|Info1=Can be channeled while [[Invisibility|{{TextColor|Color=black|Text='''Invisible'''}}]], but will be interrupted upon taking damage.
|Info1=Can be channeled while [[Invisibility|{{TextColor|Color=black|Text='''Invisible'''}}]], but will be interrupted upon taking damage.
|Info2='''Reviving''' a player returns them to life with 40 health. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 5 seconds.
|Info2='''Reviving''' a player returns them to life with 40 health. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 5 seconds.
−
|Info3='''Exiling''' a player eliminates them from the match. Will be interrupted upon taking damage.<br>Channel duration: 5 seconds.
+
|Info3='''Exiling''' a player eliminates them from the match. Will be interrupted upon taking damage.<br>Channel duration: 6.5 seconds.
|Info4=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds.
|Info4=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds.
|Info5=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
|Info5=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
Revision as of 13:52, 9 April 2021
In Spellbreak, there are a variety of Status Effects that inhibit a player's ability to perform certain actions in combat.
Freeze lasts for up to 2 seconds, and breaks if they take damage from any source except puddles. Grants freeze immunity for 5 seconds after application.
Slowed players have their movement speed lowered by 50% immediately if touching a Toxic Puddle. If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.
Charging Ice Lance decreases Run Speed, but increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
A player enters a hover state when aiming a sorcery or activating the Icicle skill while airborne. Hovering pauses the cooldowns of Sorceries & Runes as well as mana recharging. May be cancelled with a Spell-input.
Recalling returns the player to The Merchant and restores health and armor to full. Spawns them above their recall location after purchase. Channel duration: 6 seconds.
Recalling returns the player to The Merchant and restores health and armor to full. Spawns them above their recall location after purchase. Channel duration: 6 seconds.
Invisibility makes a player's character model faintly translucent and removes their trail when levitating. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage.
Immunity makes a player invulnerable to all damage but the Storm. Cleanses the player of most current status effects, but not future ones. Some runes may remain active during immunity.