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Spells have no cooldown, but require [[mana]] to be cast. The more powerful Sorceries do have a cooldown, but don't require [[mana]] to cast.
 
Spells have no cooldown, but require [[mana]] to be cast. The more powerful Sorceries do have a cooldown, but don't require [[mana]] to cast.
   
[[Elements]] combine with eachother in various unique ways, for more info see [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]].
+
[[Elements]] combine with each other in various unique ways, for more info see [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]].
   
 
==Gauntlets==
 
==Gauntlets==
  +
{{Gauntlets
<!--DESKTOP version of the Table-->
 
  +
|Frost BGColor=#7af1f1
<div class="nomobile">{{Gauntlets}}</div>
 
  +
<!--Ice Lance-->
  +
|Ice Lance Description=Charge and unleash a deadly shard of ice. Charging decreases Run Speed, but increases Ice Lance's damage, velocity and mana cost. (full at 1.75 s)<br>Charging mid-air triggers {{TextLink|Color=black|Text=Hover}}. Charge-up is audible to nearby players.
  +
|Frost Mana=24 - 48
  +
|Frost DMG1=15 - 45 |Frost DMG2=19 - 57 |Frost DMG3=21&nbsp;-&nbsp;63 |Frost DMG4=22&nbsp;-&nbsp;66 |Frost DMG5=24 - 72
  +
|Frost DPS1=21.5 |Frost DPS2=27.2 |Frost DPS3=30 |Frost DPS4=31.5 |Frost DPS5=34.3
  +
<!--Flash Freeze-->
  +
|Flash Freeze Description=Chill the area around you, slowing opponents inside of it by up to 50% over 1.5 seconds before {{TextLink|Color=black|Text=Freeze|Display=Freezing}} them. The cold also encloses the area with a barrier that blocks Fire / Wind / Lightning projectiles. (6 m radius)
  +
|Frost CD1=18 s |Frost CD2=17 s |Frost CD3=15 s |Frost CD4=14 s |Frost CD5=13 s
  +
|Frost Detail1=3&nbsp;s |Frost Detail2=2&nbsp;s
   
  +
|Lightning BGColor=#4169E1
<!--Settings for MOBILE version of the Table-->
 
  +
<!--Lightning Bolt-->
<div id="mf-banner">{{Gauntlets|Mobile_Settings=display:block;}}</div>
 
  +
|Lightning Bolt Description=Rapidly fire lightning bolts at your opponents.<br>Projectile spread increases during cast, excluding the first bolt.<br>Damage falls off between 8 m - 34 m.
  +
|Lightning Mana=9
  +
|Lightning DMG1=5 - 7 |Lightning DMG2=6 - 8 |Lightning DMG3=6 - 9 |Lightning DMG4=7 - 10 |Lightning DMG5=7 - 11
  +
|Lightning DPS1=14.7 - 20.6 |Lightning DPS2=17.6 - 23.5 |Lightning DPS3=17.6&nbsp;-&nbsp;26.4 |Lightning DPS4=20.6&nbsp;-&nbsp;29.4 |Lightning DPS5=20.6 - 32.3
  +
<!--Lightning Strike-->
  +
|Lightning Strike Description=Summon a lightning strike after a delay of 0.9 seconds. Damages and applies {{TextLink|Color=black|Text=Shock}} to opponents hit.<br>Can target caster. (5.75 m radius)
  +
|Lightning CD1=18 s |Lightning CD2=17 s |Lightning CD3=15 s |Lightning CD4=14 s |Lightning CD5=13 s
  +
|Lightning Detail1=28&nbsp;m |Lightning Detail2=25 |Lightning Detail3=2 s
  +
  +
|Fire BGColor=#e85834
  +
<!--Fireball-->
  +
|Fireball Description=Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion.<br>Creates a lingering {{TextLink|Color=black|Text=Flame Puddle}} on ground hit. Can damage caster.
  +
|Fire Mana=17
  +
|Fire DMG1=8 - 25 |Fire DMG2=8 - 30 |Fire DMG3=8 - 34 |Fire DMG4=8 - 38 |Fire DMG5=8 - 42
  +
|Fire DPS1=9.8 - 30.7 |Fire DPS2=9.8 - 36.9 |Fire DPS3=9.8&nbsp;-&nbsp;41.8 |Fire DPS4=9.8&nbsp;-&nbsp;46.7 |Fire DPS5=9.8 - 51.6
  +
<!--Flamewall-->
  +
|Flamewall Description=Conjure a wall of fire perpendicular to caster.<br>Damages and applies {{TextLink|Color=black|Text=Ignite}} to opponents hit for 2 s. Blocks&nbsp;Ice / Toxic projectiles. Can damage caster.
  +
|Fire CD1=18 s |Fire CD2=17 s |Fire CD3=15 s |Fire CD4=14 s |Fire CD5=13 s
  +
|Fire Detail1=28 m |Fire Detail2=6&nbsp;s |Fire Detail3=4 |Fire Detail4=18
  +
  +
|Toxic BGColor=#31ad23
  +
<!--Toxic Spray-->
  +
|Toxic Spray Description=Spray 10 toxic streams in front of you which dissipate over 0.65 s.<br>Deals damage based on the number of projectiles hit [1/4/7/9].<br>Any toxic damage done applies {{TextLink|Color=black|Text=Corrosion}} for 3 s.
  +
|Toxic Mana=17
  +
|Toxic DMG1=7/14/22/30 |Toxic DMG2=8/17/26/36 |Toxic DMG3=9/19/30/41 |Toxic DMG4=11/22/34/46 |Toxic DMG5=12/24/37/51
  +
|Toxic DPS1=36.1 |Toxic DPS2=43.4 |Toxic DPS3=49.3 |Toxic DPS4=55.4 |Toxic DPS5=61.4
  +
<!--Toxic Cloud-->
  +
|Toxic Cloud Description=Toss a toxic glob that expands into a toxic cloud on impact. Damages and applies {{TextLink|Color=black|Text=Corrosion}} to opponents hit for 3 s. Can damage (but not corrode) caster.
  +
|Toxic CD1=18 s |Toxic CD2=17 s |Toxic CD3=15 s |Toxic CD4=14 s |Toxic CD5=13 s
  +
|Toxic Detail1=4 (armor&nbsp;only) |Toxic Detail2=5 s |Toxic Detail3=18
  +
  +
|Stone BGColor=#b35900
  +
<!--Shockwave-->
  +
|Shockwave Description=Cause an eruption of fast-moving earth along the ground, damaging all opponents it passes through. Damage falls off between 25 m - 40 m.<br>Travels down slopes easier. Must be grounded to cast.
  +
|Stone Mana=21
  +
|Stone DMG1=30 |Stone DMG2=39 |Stone DMG3=42 |Stone DMG4=45 |Stone DMG5=50
  +
|Stone DPS1=13.6 - 27.2 |Stone DPS2=17.7 - 35.4 |Stone DPS3=19.1&nbsp;-&nbsp;38.2 |Stone DPS4=20.4&nbsp;-&nbsp;40.8 |Stone DPS5=22.7 - 45.4
  +
<!--Boulderfall-->
  +
|Boulderfall Description=Throw a massive boulder towards your opponent that explodes on impact.<br>Damage increases with airtime over 0.5 s. Can damage caster.
  +
|Stone CD1=14 s |Stone CD2=13 s |Stone CD3=12 s |Stone CD4=11 s |Stone CD5=10 s
  +
|Stone Detail1=30&nbsp;-&nbsp;50
  +
  +
|Wind BGColor=#e6deb2
  +
<!--Wind Shear-->
  +
|Wind Shear Description=Rapidly summon gusts of wind to damage your opponents<br>and deflect their spells. Damage falls off between 5 m - 20 m.
  +
|Wind Mana=9
  +
|Wind DMG1=3 - 6 |Wind DMG2=3 - 8 |Wind DMG3=3 - 9 |Wind DMG4=4 - 11 |Wind DMG5=5 - 12
  +
|Wind DPS1=13.8 - 27.6 |Wind DPS2=13.8 - 36.8 |Wind DPS3=13.8&nbsp;-&nbsp;41.4 |Wind DPS4=18.4&nbsp;-&nbsp;50.6 |Wind DPS5=23 - 55.2
  +
<!--Tornado-->
  +
|Tornado Description=Conjure a tornado to pull your opponents in towards its vortex.<br>Pulls airborne opponents harder. Can pull caster. (13 m radius)
  +
|Wind CD1=18 s |Wind CD2=17 s |Wind CD3=15 s |Wind CD4=14 s |Wind CD5=13 s
  +
|Wind Detail1=4&nbsp;s |Wind Detail2=28 m
  +
}}
   
 
==Gauntlet Mechanics==
 
==Gauntlet Mechanics==
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However, higher rarity loot is only found in [[File:Gauntlet_Chest_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Chests]], with {{TextColor|Color=#FFA500|Text='''Legendary'''}} rarity being limited to [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]].
 
However, higher rarity loot is only found in [[File:Gauntlet_Chest_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Chests]], with {{TextColor|Color=#FFA500|Text='''Legendary'''}} rarity being limited to [[File:Mana_Vault_New.png|25x25px|link=Equipment#Chests]] [[Equipment#Chests|Mana Vaults]].
   
The [[File:Spellslinger.png|24x24px|link=Spellslinger]] [[Spellslinger|Spellslinger Talent]] unlocks the ability to swap Gauntlets through the hotbar.
+
The [[File:Spellslinger.png|24x24px|link=Spellslinger]] [[Spellslinger|Spellslinger]] Talent unlocks the ability to store and swap Gauntlets through the hotbar. Gauntlet swapping resets Sorcery cooldowns.
 
Aiming a Sorcery while airborne will cause a player to [[hover]], greatly reducing the effect of gravity.
 
 
<br><br>
 
<br><br>
 
Players start out with a base max [[mana]] of 50, which may be increased by equipping an [[Equipment#Amulets, Belts & Boots|Amulet]].
 
Players start out with a base max [[mana]] of 50, which may be increased by equipping an [[Equipment#Amulets, Belts & Boots|Amulet]].
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However, they're free to perform actions which don't require [[mana]], such as using [[Runes]] or casting Sorceries.
 
However, they're free to perform actions which don't require [[mana]], such as using [[Runes]] or casting Sorceries.
  +
 
Aiming a Sorcery or [[File:Ice Lance.png|25x25px]] [[Spells & Sorceries#Gauntlets|Ice Lance]] while airborne will cause a player to [[hover]], greatly reducing the effect of gravity. May be cancelled with a Spell-input.
  +
 
Casting Spells while airborne prevents acceleration and applies a small amount of friction.
 
<br><br>
 
<br><br>
Each Gauntlet's main Spell has a different ''Cast Speed'', which determines both the the cast time and recovery time.
+
Each Gauntlet's main Spell has a different cast time and recovery time, both collectively referred to as ''Cast Speed''. This was increased substaintially in [[Chapters/Chapter 2: The Fracture|Chapter 2]].
   
The recovery time dictates how quickly they can cast another spell or start [[Mana Recharge|mana recharging]] after firing.
+
Cast time denotes the duration of the cast animation, whilst recovery time denotes when they can begin casting another spell or [[Mana Recharge|mana recharging]] after firing.
   
  +
Some gauntlets also have a [[Mana Recharge|mana recharging]] delay that is added on top of their recovery time.
The [[File:Frost Gauntlet.png|25x25px]] <span style="color:#7af1f1"><span style="text-shadow: 0.06em 0.06em 0.15em black">'''Frost Gauntlet'''</span></span> and [[File:Lightning Gauntlet.png|25x25px]] <span style="color:#4169E1">'''Lightning Gauntlet'''</span> each have an additional [[Mana Recharge|mana recharging]] delay of 1 s & 0.57 s respectively.
 
   
 
The [[File:Frost Gauntlet 3.1.png|25x25px]] <span style="color:#7af1f1"><span style="text-shadow: 0.06em 0.06em 0.15em black">'''Frost Gauntlet'''</span></span> and [[File:Lightning Gauntlet 3.1.png|25x25px]] <span style="color:#4169E1">'''Lightning Gauntlet'''</span> each have an additional [[Mana Recharge|mana recharging]] delay of 0.5 s & 0.57 s respectively.
Using {{TextLink|Icon=Tempest Level1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}} also increases the [[Mana Recharge|mana recharge]] delay to 1.25 s. For more info check out the [https://docs.google.com/spreadsheets/d/1JcLRRHmT3Qk0d_fgpn2p6K8X2c8Rs5uDrM-0tdt0Wc8 DPS Spreadsheet].
 
   
 
Using {{TextLink|Icon=Tempest Skill1.png|Color=#e6deb2|Shadow=0.20em|Text=Wind Surge}} also adds a [[Mana Recharge|mana recharge]] delay of 0.95 s. For more info check out the [https://docs.google.com/spreadsheets/d/1JcLRRHmT3Qk0d_fgpn2p6K8X2c8Rs5uDrM-0tdt0Wc8 DPS Spreadsheet].
Casting Spells while in the air prevents acceleration and applies a small amount of friction.
 
   
 
Spell Damage modifiers, as the name suggests, amplifies the damage of Spells. Stacks additively. ''(Base * Total Spell Damage %)''
 
Spell Damage modifiers, as the name suggests, amplifies the damage of Spells. Stacks additively. ''(Base * Total Spell Damage %)''
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<span class="nomobile">Mouseover {{TextColor|Color=black|Shadow=0em|Text='''keywords'''}} to read their effects.</span>
 
<span class="nomobile">Mouseover {{TextColor|Color=black|Shadow=0em|Text='''keywords'''}} to read their effects.</span>
   
All the elemental interactions listed are universal. This means that anyone can affect and interact with the [[Elements|elements]] the same regardless of who they originated from.
+
All the elemental interactions listed are universal. This means that everyone can combo and interact with the [[Elements|elements]] the same regardless of who they originated from.
 
{{Elemental Interactions Table}}
 
{{Elemental Interactions Table}}
 
<!--Elemental Interactions Video-->
 
<!--Elemental Interactions Video-->
{| class="mw-collapsible mw-collapsed wikitable" style="display:inline-block; margin-top: 0; border: 2px solid black; vertical-align: top;"
+
{| class="mw-collapsible mw-collapsed wikitable sbtable" style="margin-top: 0; vertical-align: top;"
! style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8)); border: 0px solid black;" |<span class="nomobile" style="font-size: 1.1em;">'''Video'''</span>
+
! style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8)); border: 0px solid black; margin-top: 0;" |<span style="font-size: 1.1em;">'''Video'''</span>
 
|-
 
|-
| style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8)); border: 0px solid black;" |<div id="mf-banner"><span style="font-size: 1.1em;"><center>'''Video'''</center></span></div> {{#ev:youtube|https://www.youtube.com/watch?v=y9jSB6awems|498|center}}
+
| style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8)); border: 0px solid black;" |{{#ev:youtube|https://www.youtube.com/watch?v=y9jSB6awems|498|center}}
 
|}
 
|}
{| class="wikitable"
 
|+Guides
 
![https://www.youtube.com/watch?v=lnZ_AyBg4o8&list=PLOMvYWfvU3l5iBXw-xqBF5wNwlWFbcXl-&index=16 Best Combos Guide]
 
[https://www.youtube.com/watch?v=0QnHxsbyUNI&list=PLOMvYWfvU3l5iBXw-xqBF5wNwlWFbcXl-&index=15 Stone Ice Fire Lightning Wind Toxic Combos/ All Gauntlet Combos]
 
   
 
<!--Footnotes-->
[https://www.youtube.com/watch?v=OJ-g11qpZe0&list=PLOMvYWfvU3l5iBXw-xqBF5wNwlWFbcXl-&index=13 Gauntlets Sorcery That Blocks Spell Attacks]
 
 
{| class="mw-collapsible mw-collapsed wikitable sbtable2" style="margin-top: 0;"
|}<!--Footnotes-->
 
{| class="mw-collapsible mw-collapsed wikitable" style="display:inline-block; margin-top: 0;"
 
 
! style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8));" |<span style="font-size: 1.1em;">'''Footnotes'''</span>
 
! style="background: linear-gradient(to right, rgba(246, 189, 104, 0.8), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.45), rgba(246, 189, 104, 0.7), rgba(246, 189, 104, 0.75), rgba(246, 189, 104, 0.8));" |<span style="font-size: 1.1em;">'''Footnotes'''</span>
 
|-
 
|-
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*[[Lightning Tornado|{{TextColor|Color=#4169E1|Text='''Lightning Tornado'''|Shadow=0em}}]]: [[Pull|<span style="color:black">Pulls</span>]] players towards the center of its vortex, applying [[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]].
 
*[[Lightning Tornado|{{TextColor|Color=#4169E1|Text='''Lightning Tornado'''|Shadow=0em}}]]: [[Pull|<span style="color:black">Pulls</span>]] players towards the center of its vortex, applying [[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]].
 
*[[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]]: 4 DPS (4 per tick) to '''armor only'''. | 3 second duration
 
*[[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]]: 4 DPS (4 per tick) to '''armor only'''. | 3 second duration
*[[Toxic Whirlwind|{{TextColor|Color=#2a911f|Text='''Toxic Whirlwind'''}}]]: [[Pull|Pulls]] players towards its vortex. Deals 4 DPS (4 per tick) + applies [[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]] upon exiting.
+
*[[Toxic Tornado|{{TextColor|Color=#2a911f|Text='''Toxic Tornado'''}}]]: [[Pull|Pulls]] players towards its vortex. Deals 9 DPS (3 per tick) + applies [[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]] upon exiting.
*[[Toxic Mist|{{TextColor|Color=#2a911f|Text='''Toxic Mist'''}}]]: Deals 12 DPS (6 per tick) + applies [[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]].
+
*[[Toxic Mist|{{TextColor|Color=#2a911f|Text='''Toxic Mist'''}}]]: 18 DPS (6 per tick) + applies [[Corrosion|{{TextColor|Color=#2a911f|Text='''Corrosion'''}}]].
*[[Toxic Puddle|{{TextColor|Color=#2a911f|Text='''Toxic Puddle'''}}]]: Deals 12 DPS (6 per tick) and slows movement speed by 50%. | 15 second duration
+
*[[Toxic Puddle|{{TextColor|Color=#2a911f|Text='''Toxic Puddle'''}}]]: 18 DPS (6 per tick) and slows movement speed by 50%. | 15 second duration
*[[Dragonfire|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]]: 40 DPS (20 per tick) + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]].
+
*[[Dragonfire|{{TextColor|Color=#2a911f|Text='''Dragonfire'''}}]]: 48 DPS (16 per tick) + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]].
 
*[[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]]: 4 DPS (4 per tick) | 2 second duration
 
*[[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]]: 4 DPS (4 per tick) | 2 second duration
*[[Fire Tornado|{{TextColor|Color=#e85834|Text='''Fire Tornado'''}}]]: [[Pull|Pulls]] players towards its vortex + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]].
+
*[[Fire Tornado|{{TextColor|Color=#e85834|Text='''Fire Tornado'''}}]]: [[Pull|Pulls]] players towards its vortex. Deals 9 DPS (3 per tick) + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]] upon exiting.
*[[Flame Puddle|{{TextColor|Color=#e85834|Text='''Flame Puddle'''}}]]: 12 DPS (6 per tick) + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]] | 6 second duration
+
*[[Flame Puddle|{{TextColor|Color=#e85834|Text='''Flame Puddle'''}}]]: 18 DPS (6 per tick) + applies [[Ignite|{{TextColor|Color=#e85834|Text='''Ignite'''}}]]. | 6 second duration
 
*{{TextColor|Color=#e85834|Text='''Fireball'''}} & [[Boulderfall|{{TextColor|Color=#b35900|Shadow=0em|Text='''Boulderfall'''}}]] explosions deal 50% & 25% friendly fire damage respectively.
 
*{{TextColor|Color=#e85834|Text='''Fireball'''}} & [[Boulderfall|{{TextColor|Color=#b35900|Shadow=0em|Text='''Boulderfall'''}}]] explosions deal 50% & 25% friendly fire damage respectively.
 
|}
 
|}

Revision as of 01:34, 7 May 2021

Ice Archer Tox

Ice Lance & Toxic Spray Spells

One of the core aspects of combat in Spellbreak is the ability to cast Spells & Sorceries.

Gauntlets of different elements may be equipped in both the left (primary) and right (secondary) hand respectively.

The Gauntlets' imbued elements dictate which Spells & Sorceries the player has access to.

Without a Gauntlet equipped, they can only fire a weak arcane spell which deals 10 damage.

Players start the match with a Common Gauntlet in their primary hand, whose element will correspond to their chosen Class.

This primary Gauntlet can only be upgraded in rarity, unlike the offhand one which may be swapped out freely.

Spells have no cooldown, but require mana to be cast. The more powerful Sorceries do have a cooldown, but don't require mana to cast.

Elements combine with each other in various unique ways, for more info see Elemental Interactions.

Gauntlets

Fire Gauntlet Round 3.1
Fire Gauntlet
Spell Fireball
Fireball
Fireball
Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion.
Creates a lingering Flame Puddle on ground hit. Can damage caster.
Mana Cost: 17
Speed: {{{Fire Speed}}}
Common Uncommon Rare Epic Legendary
Damage 8 - 25 8 - 30 8 - 34 8 - 38 8 - 42
DPS 9.8 - 30.7 9.8 - 36.9 9.8 - 41.8 9.8 - 46.7 9.8 - 51.6
Sorcery Flamewall
Flamewall
Flamewall
Conjure a wall of fire perpendicular to caster.
Damages and applies Ignite to opponents hit for 2 s. Blocks Ice / Toxic projectiles. Can damage caster.
DPS: 18 Duration: 6 s
Ignite DPS: 4 Range: 28 m
Common Uncommon Rare Epic Legendary
Cooldown 18 s 17 s 15 s 14 s 13 s
Spell Video 
Sorcery Video 
Stone Gauntlet Round 3.1
Stone Gauntlet
Spell Shockwave
Shockwave
Shockwave
Cause an eruption of fast-moving earth along the ground, damaging all opponents it passes through. Damage falls off between 25 m - 40 m.
Travels down slopes easier. Must be grounded to cast.
Mana Cost: 21
Speed: {{{Stone Speed}}}
Common Uncommon Rare Epic Legendary
Damage 30 39 42 45 50
DPS 13.6 - 27.2 17.7 - 35.4 19.1 - 38.2 20.4 - 40.8 22.7 - 45.4
Sorcery Boulderfall
Boulderfall
Boulderfall
Throw a massive boulder towards your opponent that explodes on impact.
Damage increases with airtime over 0.5 s. Can damage caster.
Damage:
30 - 50
Common Uncommon Rare Epic Legendary
Cooldown 14 s 13 s 12 s 11 s 10 s
Spell Video 
Sorcery Video 
Toxic Gauntlet Round 3.1
Toxic Gauntlet
Spell Toxic Spray
Toxic Spray
Toxic Spray
Spray 10 toxic streams in front of you which dissipate over 0.65 s.
Deals damage based on the number of projectiles hit [1/4/7/9].
Any toxic damage done applies Corrosion for 3 s.
Mana Cost: 17
Speed: {{{Toxic Speed}}}
Common Uncommon Rare Epic Legendary
Damage 7/14/22/30 8/17/26/36 9/19/30/41 11/22/34/46 12/24/37/51
Max DPS 36.1 43.4 49.3 55.4 61.4
Sorcery Toxic Cloud
Toxic Cloud
Toxic Cloud
Toss a toxic glob that expands into a toxic cloud on impact. Damages and applies Corrosion to opponents hit for 3 s. Can damage (but not corrode) caster. DPS: 18 Corrosion DPS: 4 (armor only) (armor only)
Duration: 5 s
Common Uncommon Rare Epic Legendary
Cooldown 18 s 17 s 15 s 14 s 13 s
Spell Video 
Sorcery Video 
Lightning Gauntlet Round 3.1
Lightning Gauntlet
Spell Lightning Bolt
Lightning Bolt
Lightning Bolt
Rapidly fire lightning bolts at your opponents.
Projectile spread increases during cast, excluding the first bolt.
Damage falls off between 8 m - 34 m.
Mana Cost: 9
Speed: {{{Lightning Speed}}}
Common Uncommon Rare Epic Legendary
Damage 5 - 7 6 - 8 6 - 9 7 - 10 7 - 11
DPS 14.7 - 20.6 17.6 - 23.5 17.6 - 26.4 20.6 - 29.4 20.6 - 32.3
Sorcery Lightning Strike
Lightning Strike
Lightning Strike
Summon a lightning strike after a delay of 0.9 seconds. Damages and applies Shock to opponents hit.
Can target caster. (5.75 m radius)
Damage: 25 Range: 28 m
Shock
Duration: 2 s
Common Uncommon Rare Epic Legendary
Cooldown 18 s 17 s 15 s 14 s 13 s
Spell Video 
Sorcery Video 
Frost Gauntlet Round 3.1
Frost Gauntlet
Spell Ice Lance
Ice Lance
Ice Lance
Charge and unleash a deadly shard of ice. Charging decreases Run Speed, but increases Ice Lance's damage, velocity and mana cost. (full at 1.75 s)
Charging mid-air triggers Hover. Charge-up is audible to nearby players.
Mana Cost:
24 - 48
Speed: {{{Frost Speed}}}
Common Uncommon Rare Epic Legendary
Damage 15 - 45 19 - 57 21 - 63 22 - 66 24 - 72
Max DPS 21.5 27.2 30 31.5 34.3
Sorcery Flash Freeze
Flash Freeze
Flash Freeze
Chill the area around you, slowing opponents inside of it by up to 50% over 1.5 seconds before Freezing them. The cold also encloses the area with a barrier that blocks Fire / Wind / Lightning projectiles. (6 m radius) Duration: 3 s
Freeze
Duration: 2 s
Common Uncommon Rare Epic Legendary
Cooldown 18 s 17 s 15 s 14 s 13 s
Spell Video 
Sorcery Video 
Wind Gauntlet Round 3.1
Wind Gauntlet
Spell Wind Shear
Wind Shear
Wind Shear
Rapidly summon gusts of wind to damage your opponents
and deflect their spells. Damage falls off between 5 m - 20 m.
Mana Cost: 9
Speed: {{{Wind Speed}}}
Common Uncommon Rare Epic Legendary
Damage 3 - 6 3 - 8 3 - 9 4 - 11 5 - 12
DPS 13.8 - 27.6 13.8 - 36.8 13.8 - 41.4 18.4 - 50.6 23 - 55.2
Sorcery Tornado
Tornado
Tornado
Conjure a tornado to pull your opponents in towards its vortex.
Pulls airborne opponents harder. Can pull caster. (13 m radius)
Duration: 4 s
Range: 28 m
Common Uncommon Rare Epic Legendary
Cooldown 18 s 17 s 15 s 14 s 13 s
Spell Video 
Sorcery Video 

Gauntlet Mechanics

There are a number of mechanics tied to specific Gauntlets and their corresponding Classes, but this section will only cover the universal ones.

Gauntlets along with other equipment are found throughout the Hollow Lands.

However, higher rarity loot is only found in Gauntlet Chest New Chests, with Legendary rarity being limited to Mana Vault New Mana Vaults.

The Spellslinger Spellslinger Talent unlocks the ability to store and swap Gauntlets through the hotbar. Gauntlet swapping resets Sorcery cooldowns.

Players start out with a base max mana of 50, which may be increased by equipping an Amulet.

This will limit the amount of Spells they can cast in quick succession. They also cannot cast Spells while levitating.

Once a player has depleted all their mana, they are locked out from casting Spells and levitating until they fully recharge it over 1 second.

However, they're free to perform actions which don't require mana, such as using Runes or casting Sorceries.

Aiming a Sorcery or Ice Lance Ice Lance while airborne will cause a player to hover, greatly reducing the effect of gravity. May be cancelled with a Spell-input.

Casting Spells while airborne prevents acceleration and applies a small amount of friction.

Each Gauntlet's main Spell has a different cast time and recovery time, both collectively referred to as Cast Speed. This was increased substaintially in Chapter 2.

Cast time denotes the duration of the cast animation, whilst recovery time denotes when they can begin casting another spell or mana recharging after firing.

Some gauntlets also have a mana recharging delay that is added on top of their recovery time.

The Frost Gauntlet 3.1 Frost Gauntlet and Lightning Gauntlet 3.1 Lightning Gauntlet each have an additional mana recharging delay of 0.5 s & 0.57 s respectively.

Using Tempest Skill1 Wind Surge also adds a mana recharge delay of 0.95 s. For more info check out the DPS Spreadsheet.

Spell Damage modifiers, as the name suggests, amplifies the damage of Spells. Stacks additively. (Base * Total Spell Damage %)

Projectiles can collide with both opponents and squadmates alike.

However, only damage and Status Effects the caster is capable of self-inflicting, can afflict their squadmates.

Finally, there is a special rule in place for very fast projectiles due to how the game calculates their trajectories:

"For targets closer than 10 meters, the Ice Lance and Lightning Bolt projectiles
will only hit if the player's crosshair was aimed directly at their hitbox upon firing."

The rule doesn't apply for distances above 10 meters, nor for other Spells.

Elemental Interactions

The following table lists all elemental interactions between Spells & Sorceries. Mouseover keywords to read their effects.

All the elemental interactions listed are universal. This means that everyone can combo and interact with the elements the same regardless of who they originated from.

Sorceries →
Spells ↓
Flamewall          Flamewall          
Boulderfall         Boulderfall         
Toxic Cloud          Toxic Cloud          
Lightning Strike    Lightning Strike    
Flash Freeze        Flash Freeze        
Tornado            Tornado            
Fireball

Fireball

Fireball passes through Flame Puddles and the Flamewall. Fireballs can collide with each other.

Boulderfall can be set ablaze, leaving a large Flame Puddle on the ground.

On contact with fire Toxic Cloud ignites into a large explosion of Dragonfire that deals deals 3 ticks of 13 damage over 0.66 s. The explosion clears fires.

Firing the projectile through fire will ignite it upon landing.

Fireball will also turn Toxic Puddles into Dragonfire on contact with the puddle or a player standing on one. The fire will spread to other connected Toxic Puddles nearby.

Using Lightning Strike near a Flamewall will redirect the lightning to it.

Fireballs block Lightning Bolts.

Fireballs turn Ice Puddles into Steam Puddles on direct contact with the puddle or a player standing on one. They can also break ice blocks. The Flamewall and Fireball extinguish upon hitting these puddles directly.

Flash Freeze extinguishes all ground fires and turns Steam Puddles into small ice blocks. If a player is caught inside the steam it turns into Ice Mist instead.

The edge of the zone blocks Fireballs.

The Tornado's gravity affects the trajectory of Fireballs heavily.

If hit directly it absorbs them, turning into a Fire Tornado that deals 9 DPS and applies Ignite upon exiting.

If then toxified, the Tornado explodes vertically.

If hit directly it absorbs them, and ignites into a Fire Tornado.

If then toxified, the Tornado explodes vertically.
Shockwave

Shockwave

Shockwave passes through fire, leaving a Fire Trail behind along its path. Shockwave can block Fireballs.

Both Shockwaves & Boulders can collide with each other.

Shockwave removes Toxic Puddles from the ground, and passes through Toxic Clouds.

With perfect timing, Lightning Strike can stop Shockwave in its tracks.

Shockwave shatters Ice Puddles and blocks, creating Ice Mists in their place. Also removes water puddles, but not Steam Puddles.

The Tornado's gravity affects the trajectory of Boulderfall heavily. Shockwave can block Wind Shears.

Toxic Spray

Toxic Spray

Flame Puddles and the Flamewall can block an unlimited amount of Toxic Spray shots, turning into Dragonfire. Toxic Spray is blocked by Fireballs.

Boulderfall can block Toxic Spray and collide with the Toxic Cloud projectile. Removes Toxic Puddles on impact.

Toxic Spray passes through Toxic Clouds.

Lightning Strike electrifies Toxic Puddles and Toxic Clouds, shocking nearby players in a 10 m radius.

Toxic Spray carries electricity to its puddles if fired through lightning, shocking players that touch them. The projectiles can also block Lightning Bolts.

Toxic Spray turns Ice Puddles and water puddles into Toxic Puddles on contact with the puddle or a player standing on one. Steam Puddles turn into small Toxic Clouds instead.

Flash Freeze turns Toxic Puddles into unharmful Toxic Ice Puddles, which can be ignited into a large Dragonfire.

Toxic Spray streams pass through the zone, but freeze into icicles that now interact as ice projectiles.

The Tornado's gravity affects the trajectory of Toxic Spray heavily. It dissipates the Toxic Cloud projectile, as well as any Toxic Mists, puddles or clouds in its radius.

Toxifying the Tornado turns it into a Toxic Tornado, dealing 9 DPS near the ground and applying Corrosion upon exiting.

If then ignited, the Tornado explodes vertically.

If toxified, it turns into a Toxic Tornado.

If then ignited, the Tornado explodes vertically.
Lightning Bolt

Lightning Bolt

Lightning Bolt passes through the Flamewall.

Boulderfall can block Lightning Bolts.

Lightning Bolt is blocked by and electrifies Toxic Cloud for 2 seconds, shocking nearby players in a 10 m radius. The cloud can be electrified mid-flight.

The bolts also electrify Toxic Puddles on contact with them directly or a player standing on one.

Shocked players gain shock immunity for 5 seconds.

Lightning Bolts electrify Ice Puddles and water puddles on contact with the puddle or a player standing on one.

Hitting Steam Puddles or small blocks of ice electrifies a radius around them, shocking nearby players. The bolts can block Ice Lance.

The edge of Flash Freeze blocks Lightning Bolts.

The Tornado's gravity doesn't affect the trajectory of Lightning Bolts.

If hit directly it absorbs them, electrifying the Tornado and shocking anyone near it.
If hit directly it absorbs them, and electrifies into a Lightning Tornado.
Ice Lance

Ice Lance

The Flamewall cannot be spawned inside Flash Freeze. Each part of the wall and Flame Puddles can block one Ice Lance shot before being extinguished. Similarly, Ice Lance also extinguishes Fireballs, melting in the process.

Boulderfall will freeze solid upon blocking Ice Lance shots or by traveling into a Flash Freeze zone, creating Ice Mist on impact.

It can also create the mist by shattering Ice Puddles and ice blocks.

Toxic Cloud freezes into a block of ice upon getting hit by Ice Lance or landing inside Flash Freeze.

Lightning Strike electrifies water, Steam Puddles, Ice Puddles and blocks of ice, shocking nearby players. If a player is caught inside the cloud as it freezes, it turns into Ice Mist instead.


Flash Freeze refreezes water puddles into Ice Puddles.
Frozen players gain freeze immunity for 5 seconds.

Ice Lance shots can collide with each other.

The Tornado's gravity affects the trajectory of Ice Lance shots heavily.

Removes water puddles, Ice Puddles and Ice Mists in its radius.

Wind Shear

Wind Shear

Wind Shear passes through and extinguishes an unlimited amount of Flame Puddles and parts of the Flamewall.

Wind Shears are blocked by Fireballs, but alter their trajectory slightly in the process.

Boulderfall can block Wind Shear, causing it to either lose or gain momentum, allowing it to be pushed further than usual.

Wind Shear can affect Toxic Cloud's trajectory, and will also completely dissipate the cloud over five hits.

Wind Shear carries toxicity if fired through toxic, creating Toxic Mist on impact, as well as on contact with a Toxic Puddle or a player standing on one.

Wind Shear carries electricity if fired through lightning, shocking players on impact.

Lightning Strike will strike a player no matter their height off the ground.

Wind Shear shatters Ice Puddles on contact with the puddle or a player standing on one, creating Ice Mists in their place. Also removes water and Steam Puddles, but doesn't affect ice blocks.

The edge of Flash Freeze blocks Wind Shears.

The Tornado's gravity affects the trajectory of Wind Shears slightly.

Wind Shears can collide with each other.

Video
Footnotes
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