Status Effects

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Frozen Character Model

In Spellbreak, there are a variety of Status Effects that inhibit a player's ability to perform certain actions in combat.

The majority of status effects are applied through various Elemental Interactions. But they can also be applied or avoided through Runes, Talents or specific Class Skills.

The following tables describe how permissible an action is under a given status effect.

( = Permitted = Limited Permission = Prohibited)

Crowd Control[edit | edit source]

Crowd Control
  Icon      Name    Wasd.png Eventide Lift Icon.png Dash Rune.png Fireball.png Flamewall.png Spellslinger2.png Large Health Potion.png
                  Additional                  
Info
Additional Info
Tornado.png Pull                                                 
Players caught in a Tornado are pulled towards the center of its vortex. The pull is stronger while airborne.
Lightning Bolt.png Shock
Shock lasts for 2 seconds, and grants shock immunity for 5 seconds after application.
Flash Freeze.png Freeze
Freeze lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.
Grants freeze immunity for 5 seconds after application.
Frostborn Level 1.jpg Slow
Slowed players have their movement speed lowered by 50% immediately if touching a Toxic Puddle.
If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.

Mobility[edit | edit source]

Mobility
  Icon      Name    Wasd.png Eventide Lift Icon.png Dash Rune.png Fireball.png Flamewall.png Spellslinger2.png Large Health Potion.png
                  Additional                  
Info
Additional Info
Eventide Lift Icon.png Levitate                                                 
Levitating costs 10% max mana per 0.1 seconds and leaves a trail behind.
Frostborn Level1.png Ice Puddle
Ice Puddles accelerate the player up to a fixed 24 Run Speed.
Dash Rune.png Dash
Featherfall Rune.png Featherfall
Featherfall's slow descent ends upon casting Spells or Sorceries.
Flight Rune.png Flight
Flight can be cancelled prematurely by either jumping or hitting terrain.
Teleport Rune.png Teleport
Chronomaster Rune.png Rewind
Rewinding will cleanse a player of any current status effects and is immune from being applied new ones or taking damage.

Channels[edit | edit source]

Channels
  Icon      Name    Wasd.png Eventide Lift Icon.png Dash Rune.png Fireball.png Flamewall.png Spellslinger2.png Large Health Potion.png
                  Additional                  
Info
Additional Info
Spirit Scroll.png Scrolls                                                 
Reading a Spirit Scroll.png Scroll upgrades ones of the player's Talents. Will not be interrupted upon taking damage.
Channel duration: 3 seconds.
Large Health Potion.png Consumables                                                 
Can be channeled while Invisible, but will be interrupted upon taking damage.
Revive.png Revive
Reviving a player returns them to life with 40 health. Will not be interrupted upon taking damage.
Channel duration: 5 seconds.
Exile.png Exile
Exiling a player eliminates them from the match.
Will be interrupted upon taking damage.
Channel duration: 6.5 seconds.
Channeling Icon.png Recall
Recalling returns the player to The Merchant and restores health and armor to full. Spawns them above their recall location after purchase.
Will be interrupted upon taking damage.
Channel duration: 6 seconds.
Give Up Icon.png Resurrection
Players can Resurrect their exiled allies once per new safe zone they enter.
They drop into the Hollow Lands with full health, but without any Equipment or Large Health Potion.png Consumables.
Will be interrupted upon taking damage.
Channel duration: 12 seconds.
It's Electric Icon.png Mana
Recharge
Mana Recharges at a rate of 10% Max Mana per 0.1 s. Running out of mana prevents spellcasting and levitation until fully recharged.
Channel duration: 1 second.
Frostborn Level2.png Hover
The player enters a hover state when aiming sorceries or Ice Lance.png Ice Lance while airborne.
Hovering pauses the cooldowns of Sorceries & Runes as well as mana recharging. Spell-inputs cancel it.
Max Hover duration: 5 seconds. | Max usages in air: 3
Ice Lance.png Ice lance
Charging Ice Lance decreases Run Speed, but increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.

Buffs & Debuffs[edit | edit source]

Buffs & Debuffs
  Icon      Name    Wasd.png Eventide Lift Icon.png Dash Rune.png Fireball.png Flamewall.png Spellslinger2.png Large Health Potion.png
                  Additional                  
Info
Additional Info
Invisibility Rune.png Invisibility                                                 
Invisibility makes a player's character model faintly translucent and removes their trail when levitating. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage.
Wolf'sBlood Rune.png Outline
Outline highlights players as bright red.
If outlined by Wolf'sBlood Rune.png Wolf's Blood or Tracking.png Tracking, they can also be seen through walls, terrain and Invisibility.
Vital Stone 2.1.png Immunity
Immunity makes a player invulnerable to all damage but the Storm. Cleanses the player of most current status effects, but not future ones.
Some runes may remain active during immunity.
Fire Icon.png Ignite
Ignite deals 4 damage per second for 2 seconds. Is applied by taking fire damage from any source.
Toxic Icon.png Corrosion
Corrosion deals 4 damage per second to armor only for 3 seconds. Is applied by taking toxic damage from any source except Toxic Puddles.
Disrupted Orb.png Disruption
Disruption turns the player into a glowing orb for up to 90 seconds upon taking lethal damage, limiting them to only slow movement.

They can either be
Resurrect Icon.png revived with 40 health by an ally, or Exile Icon.png exiled prematurely by an opponent.

They can either be Resurrect Icon.png revived with 40 health by an ally, or Exile Icon.png exiled prematurely by an opponent.

Spellbreak
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