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+ | {{NOTOC}} |
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− | __NOTOC__ |
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− | + | [[File:Frozen Character.png|right|thumb|160px|<center>'''Frozen Character Model'''</center>]] |
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+ | In [[Spellbreak]], there are a variety of '''Status Effects''' that inhibit a player's ability to perform certain actions. |
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− | The majority of status effects are applied through various [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]]. But they can also be applied |
+ | The majority of status effects are applied through various [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]]. But they can also be applied through [[Runes]], [[Talents]] or specific [[Classes|Class Skills]]. |
− | |||
⚫ | |||
⚫ | |||
+ | <br> |
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''(''{{TextColor|Text='''✓'''|Color=green}} ''= Permitted'' {{TextColor|Text='''✓'''|Color=#a79702}} ''= Limited Permission'' {{TextColor|Text=✘|Color=red}} ''= Prohibited)'' |
''(''{{TextColor|Text='''✓'''|Color=green}} ''= Permitted'' {{TextColor|Text='''✓'''|Color=#a79702}} ''= Limited Permission'' {{TextColor|Text=✘|Color=red}} ''= Prohibited)'' |
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− | |||
==Crowd Control== |
==Crowd Control== |
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{{Status Effects Table 1 |
{{Status Effects Table 1 |
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|1-1=Yellow|1-2=Yellow |
|1-1=Yellow|1-2=Yellow |
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− | |2- |
+ | |2-4=Red|2-5=Red|2-6=Red|2-7=Red|1-3=Red |
− | |3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3- |
+ | |3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-6=Red|3-8=Red |
− | |4-1=Yellow |
+ | |4-1=Yellow|4-3=Yellow |
|Info1=Players caught in a [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.18em|Text='''Tornado'''}}]] are '''pulled''' towards the center of its vortex. The pull is stronger while airborne. |
|Info1=Players caught in a [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.18em|Text='''Tornado'''}}]] are '''pulled''' towards the center of its vortex. The pull is stronger while airborne. |
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|Info2=[[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]] lasts for 2 seconds, and grants shock immunity for 5 seconds after application. |
|Info2=[[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]] lasts for 2 seconds, and grants shock immunity for 5 seconds after application. |
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|Info3=[[Freeze|{{TextColor|Color=#7af1f1|Shadow=0.18em|Text='''Freeze'''}}]] lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.<br>Grants freeze immunity for 5 seconds after application. |
|Info3=[[Freeze|{{TextColor|Color=#7af1f1|Shadow=0.18em|Text='''Freeze'''}}]] lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.<br>Grants freeze immunity for 5 seconds after application. |
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− | |Info4=[[Slow|{{TextColor|Color=black|Text='''Slowed'''}}]] players have their movement speed lowered by 50% immediately if touching a [[Toxic Puddle| |
+ | |Info4=[[Slow|{{TextColor|Color=black|Text='''Slowed'''}}]] players have their movement speed lowered by 50% immediately if touching a [[Toxic Puddle|{{TextColor|Color=#31ad23|Text='''Toxic Puddle'''}}]].<br>If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well. |
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{{Status Effects Table 2 |
{{Status Effects Table 2 |
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− | |1- |
+ | |1-5=Red|1-8=Red |
− | | |
+ | |2-1=Red|2-8=Red |
− | | |
+ | |3-5=Red|3-6=Red|3-7=Red|3-8=Red |
− | | |
+ | |4-4=Red|4-5=Yellow|4-6=Yellow|4-8=Red |
− | | |
+ | |5-2=Yellow|5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red|5-8=Red |
− | | |
+ | |6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red |
⚫ | |||
− | |Info1=[[Levitate|{{TextColor|Color=black|Text='''Levitating'''}}]] costs 10% max [[mana]] per 0.1 seconds and leaves a [[Afterglows|trail]] behind. |
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+ | |Info1=[[Levitate|{{TextColor|Color=black|Text='''Levitating'''}}]] consumes 55% max mana per second. Each levitate consumes a minimum of 35% max [[mana]], even if cancelled early.<br>Adds a 1.5s delay to [[Mana Recharge]] while in the air.<br>Leaves an [[Afterglows|afterglow trail]] behind the player. |
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|Info2={{TextLink|Color=#7af1f1|Shadow=0.18em|Text=Ice Puddle|Display=Ice Puddles}} accelerate the player up to a fixed 24 Run Speed. |
|Info2={{TextLink|Color=#7af1f1|Shadow=0.18em|Text=Ice Puddle|Display=Ice Puddles}} accelerate the player up to a fixed 24 Run Speed. |
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|Info3='''Dash''' carries downward momentum. This means your speed from gravity will be transferred into the speed of the dash if you activate it before hitting the ground. |
|Info3='''Dash''' carries downward momentum. This means your speed from gravity will be transferred into the speed of the dash if you activate it before hitting the ground. |
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{{Status Effects Table 3 |
{{Status Effects Table 3 |
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− | |1-1=Red|1-2=Red|1-3=Red|1-4=Red|1-5=Red|1- |
+ | |1-1=Red|1-2=Red|1-3=Red|1-4=Red|1-5=Red|1-6=Red|1-8=Red |
− | |2-1=Yellow|2-2=Red|2-3=Red|2-4=Red|2-5=Red |
+ | |2-1=Yellow|2-2=Red|2-3=Red|2-4=Red|2-5=Red|2-6=Red |
− | |3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3- |
+ | |3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-6=Red|3-8=Red |
− | |4-1=Red|4-2=Red|4-3=Red|4-4=Red|4-5=Red|4- |
+ | |4-1=Red|4-2=Red|4-3=Red|4-4=Red|4-5=Red|4-6=Red|4-8=Red |
− | |5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red |
+ | |5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red|5-8=Red |
− | |6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red |
+ | |6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red |
− | |7-2=Yellow|7- |
+ | |7-2=Yellow|7-5=Red|7-6=Yellow|7-8=Red |
− | |8-1=Red|8-2=Red|8-3=Red|8-4=Red|8- |
+ | |8-1=Red|8-2=Red|8-3=Red|8-4=Red|8-5=Red|8-7=Red|8-8=Red |
− | |9-1=Yellow|9-2=Yellow|9-3=Red|9- |
+ | |9-1=Yellow|9-2=Yellow|9-3=Red|9-4=Red|9-6=Red|9-7=Red|9-8=Red |
|Info1=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds. |
|Info1=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds. |
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|Info6=Recalling returns the player to [[Dominion#The Merchant|The Merchant]] and restores health and armor to full. Spawns them above their recall location after purchase.<br>'''Will''' be interrupted upon taking damage.<br>Channel duration: 6 seconds. |
|Info6=Recalling returns the player to [[Dominion#The Merchant|The Merchant]] and restores health and armor to full. Spawns them above their recall location after purchase.<br>'''Will''' be interrupted upon taking damage.<br>Channel duration: 6 seconds. |
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|Info7=Mana Recharges at a rate of 10% Max [[Mana]] per 0.1 s. Running out of mana prevents spellcasting and [[Levitate|levitation]] until fully recharged.<br>Channel duration: 1 second. |
|Info7=Mana Recharges at a rate of 10% Max [[Mana]] per 0.1 s. Running out of mana prevents spellcasting and [[Levitate|levitation]] until fully recharged.<br>Channel duration: 1 second. |
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− | |Info8=The player enters a [[Hover|{{TextColor|Color=black|Text='''hover'''}}]] state when aiming sorceries or [[File:Ice Lance.png|20x20px]] [[Spells & Sorceries#Gauntlets|Ice Lance]] while airborne.<br>Hovering pauses the cooldowns of Sorceries & [[Equipment#Runes|Runes]] as well as [[Mana Recharge|mana recharging]]. Spell-inputs cancel it.<br>Max Hover duration: 5 seconds. |
+ | |Info8=The player enters a [[Hover|{{TextColor|Color=black|Text='''hover'''}}]] state when aiming sorceries or [[File:Ice Lance.png|20x20px]] [[Spells & Sorceries#Gauntlets|Ice Lance]] while airborne.<br>Hovering pauses the cooldowns of Sorceries & [[Equipment#Runes|Runes]] as well as [[Mana Recharge|mana recharging]]. Hovering doesn't pause the mana recharge delay from [[levitate]].<br>Spell-inputs cancel it. <br>Max Hover duration: 5 seconds.<br>Max usages in air: 3 |
|Info9=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players. |
|Info9=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players. |
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{{Status Effects Table 4 |
{{Status Effects Table 4 |
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− | |1-3=Red|1- |
+ | |1-3=Red|1-5=Red|1-6=Red |
− | |3-3= |
+ | |3-3=Red|3-4=Yellow|3-5=Red|3-6=Red|3-7=Red|3-8=Red |
− | | |
+ | |4-8=Red |
+ | |5-8=Red |
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⚫ | |||
+ | |6-1=Yellow|6-2=Red|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red |
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|Info1=[[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]] makes a player's character model faintly translucent and removes their [[Collection#tAfterglow|trail]] when [[Levitate|levitating]]. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage. |
|Info1=[[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]] makes a player's character model faintly translucent and removes their [[Collection#tAfterglow|trail]] when [[Levitate|levitating]]. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage. |
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|Info2=[[Outline|{{TextColor|Color=black|Text='''Outline'''}}]] highlights players as bright red.<br>If outlined by [[File:Wolf'sBlood Rune.png|25x25px|link=Wolf's Blood]] [[Wolf's Blood]] or [[File:Tracking.png|25x25px|link=Tracking]] [[Tracking]], they can also be seen through walls, terrain and [[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]]. |
|Info2=[[Outline|{{TextColor|Color=black|Text='''Outline'''}}]] highlights players as bright red.<br>If outlined by [[File:Wolf'sBlood Rune.png|25x25px|link=Wolf's Blood]] [[Wolf's Blood]] or [[File:Tracking.png|25x25px|link=Tracking]] [[Tracking]], they can also be seen through walls, terrain and [[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]]. |
Latest revision as of 11:04, 26 September 2021
In Spellbreak, there are a variety of Status Effects that inhibit a player's ability to perform certain actions.
The majority of status effects are applied through various Elemental Interactions. But they can also be applied through Runes, Talents or specific Class Skills.
The following tables describe how permissible an action is under a Status Effect.
(✓ = Permitted ✓ = Limited Permission ✘ = Prohibited)
Crowd Control[ | ]
Crowd Control | ||||||||||||
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Icon | Icon | Name | Additional Info
| |||||||||
Pull | ✓ | ✓ | ✘ | ✓ | ✓ | ✓ | ✓ | ✓ |
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Shock | ✓ | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ | ✓ |
| |||
Freeze | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✘ |
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Slow | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
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Mobility[ | ]
Mobility | ||||||||||||
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Icon | Icon | Name | Additional Info
| |||||||||
Levitate | ✓ | ✓ | ✓ | ✓ | ✘ | ✓ | ✓ | ✘ |
| |||
Dodge | ✘ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✘ |
| |||
Dash | ✓ | ✓ | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ |
| |||
Featherfall | ✓ | ✓ | ✓ | ✘ | ✓ | ✓ | ✓ | ✘ |
| |||
Flight | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ |
| |||
Teleport | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | — | |||
Rewind | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ |
|
Channels[ | ]
Channels | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Icon | Icon | Name | Additional Info
| |||||||||
Scrolls | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✘ | ||||
Consumables | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✓ |
| |||
Exile | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✘ |
| |||
Revive | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✘ |
| |||
Resurrection | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ |
| |||
Recall | ✓ | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ |
| |||
Mana Recharge |
✓ | ✓ | ✓ | ✓ | ✘ | ✓ | ✓ | ✘ |
| |||
Hover | ✘ | ✘ | ✘ | ✘ | ✘ | ✓ | ✘ | ✘ |
| |||
Ice lance | ✓ | ✓ | ✘ | ✘ | ✓ | ✘ | ✘ | ✘ |
|
Buffs & Debuffs[ | ]
Buffs & Debuffs | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Icon | Icon | Name | Additional Info
| |||||||||
Invisibility | ✓ | ✓ | ✘ | ✓ | ✘ | ✘ | ✓ | ✓ |
| |||
Outline | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| |||
Immunity | ✓ | ✓ | ✘ | ✓ | ✘ | ✘ | ✘ | ✘ |
| |||
Ignite | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✘ |
| |||
Corrosion | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✘ |
| |||
Disruption | ✓ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ |
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Spellbreak | Spellbreak |
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Gameplay • Game Modes • Spells & Sorceries • Equipment • Classes Cosmetics • Leagues • Progression • Talents • Class Strategies Chapters • Lore • Garrick's Journal • Status Effects • Build Library Concept Art • Founder Packs • Patch Notes • Archives |