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Ice Lance & Toxic Spray Spells

Notable changes from previous patch
  • Frost Gauntlet:
    • Flash Freeze cooldown reduced from 20 to 15 seconds.
    • Flash Freeze barrier is now significantly taller.
  • Lightning Gauntlet:
    • Lightning Bolt damage reduced from
      6-8 / 6-10 / 7-11 / 8-11 / 9-12 to
      5-7 / 6-8 / 6-9 / 7-9 / 7-10
    • Lightning Strike radius reduced from 6 m to 5.75 m
  • Stone Gauntlet:
    • Shockwave now has up to a 50%
      damage dropff from 25 - 40 m.
This is an archived page. It does not reflect the current state of Spellbreak.

One of the core aspects of combat in Spellbreak is the ability to cast Spells & Sorceries.

Gauntlets of different elements may be equipped in both the left (primary) and right (secondary) hand respectively.

The Gauntlets' imbued elements dictate which Spells & Sorceries the player has access to.

Without a Gauntlet equipped, they can only fire a weak arcane spell which deals 10 damage.

Players start the match with a Common Gauntlet in their primary hand, whose element will correspond to their chosen Class.

This primary Gauntlet can only be upgraded in rarity, unlike the offhand one which may be swapped out freely.

Spells have no cooldown, but require mana to be cast. The more powerful Sorceries do have a cooldown, but don't require mana to cast.

Elements combine with each other in various unique ways, for more info see Elemental Interactions.

Gauntlets[]

Frost Gauntlet.png Frost Gauntlet
Spell Ice Lance.png Ice Lance
Description Charge and unleash a deadly shard of ice. Charging decreases Run Speed, but increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 30 - 60 27 - 54 24 - 48 21 - 42 20 - 40
Damage 15 - 45 19 - 57 21 - 63 22 - 66 24 - 72
Max DPS 20 25.3 28 29.3 32
Video
Sorcery Flash Freeze.png Flash Freeze
Description Chill the area around you, slowing opponents inside of it by up to 50% over 1.5 seconds before Freezing them.
The edge of the area blocks Fire / Wind / Lightning projectiles. (6 m radius)
Cooldown 15 s Duration 3 s Freeze Duration 2 s
Video
Lightning Gauntlet.png Lightning Gauntlet
Spell Lightning Bolt.png Lightning Bolt
Description Rapidly fire lightning bolts at your opponents after a 0.4 s delay. Projectile spread increases during cast, excluding the first bolt. Damage falls off between 8 m - 34 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 9 9 9 8 8
Damage 5 - 7 6 - 8 6 - 9 7 - 9 7 - 10
DPS 12.8 - 17.9 15.4 - 20.5 15.4 - 23 18.2 - 23.4 18.2 - 26
Video
Sorcery Lightning Strike.png Lightning Strike
Description Summon a lightning strike after a delay of 0.9 seconds. Damages and applies Shock to opponents hit.
Can target caster. (5.75 m radius)
Cooldown 15 s Range 28 m
Damage 20 Shock Duration 2 s
Video
Fire Gauntlet.png Fire Gauntlet
Spell Fireball.png Fireball
Description Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion. Creates a lingering Flame Puddle for 6 seconds if it hits the ground.
Can damage caster.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 20 18 17 16 15
Damage 8 - 25 8 - 30 8 - 34 8 - 36 8 - 38
DPS 8.3 - 26 8.3 - 31.3 8.3 - 35.4 8.3 - 37.5 8.3 - 39.6
Video
Sorcery Flamewall.png Flamewall
Description Conjure a wall of fire perpendicular to caster. Damages and applies Ignite to opponents hit for 2 seconds.
Blocks Ice / Toxic projectiles. Can damage (but not ignite) caster.
Cooldown 15 s Duration 15 s Range 28 m
DPS 12 (6 per tick) Ignite DPS 4 (4 per tick)
Video
Toxic Gauntlet.png Toxic Gauntlet
Spell Toxic Spray.png Toxic Spray
Description Spray 10 toxic streams in front of you. Deals damage based on the number of projectiles hit [1/4/7/9].
Any toxic damage done applies Corrosion.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 20 18 17 16 15
Total On-Hit Damage 7/14/22/30 8/17/26/36 9/19/30/41 10/20/31/43 11/22/34/46
Max DPS 30.6 36.7 41.8 43.9 46.9
Video
Sorcery Toxic Cloud.png Toxic Cloud
Description Toss a toxic glob that expands into a toxic cloud on impact. Damages and applies Corrosion to opponents hit for 3 seconds. Can damage (but not corrode) caster.
Cooldown 15 s Duration 5 s
DPS 12 (6 per tick) Corrosion DPS 4 (4 per tick) to armor only
Video
Stone Gauntlet.png Stone Gauntlet
Spell Shockwave.png Shockwave
Description Cause an eruption of fast-moving earth along the ground, passing through and dealing damage to opponents. Being grounded is a requirement to cast. Travels down slopes easier than upward slopes.
Damage falls off between 25 m - 40 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 25 23 21 20 19
Damage 15 - 30 19.5 - 39 21 - 42 22 - 44 22.5 - 45
DPS 11.5 - 23.1 15 - 30 16.2 - 32.3 17 - 33.9 17.3 - 34.6
Video
Sorcery Boulderfall.png Boulderfall
Description Throw a massive boulder towards your opponent that explodes on impact, dealing damage based on time in the air and proximity to center of explosion. Can damage caster.
Cooldown 10 s Damage 20 - 50
Video
Wind Gauntlet.png Wind Gauntlet
Spell Wind Shear.png Wind Shear
Description Rapidly summon gusts of wind to damage your opponents and deflect their spells.
Damage falls off between 5 m - 20 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 9 9 9 8 8
Damage 3 - 7 3 - 9 3 - 10 4 - 11 4 - 12
DPS 12 - 28 12 - 36 12 - 40 16 - 44 16 - 48
Video
Sorcery Tornado.png Tornado
Description Conjure a tornado to pull your opponents in towards its vortex.
Pulls airborne opponents harder. Can pull caster. (13 m radius)
Cooldown 15 s Duration 4 s Range 28 m
Video
Frost Gauntlet.png Frost Gauntlet
Spell Ice Lance.png Ice Lance
Description Charge and unleash a deadly shard of ice. Charging decreases Run Speed, but increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 30 - 60 27 - 54 24 - 48 21 - 42 20 - 40
Damage 15 - 45 19 - 57 21 - 63 22 - 66 24 - 72
Max DPS 20 25.3 28 29.3 32
Video
Sorcery Flash Freeze.png Flash Freeze
Description Chill the area around you, slowing opponents inside of it by up to 50% over 1.5 seconds before Freezing them.
The edge of the area blocks Fire / Wind / Lightning projectiles. (6 m radius)
Cooldown 15 s Duration 3 s Freeze Duration 2 s
Video
Lightning Gauntlet.png Lightning Gauntlet
Spell Lightning Bolt.png Lightning Bolt
Description Rapidly fire lightning bolts at your opponents after a 0.4 s delay. Projectile spread increases during cast, excluding the first bolt. Damage falls off between 8 m - 34 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 9 9 9 8 8
Damage 5 - 7 6 - 8 6 - 9 7 - 9 7 - 10
DPS 12.8 - 17.9 15.4 - 20.5 15.4 - 23 18.2 - 23.4 18.2 - 26
Video
Sorcery Lightning Strike.png Lightning Strike
Description Summon a lightning strike after a delay of 0.9 seconds. Damages and applies Shock to opponents hit.
Can target caster. (5.75 m radius)
Cooldown 15 s Range 28 m
Damage 20 Shock Duration 2 s
Video
Fire Gauntlet.png Fire Gauntlet
Spell Fireball.png Fireball
Description Send a scorching ball of fire flying towards your opponents. Explodes on contact, dealing damage based on proximity to center of explosion. Creates a lingering Flame Puddle for 6 seconds if it hits the ground.
Can damage caster.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 20 18 17 16 15
Damage 8 - 25 8 - 30 8 - 34 8 - 36 8 - 38
DPS 8.3 - 26 8.3 - 31.3 8.3 - 35.4 8.3 - 37.5 8.3 - 39.6
Video
Sorcery Flamewall.png Flamewall
Description Conjure a wall of fire perpendicular to caster. Damages and applies Ignite to opponents hit for 2 seconds.
Blocks Ice / Toxic projectiles. Can damage (but not ignite) caster.
Cooldown 15 s Duration 15 s Range 28 m
DPS 12 (6 per tick) Ignite DPS 4 (4 per tick)
Video
Toxic Gauntlet.png Toxic Gauntlet
Spell Toxic Spray.png Toxic Spray
Description Spray 10 toxic streams in front of you. Deals damage based on the number of projectiles hit [1/4/7/9].
Any toxic damage done applies Corrosion.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 20 18 17 16 15
Total On-Hit Damage 7/14/22/30 8/17/26/36 9/19/30/41 10/20/31/43 11/22/34/46
Max DPS 30.6 36.7 41.8 43.9 46.9
Video
Sorcery Toxic Cloud.png Toxic Cloud
Description Toss a toxic glob that expands into a toxic cloud on impact. Damages and applies Corrosion to opponents hit for 3 seconds. Can damage (but not corrode) caster.
Cooldown 15 s Duration 5 s
DPS 12 (6 per tick) Corrosion DPS 4 (4 per tick) to armor only
Video
Stone Gauntlet.png Stone Gauntlet
Spell Shockwave.png Shockwave
Description Cause an eruption of fast-moving earth along the ground, passing through and dealing damage to opponents. Being grounded is a requirement to cast. Travels down slopes easier than upward slopes.
Damage falls off between 25 m - 40 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 25 23 21 20 19
Damage 15 - 30 19.5 - 39 21 - 42 22 - 44 22.5 - 45
DPS 11.5 - 23.1 15 - 30 16.2 - 32.3 17 - 33.9 17.3 - 34.6
Video
Sorcery Boulderfall.png Boulderfall
Description Throw a massive boulder towards your opponent that explodes on impact, dealing damage based on time in the air and proximity to center of explosion. Can damage caster.
Cooldown 10 s Damage 20 - 50
Video
Wind Gauntlet.png Wind Gauntlet
Spell Wind Shear.png Wind Shear
Description Rapidly summon gusts of wind to damage your opponents and deflect their spells.
Damage falls off between 5 m - 20 m.
Rarities Common Uncommon Rare Epic Legendary
Mana Cost 9 9 9 8 8
Damage 3 - 7 3 - 9 3 - 10 4 - 11 4 - 12
DPS 12 - 28 12 - 36 12 - 40 16 - 44 16 - 48
Video
Sorcery Tornado.png Tornado
Description Conjure a tornado to pull your opponents in towards its vortex.
Pulls airborne opponents harder. Can pull caster. (13 m radius)
Cooldown 15 s Duration 4 s Range 28 m
Video

Gauntlet Mechanics[]

There are a number of mechanics tied to specific Gauntlets and their corresponding Classes, but this section will only cover the universal ones.

Gauntlets along with other equipment are found throughout the Hollow Lands.

However, higher rarity loot is only found in Gauntlet Chest New.png Chests, with Legendary rarity being limited to Mana Vault New.png Mana Vaults.

The Spellslinger.png Spellslinger Talent unlocks the ability to store and swap Gauntlets through the hotbar. Gauntlet swapping resets Sorcery cooldowns.

Players start out with a base max mana of 50, which may be increased by equipping an Amulet.

This will limit the amount of Spells they can cast in quick succession. They also cannot cast Spells while levitating.

Once a player has depleted all their mana, they are locked out from casting Spells and levitating until they fully recharge it over 1 second.

However, they're free to perform actions which don't require mana, such as using Runes or casting Sorceries.

Aiming a Sorcery while airborne will cause a player to hover, greatly reducing the effect of gravity. May be cancelled with a Spell-input.

Casting Spells while airborne prevents acceleration and applies a small amount of friction.

Each Gauntlet's main Spell has a different cast time and recovery time, both collectively referred to as Cast Speed.

Cast time denotes the duration of the cast animation, whilst recovery time denotes when they can begin casting another spell or mana recharging after firing.

Some gauntlets also have a mana recharging delay that is added on top of their recovery time.

The Frost Gauntlet.png Frost Gauntlet and Lightning Gauntlet.png Lightning Gauntlet each have an additional mana recharging delay of 0.5 s & 0.57 s respectively.

Using Tempest Level1.png Wind Surge also adds a mana recharge delay of 0.95 s. For more info check out the DPS Spreadsheet.

Spell Damage modifiers, as the name suggests, amplifies the damage of Spells. Stacks additively. (Base * Total Spell Damage %)

Projectiles can collide with both opponents and squadmates alike.

However, only damage and Status Effects the caster is capable of self-inflicting, can afflict their squadmates.

Finally, there is a special rule in place for very fast projectiles due to how the game calculates their trajectories:

"For targets closer than 10 meters, the Ice Lance and Lightning Bolt projectiles
will only hit if the player's crosshair was aimed directly at their hitbox upon firing."

The rule doesn't apply for distances above 10 meters, nor for other Spells.

Elemental Interactions[]

The following table lists all elemental interactions between Spells & Sorceries. Mouseover keywords to read their effects.

All the elemental interactions listed are universal. This means that anyone can affect and interact with the elements the same regardless of who they originated from.

Sorceries →
Spells ↓
Flamewall.png          Flamewall          
Boulderfall.png         Boulderfall         
Toxic Cloud.png          Toxic Cloud          
Lightning Strike.png    Lightning Strike    
Flash Freeze.png        Flash Freeze        
Tornado.png            Tornado            
Fireball.png

Fireball

Fireball passes through Flame Puddles and the Flamewall. Fireballs can collide with each other.

Boulderfall can be set ablaze, leaving a large Flame Puddle on the ground.

On contact with fire Toxic Cloud ignites into a large explosion of Dragonfire that deals deals 3 ticks of 13 damage over 0.66 s. The explosion clears fires.

Firing the projectile through fire will ignite it upon landing.

Fireball will also turn Toxic Puddles into Dragonfire on contact with the puddle or a player standing on one. The fire will spread to other connected Toxic Puddles nearby.

Using Lightning Strike near a Flamewall will redirect the lightning to it.

Fireballs block Lightning Bolts.

Fireballs turn Ice Puddles into Steam Puddles on direct contact with the puddle or a player standing on one. They can also break ice blocks. The Flamewall and Fireball extinguish upon hitting these puddles directly.

Flash Freeze extinguishes all ground fires and turns Steam Puddles into small ice blocks. If a player is caught inside the steam it turns into Ice Mist instead.

The edge of the zone blocks Fireballs.

The Tornado's gravity affects the trajectory of Fireballs heavily.

If hit directly it absorbs them, turning into a Fire Tornado that deals 9 DPS and applies Ignite upon exiting.

If then toxified, the Tornado explodes vertically.

If hit directly it absorbs them, and ignites into a Fire Tornado.

If then toxified, the Tornado explodes vertically.
Shockwave.png

Shockwave

Shockwave passes through fire, leaving a Fire Trail behind along its path. Shockwave can block Fireballs.

Both Shockwaves & Boulders can collide with each other.

Shockwave removes Toxic Puddles from the ground, and passes through Toxic Clouds.

With perfect timing, Lightning Strike can stop Shockwave in its tracks.

Shockwave shatters Ice Puddles and blocks, creating Ice Mists in their place. Also removes water puddles, but not Steam Puddles.

The Tornado's gravity affects the trajectory of Boulderfall heavily. Shockwave can block Wind Shears.

Toxic Spray.png

Toxic Spray

Flame Puddles and the Flamewall can block an unlimited amount of Toxic Spray shots, turning into Dragonfire. Toxic Spray is blocked by Fireballs.

Boulderfall can block Toxic Spray and collide with the Toxic Cloud projectile. Removes Toxic Puddles on impact.

Toxic Spray passes through Toxic Clouds.

Lightning Strike electrifies Toxic Puddles and Toxic Clouds, shocking nearby players in a 10 m radius.

Toxic Spray carries electricity to its puddles if fired through lightning, shocking players that touch them. The projectiles can also block Lightning Bolts.

Toxic Spray turns Ice Puddles and water puddles into Toxic Puddles on contact with the puddle or a player standing on one. Steam Puddles turn into small Toxic Clouds instead.

Flash Freeze turns Toxic Puddles into unharmful Toxic Ice Puddles, which can be ignited into a large Dragonfire.

Toxic Spray streams pass through the zone, but freeze into icicles that now interact as ice projectiles.

The Tornado's gravity affects the trajectory of Toxic Spray heavily. It dissipates the Toxic Cloud projectile, as well as any Toxic Mists, puddles or clouds in its radius.

Toxifying the Tornado turns it into a Toxic Tornado, dealing 9 DPS near the ground and applying Corrosion upon exiting.

If then ignited, the Tornado explodes vertically.

If toxified, it turns into a Toxic Tornado.

If then ignited, the Tornado explodes vertically.
Lightning Bolt.png

Lightning Bolt

Lightning Bolt passes through the Flamewall.

Boulderfall can block Lightning Bolts.

Lightning Bolt is blocked by and electrifies Toxic Cloud for 2 seconds, shocking nearby players in a 10 m radius. The cloud can be electrified mid-flight.

The bolts also electrify Toxic Puddles on contact with them directly or a player standing on one.

Shocked players gain shock immunity for 5 seconds.

Lightning Bolts electrify Ice Puddles and water puddles on contact with the puddle or a player standing on one.

Hitting Steam Puddles or small blocks of ice electrifies a radius around them, shocking nearby players. The bolts can block Ice Lance.

The edge of Flash Freeze blocks Lightning Bolts.

The Tornado's gravity doesn't affect the trajectory of Lightning Bolts.

If hit directly it absorbs them, electrifying the Tornado and shocking anyone near it.
If hit directly it absorbs them, and electrifies into a Lightning Tornado.
Ice Lance.png

Ice Lance

The Flamewall cannot be spawned inside Flash Freeze. Each part of the wall and Flame Puddles can block one Ice Lance shot before being extinguished. Similarly, Ice Lance also extinguishes Fireballs, melting in the process.

Boulderfall will freeze solid upon blocking Ice Lance shots or by traveling into a Flash Freeze zone, creating Ice Mist on impact.

It can also create the mist by shattering Ice Puddles and ice blocks.

Toxic Cloud freezes into a block of ice upon getting hit by Ice Lance or landing inside Flash Freeze.

Lightning Strike electrifies water, Steam Puddles, Ice Puddles and blocks of ice, shocking nearby players. If a player is caught inside the cloud as it freezes, it turns into Ice Mist instead.


Flash Freeze refreezes water puddles into Ice Puddles.
Frozen players gain freeze immunity for 5 seconds.

Ice Lance shots can collide with each other.

The Tornado's gravity affects the trajectory of Ice Lance shots heavily.

Removes water puddles, Ice Puddles and Ice Mists in its radius.

Wind Shear.png

Wind Shear

Wind Shear passes through and extinguishes an unlimited amount of Flame Puddles and parts of the Flamewall.

Wind Shears are blocked by Fireballs, but alter their trajectory slightly in the process.

Boulderfall can block Wind Shear, causing it to either lose or gain momentum, allowing it to be pushed further than usual.

Wind Shear can affect Toxic Cloud's trajectory, and will also completely dissipate the cloud over five hits.

Wind Shear carries toxicity if fired through toxic, creating Toxic Mist on impact, as well as on contact with a Toxic Puddle or a player standing on one.

Wind Shear carries electricity if fired through lightning, shocking players on impact.

Lightning Strike will strike a player no matter their height off the ground.

Wind Shear shatters Ice Puddles on contact with the puddle or a player standing on one, creating Ice Mists in their place. Also removes water and Steam Puddles, but doesn't affect ice blocks.

The edge of Flash Freeze blocks Wind Shears.

The Tornado's gravity affects the trajectory of Wind Shears slightly.

Wind Shears can collide with each other.

Video
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