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Fireball Spell

Notable changes from previous patch
  • Gauntlets:
    • Everything
  • Elemental Interactions:
    • Spells now interact with puddles if they hit a player standing on one.
This is an archived page. It does not reflect the current state of Spellbreak.

One of the core aspects of combat in Spellbreak is the ability to cast Spells & Sorceries.

By default without any Gauntlet equipped, players only have access to a weak arcane spell that does 10 damage.

Gauntlets of different elements can be equipped in both the left (primary) and right (secondary) hand respectively.

The Gauntlets' imbued element dictates which Spells & Sorceries the player has access to.

Players start the match with a Common Gauntlet in their primary hand, whose element will correspond to their chosen Class.

Spells have no cooldown, but require mana to be cast. The more powerful Sorceries do have a cooldown, but don't require mana to be cast.

The elements can combine with each other in various ways, for more info see Elemental Interactions.

Gauntlets[]

Frost Icon.png Frost Gauntlet Frost Gauntlet.png
Spell Ice Lance
Description Charging increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Frost Gauntlet.png Uncommon Frost Gauntlet.png Rare Frost Gauntlet.png Epic Frost Gauntlet.png Legendary Frost Gauntlet.png
Mana Cost 30-60 27-54 24-48 21-42 20-40
Damage 15-45 19-57 21-63 22-66 24-72
Video
Sorcery Flash Freeze
Description Create a lingering frost zone around you, that increasingly slows players inside of it by up to 50% over 1.5 seconds before Freezing them. (6 m radius)
The edge of the zone blocks Fire / Wind / Lightning projectiles.
Cooldown 20 s Duration 3 s
Slow / Freeze Duration 2 s
Video
Lightning Icon.png Lightning Gauntlet Lightning Gauntlet.png
Spell Lightning Bolt
Description Rapidly Fire 3 lightning bolts at your opponents. Projectile spread increases over cast time, excluding the first bolt. Damage falls off between 8 m - 34 m.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Lightning Gauntlet.png Uncommon Lightning Gauntlet.png Rare Lightning Gauntlet.png Epic Lightning Gauntlet.png Legendary Lightning Gauntlet.png
Mana Cost Per Bolt 9 9 9 8 8
Damage Per Bolt 7-9 7-11 8-12 8-12 8-13
Triple Bolt Damage 21-27 21-33 24-36 24-36 24-39
Video
Sorcery Lightning Strike
Description Summon a lightning strike after a delay of 0.9 seconds, dealing damage and shocking players hit for 2 seconds. Can target caster. (6 m radius)
Cooldown 15 s Damage 20 Range 28 m
Video
Fire Icon.png Fire Gauntlet Fire Gauntlet.png
Spell Fireball
Description Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion. Creates a lingering Flame Puddle for 6 seconds if it hits the ground. Can damage caster.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Fire Gauntlet.png Uncommon Fire Gauntlet.png Rare Fire Gauntlet.png Epic Fire Gauntlet.png Legendary Fire Gauntlet.png
Mana Cost 20 18 17 16 15
Damage 10-25 10-30 10-34 10-36 10-38
Video
Sorcery Flamewall
Description Conjure a wall of fire perpendicular to caster. Damages and Ignites players hit for 3 seconds. Blocks Ice / Toxic projectiles. Can damage (but not ignite) caster.
Cooldown 15 s Duration 15 s Range 28 m
Flamewall / Flame Puddle DPS 12
(6 per tick)
Ignite DPS 5
(5 per tick)
Video
Toxic Icon.png Toxic Gauntlet Toxic Gauntlet.png
Spell Toxic Spray
Description Spray 10 toxic streams in front of you. Deals damage based on the number of projectiles hit [1/4/7/9]. Any toxic damage done applies Corrosion.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Toxic Gauntlet.png Uncommon Toxic Gauntlet.png Rare Toxic Gauntlet.png Epic Toxic Gauntlet.png Legendary Toxic Gauntlet.png
Mana Cost 20 18 17 16 15
Total On-Hit Damage 7/14/22/30 8/17/26/36 9/19/30/41 10/20/31/43 11/22/34/46
Video
Sorcery Toxic Cloud
Description Toss a toxic glob that expands into a toxic cloud on impact. Deals toxic damage and applies Corrosion to players hit for 3 seconds. Can damage (but not corrode) caster.
Cooldown 15 s Duration 5 s
DPS 12
(6 per tick)
Corrosion DPS 4
(4 per tick) to armor only
Video
Stone Icon.png Stone Gauntlet Stone Gauntlet.png
Spell Shockwave
Description Cause an eruption of fast-moving earth along the ground. Being grounded is a requirement to cast. Travels down slopes easier than upward slopes.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Stone Gauntlet.png Uncommon Stone Gauntlet.png Rare Stone Gauntlet.png Epic Stone Gauntlet.png Legendary Stone Gauntlet.png
Mana Cost 25 23 21 20 19
Damage 30 39 42 44 45
Video
Sorcery Boulderfall
Description Throw a massive boulder towards your opponent that explodes on impact, dealing damage based on time in the air and proximity to center of explosion. Can damage caster.
Cooldown 10 s Damage 20-50
Video
Wind Icon.png Wind Gauntlet Wind Gauntlet.png
Spell Wind Shear
Description Rapidly summon gusts of wind to damage your opponents and deflect their spells. Damage falls off between 5 m - 20 m.
Rarities Common Uncommon Rare Epic Legendary
Icon Common Wind Gauntlet.png Uncommon Wind Gauntlet.png Rare Wind Gauntlet.png Epic Wind Gauntlet.png Legendary Wind Gauntlet.png
Mana Cost 9 9 9 8 8
Damage 3-7 3-9 3-10 4-11 4-12
Video
Sorcery Tornado
Description Conjure a tornado to pull your opponents in towards its vortex. Pulls airborne players harder. (13 m radius)
Cooldown 15 s Duration 4 s Range 28 m
Video

Gauntlet Mechanics[]

There are a number of mechanics surrounding Gauntlets and their use, most being universal across all Gauntlets, but a few are also tied to their respective Classes.

Gauntlets along with other equipment can be found throughout the Hollow Lands, but higher rarity versions are only found in Gauntlet Chest.png Chests, with Legendary versions being limited to Mana Vault.png Mana Vaults.

Players may only swap out their secondary Gauntlet. The Spellslinger.png Spellslinger Talent unlocks the ability to do so through the hotbar. Gauntlet swapping resets Sorcery cooldowns.

Aiming a Sorcery while airborne will cause a player to hover, but only up to 3 times or for 5 seconds total until they touch the ground.

Players start out with a base max mana of 50, which may be increased by equipping an Amulet.

This will limit the amount of Spells they can cast in quick succession. They also cannot cast Spells while levitating.

Once a player has depleted all their mana, they are locked out from casting Spells until they fully recharge it over 1 second.

However, they're free to perform actions which don't require mana without recharging first, such as using Runes and casting Sorceries.

Each Gauntlet's main Spell has a different cast time and fire rate.

The fire rate determines how quickly they can cast another spell or start mana recharging after firing.

The Common Frost Gauntlet.png Frost Gauntlet also has an additional mana recharging delay of 1 second.

Casting Spells while in the air prevents acceleration and applies a small amount of friction.

Spell Damage modifiers, as the name suggests, amplifies the base damage of Spells. Stacks additively.

Projectiles can collide with both opponents and teammates alike. However, only Spells & Sorceries the caster is capable of self-inflicting, can afflict their teammates.

Due to how the game calculates the trajectory of projectiles with respect to the crosshair, there is a special rule in place for very fast projectiles:

"For targets closer than 10 meters, the Ice Lance and Lightning Bolt projectiles will only hit the target if the player's crosshair was directly over their hitbox upon firing."

This means that projectiles will always miss or pass through the target if the crosshair wasn't aimed directly at them. The rule doesn't apply for distances above 10 meters, nor for other Spells.

Elemental Interactions[]

The following table lists all elemental interactions between Spells & Sorceries. Mouseover keywords to read their effects.

All the elemental interactions listed are universal. This means that anyone can affect and interact with the elements the same regardless of who they originated from.

Sorceries →
Spells ↓
Flamewall.png          Flamewall          
Boulderfall.png         Boulderfall         
Toxic Cloud.png          Toxic Cloud          
Lightning Strike.png    Lightning Strike    
Flash Freeze.png        Flash Freeze        
Tornado.png            Tornado            
Fireball.png

Fireball

Fireball passes through Flame Puddles and the Flamewall. Fireballs can collide with each other.

Boulderfall can be set ablaze, leaving a large Flame Puddle on the ground.

On contact with fire Toxic Cloud ignites into a large explosion of Dragonfire that deals deals 3 ticks of 13 damage over 0.66 s. The explosion clears fires.

Firing the projectile through fire will ignite it upon landing.

Fireball will also turn Toxic Puddles into Dragonfire on contact with the puddle or a player standing on one. The fire will spread to other connected Toxic Puddles nearby.

Using Lightning Strike near a Flamewall will redirect the lightning to it.

Fireballs block Lightning Bolts.

Fireballs turn Ice Puddles into Steam Puddles on direct contact with the puddle or a player standing on one. They can also break ice blocks. The Flamewall and Fireball extinguish upon hitting these puddles directly.

Flash Freeze extinguishes all ground fires and turns Steam Puddles into small ice blocks. If a player is caught inside the steam it turns into Ice Mist instead.

The edge of the zone blocks Fireballs.

The Tornado's gravity affects the trajectory of Fireballs heavily.

If hit directly it absorbs them, turning into a Fire Tornado that deals 9 DPS and applies Ignite upon exiting.

If then toxified, the Tornado explodes vertically.

If hit directly it absorbs them, and ignites into a Fire Tornado.

If then toxified, the Tornado explodes vertically.
Shockwave.png

Shockwave

Shockwave passes through fire, leaving a Fire Trail behind along its path. Shockwave can block Fireballs.

Both Shockwaves & Boulders can collide with each other.

Shockwave removes Toxic Puddles from the ground, and passes through Toxic Clouds.

With perfect timing, Lightning Strike can stop Shockwave in its tracks.

Shockwave shatters Ice Puddles and blocks, creating Ice Mists in their place. Also removes water puddles, but not Steam Puddles.

The Tornado's gravity affects the trajectory of Boulderfall heavily. Shockwave can block Wind Shears.

Toxic Spray.png

Toxic Spray

Flame Puddles and the Flamewall can block an unlimited amount of Toxic Spray shots, turning into Dragonfire. Toxic Spray is blocked by Fireballs.

Boulderfall can block Toxic Spray and collide with the Toxic Cloud projectile. Removes Toxic Puddles on impact.

Toxic Spray passes through Toxic Clouds.

Lightning Strike electrifies Toxic Puddles and Toxic Clouds, shocking nearby players in a 10 m radius.

Toxic Spray carries electricity to its puddles if fired through lightning, shocking players that touch them. The projectiles can also block Lightning Bolts.

Toxic Spray turns Ice Puddles and water puddles into Toxic Puddles on contact with the puddle or a player standing on one. Steam Puddles turn into small Toxic Clouds instead.

Flash Freeze turns Toxic Puddles into unharmful Toxic Ice Puddles, which can be ignited into a large Dragonfire.

Toxic Spray streams pass through the zone, but freeze into icicles that now interact as ice projectiles.

The Tornado's gravity affects the trajectory of Toxic Spray heavily. It dissipates the Toxic Cloud projectile, as well as any Toxic Mists, puddles or clouds in its radius.

Toxifying the Tornado turns it into a Toxic Tornado, dealing 9 DPS near the ground and applying Corrosion upon exiting.

If then ignited, the Tornado explodes vertically.

If toxified, it turns into a Toxic Tornado.

If then ignited, the Tornado explodes vertically.
Lightning Bolt.png

Lightning Bolt

Lightning Bolt passes through the Flamewall.

Boulderfall can block Lightning Bolts.

Lightning Bolt is blocked by and electrifies Toxic Cloud for 2 seconds, shocking nearby players in a 10 m radius. The cloud can be electrified mid-flight.

The bolts also electrify Toxic Puddles on contact with them directly or a player standing on one.

Shocked players gain shock immunity for 5 seconds.

Lightning Bolts electrify Ice Puddles and water puddles on contact with the puddle or a player standing on one.

Hitting Steam Puddles or small blocks of ice electrifies a radius around them, shocking nearby players. The bolts can block Ice Lance.

The edge of Flash Freeze blocks Lightning Bolts.

The Tornado's gravity doesn't affect the trajectory of Lightning Bolts.

If hit directly it absorbs them, electrifying the Tornado and shocking anyone near it.
If hit directly it absorbs them, and electrifies into a Lightning Tornado.
Ice Lance.png

Ice Lance

The Flamewall cannot be spawned inside Flash Freeze. Each part of the wall and Flame Puddles can block one Ice Lance shot before being extinguished. Similarly, Ice Lance also extinguishes Fireballs, melting in the process.

Boulderfall will freeze solid upon blocking Ice Lance shots or by traveling into a Flash Freeze zone, creating Ice Mist on impact.

It can also create the mist by shattering Ice Puddles and ice blocks.

Toxic Cloud freezes into a block of ice upon getting hit by Ice Lance or landing inside Flash Freeze.

Lightning Strike electrifies water, Steam Puddles, Ice Puddles and blocks of ice, shocking nearby players. If a player is caught inside the cloud as it freezes, it turns into Ice Mist instead.


Flash Freeze refreezes water puddles into Ice Puddles.
Frozen players gain freeze immunity for 5 seconds.

Ice Lance shots can collide with each other.

The Tornado's gravity affects the trajectory of Ice Lance shots heavily.

Removes water puddles, Ice Puddles and Ice Mists in its radius.

Wind Shear.png

Wind Shear

Wind Shear passes through and extinguishes an unlimited amount of Flame Puddles and parts of the Flamewall.

Wind Shears are blocked by Fireballs, but alter their trajectory slightly in the process.

Boulderfall can block Wind Shear, causing it to either lose or gain momentum, allowing it to be pushed further than usual.

Wind Shear can affect Toxic Cloud's trajectory, and will also completely dissipate the cloud over five hits.

Wind Shear carries toxicity if fired through toxic, creating Toxic Mist on impact, as well as on contact with a Toxic Puddle or a player standing on one.

Wind Shear carries electricity if fired through lightning, shocking players on impact.

Lightning Strike will strike a player no matter their height off the ground.

Wind Shear shatters Ice Puddles on contact with the puddle or a player standing on one, creating Ice Mists in their place. Also removes water and Steam Puddles, but doesn't affect ice blocks.

The edge of Flash Freeze blocks Wind Shears.

The Tornado's gravity affects the trajectory of Wind Shears slightly.

Wind Shears can collide with each other.


Footnotes
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