Spawn Portal - Player | Left Mouse Button (On Portal) |
Move Spawn Portal - Party | Right Mouse Button (On Portal) |
Push to Talk | V |
Show / Hide Minimal UI | Ctrl+Shift+X |
Show / Hide UI | Ctrl+Shift+Z |
Show / Hide Inventory & Skill Menu |
Tab |
Show / Hide Scoreboard | I |
Active Hot Key | Z |
Change Active Hot Key | Scroll Wheel |
Use / Swap Item - Slot 1 | 1 |
Use / Swap Item - Slot 2 | 2 |
Use / Swap Item - Slot 3 | 3 |
Use / Swap Item - Slot 4 | 4 |
Drop Item - Slot 1 | Ctrl+1 |
Drop Item - Slot 2 | Ctrl+2 |
Drop Item - Slot 3 | Ctrl+3 |
Drop Item - Slot 4 | Ctrl+4 |
Main Menu (Exit / Back) | Escape |
Main Menu (Confirm) | Enter |
Spellbreak | Spellbreak |
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Gameplay • Game Modes • Spells & Sorceries • Equipment • Classes Cosmetics • Leagues • Progression • Talents • Class Strategies Chapters • Lore • Garrick's Journal • Status Effects • Build Library Concept Art • Founder Packs • Patch Notes • Archives |