Spellbreak Wiki
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{{NOTOC}}
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In [[Spellbreak]], there are a variety of '''Status Effects''' that inhibit a player's ability to perform certain actions in [[Gameplay|combat]].[[File:Frozen Character.png|right|thumb|200px|<center>'''Frozen Character Model'''</center>]]
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[[File:Frozen Character.png|right|thumb|160px|<center>'''Frozen Character Model'''</center>]]
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In [[Spellbreak]], there are a variety of '''Status Effects''' that inhibit a player's ability to perform certain actions.
   
The majority of status effects are applied through various [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]]. But they can also be applied or avoided through [[Runes]], [[Talents]] or specific [[Classes|Class Skills]].
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The majority of status effects are applied through various [[Spells & Sorceries#Elemental Interactions|Elemental Interactions]]. But they can also be applied through [[Runes]], [[Talents]] or specific [[Classes|Class Skills]].
 
The following tables describe how permissible an action is under a given status effect.
 
   
 
The following tables describe how permissible an action is under a Status Effect.
  +
<br>
 
''(''{{TextColor|Text='''✓'''|Color=green}} ''= Permitted'' {{TextColor|Text='''✓'''|Color=#a79702}} ''= Limited Permission'' {{TextColor|Text=✘|Color=red}} ''= Prohibited)''
 
''(''{{TextColor|Text='''✓'''|Color=green}} ''= Permitted'' {{TextColor|Text='''✓'''|Color=#a79702}} ''= Limited Permission'' {{TextColor|Text=✘|Color=red}} ''= Prohibited)''
 
 
==Crowd Control==
 
==Crowd Control==
   
 
{{Status Effects Table 1
 
{{Status Effects Table 1
 
|1-1=Yellow|1-2=Yellow
 
|1-1=Yellow|1-2=Yellow
|2-3=Red|2-4=Red|2-5=Red|2-6=Red
+
|2-4=Red|2-5=Red|2-6=Red|2-7=Red|1-3=Red
|3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-7=Red
+
|3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-6=Red|3-8=Red
|4-1=Yellow
+
|4-1=Yellow|4-3=Yellow
 
|Info1=Players caught in a [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.18em|Text='''Tornado'''}}]] are '''pulled''' towards the center of its vortex. The pull is stronger while airborne.
 
|Info1=Players caught in a [[Tornado|{{TextColor|Color=#e6deb2|Shadow=0.18em|Text='''Tornado'''}}]] are '''pulled''' towards the center of its vortex. The pull is stronger while airborne.
 
|Info2=[[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]] lasts for 2 seconds, and grants shock immunity for 5 seconds after application.
 
|Info2=[[Shock|{{TextColor|Color=#2561b4|Shadow=0em|Text='''Shock'''}}]] lasts for 2 seconds, and grants shock immunity for 5 seconds after application.
 
|Info3=[[Freeze|{{TextColor|Color=#7af1f1|Shadow=0.18em|Text='''Freeze'''}}]] lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.<br>Grants freeze immunity for 5 seconds after application.
 
|Info3=[[Freeze|{{TextColor|Color=#7af1f1|Shadow=0.18em|Text='''Freeze'''}}]] lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.<br>Grants freeze immunity for 5 seconds after application.
|Info4=[[Slow|{{TextColor|Color=black|Text='''Slowed'''}}]] players have their movement speed lowered by 50% immediately if touching a [[Toxic Puddle|<span style="color:#31ad23"><span style="text-shadow: 0.03em 0.03em 0em black">'''Toxic Puddle'''</span></span>]].<br>If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.
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|Info4=[[Slow|{{TextColor|Color=black|Text='''Slowed'''}}]] players have their movement speed lowered by 50% immediately if touching a [[Toxic Puddle|{{TextColor|Color=#31ad23|Text='''Toxic Puddle'''}}]].<br>If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.
 
}}
 
}}
   
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{{Status Effects Table 2
 
{{Status Effects Table 2
|1-4=Red|1-7=Red
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|1-5=Red|1-8=Red
|3-4=Red|3-5=Red|3-6=Red|3-7=Red
+
|2-1=Red|2-8=Red
|4-3=Red||4-4=Yellow|4-5=Yellow|4-7=Red
+
|3-5=Red|3-6=Red|3-7=Red|3-8=Red
|5-2=Yellow|5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red
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|4-4=Red|4-5=Yellow|4-6=Yellow|4-8=Red
|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red
+
|5-2=Yellow|5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red|5-8=Red
|7-1=Red|7-2=Red|7-3=Red|7-4=Red|7-5=Red|7-6=Red|7-7=Red
+
|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red
 
|7-1=Red|7-2=Red|7-3=Red|7-4=Red|7-5=Red|7-6=Red|7-7=Red|7-8=Red
|Info1=[[Levitate|{{TextColor|Color=black|Text='''Levitating'''}}]] costs 10% max [[mana]] per 0.1 seconds and leaves a [[Afterglows|trail]] behind.
 
  +
|Info1=[[Levitate|{{TextColor|Color=black|Text='''Levitating'''}}]] consumes 55% max mana per second. Each levitate consumes a minimum of 35% max [[mana]], even if cancelled early.<br>Adds a 1.5s delay to [[Mana Recharge]] while in the air.<br>Leaves an [[Afterglows|afterglow trail]] behind the player.
 
|Info2={{TextLink|Color=#7af1f1|Shadow=0.18em|Text=Ice Puddle|Display=Ice Puddles}} accelerate the player up to a fixed 24 Run Speed.
 
|Info2={{TextLink|Color=#7af1f1|Shadow=0.18em|Text=Ice Puddle|Display=Ice Puddles}} accelerate the player up to a fixed 24 Run Speed.
 
|Info3='''Dash''' carries downward momentum. This means your speed from gravity will be transferred into the speed of the dash if you activate it before hitting the ground.
 
|Info3='''Dash''' carries downward momentum. This means your speed from gravity will be transferred into the speed of the dash if you activate it before hitting the ground.
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{{Status Effects Table 3
 
{{Status Effects Table 3
|1-1=Red|1-2=Red|1-3=Red|1-4=Red|1-5=Red|1-7=Red
+
|1-1=Red|1-2=Red|1-3=Red|1-4=Red|1-5=Red|1-6=Red|1-8=Red
|2-1=Yellow|2-2=Red|2-3=Red|2-4=Red|2-5=Red
+
|2-1=Yellow|2-2=Red|2-3=Red|2-4=Red|2-5=Red|2-6=Red
|3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-7=Red
+
|3-1=Red|3-2=Red|3-3=Red|3-4=Red|3-5=Red|3-6=Red|3-8=Red
|4-1=Red|4-2=Red|4-3=Red|4-4=Red|4-5=Red|4-7=Red
+
|4-1=Red|4-2=Red|4-3=Red|4-4=Red|4-5=Red|4-6=Red|4-8=Red
|5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red
+
|5-3=Red|5-4=Red|5-5=Red|5-6=Red|5-7=Red|5-8=Red
|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red
+
|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red
|7-2=Yellow|7-4=Red|7-5=Yellow|7-7=Red
+
|7-2=Yellow|7-5=Red|7-6=Yellow|7-8=Red
|8-1=Red|8-2=Red|8-3=Red|8-4=Red|8-6=Red|8-7=Red
+
|8-1=Red|8-2=Red|8-3=Red|8-4=Red|8-5=Red|8-7=Red|8-8=Red
|9-1=Yellow|9-2=Yellow|9-3=Red|9-5=Red|9-6=Red|9-7=Red
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|9-1=Yellow|9-2=Yellow|9-3=Red|9-4=Red|9-6=Red|9-7=Red|9-8=Red
   
 
|Info1=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds.
 
|Info1=Reading a {{TextLink|Icon=Spirit Scroll.png|Color=black|Text=Scroll}} upgrades ones of the player's [[Talents]]. Will '''not''' be interrupted upon taking damage.<br>Channel duration: 3 seconds.
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|Info6=Recalling returns the player to [[Dominion#The Merchant|The Merchant]] and restores health and armor to full. Spawns them above their recall location after purchase.<br>'''Will''' be interrupted upon taking damage.<br>Channel duration: 6 seconds.
 
|Info6=Recalling returns the player to [[Dominion#The Merchant|The Merchant]] and restores health and armor to full. Spawns them above their recall location after purchase.<br>'''Will''' be interrupted upon taking damage.<br>Channel duration: 6 seconds.
 
|Info7=Mana Recharges at a rate of 10% Max [[Mana]] per 0.1 s. Running out of mana prevents spellcasting and [[Levitate|levitation]] until fully recharged.<br>Channel duration: 1 second.
 
|Info7=Mana Recharges at a rate of 10% Max [[Mana]] per 0.1 s. Running out of mana prevents spellcasting and [[Levitate|levitation]] until fully recharged.<br>Channel duration: 1 second.
|Info8=The player enters a [[Hover|{{TextColor|Color=black|Text='''hover'''}}]] state when aiming sorceries or [[File:Ice Lance.png|20x20px]] [[Spells & Sorceries#Gauntlets|Ice Lance]] while airborne.<br>Hovering pauses the cooldowns of Sorceries & [[Equipment#Runes|Runes]] as well as [[Mana Recharge|mana recharging]]. Spell-inputs cancel it.<br>Max Hover duration: 5 seconds. <nowiki> | </nowiki>Max usages in air: 3
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|Info8=The player enters a [[Hover|{{TextColor|Color=black|Text='''hover'''}}]] state when aiming sorceries or [[File:Ice Lance.png|20x20px]] [[Spells & Sorceries#Gauntlets|Ice Lance]] while airborne.<br>Hovering pauses the cooldowns of Sorceries & [[Equipment#Runes|Runes]] as well as [[Mana Recharge|mana recharging]]. Hovering doesn't pause the mana recharge delay from [[levitate]].<br>Spell-inputs cancel it. <br>Max Hover duration: 5 seconds.<br>Max usages in air: 3
 
|Info9=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
 
|Info9=Charging '''Ice Lance''' decreases Run Speed, but increases Ice Lance's [[mana]] cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.
 
}}
 
}}
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{{Status Effects Table 4
 
{{Status Effects Table 4
|1-3=Red|1-4=Red|1-5=Red
+
|1-3=Red|1-5=Red|1-6=Red
|3-3=Yellow|3-4=Red|3-5=Red|3-6=Red|3-7=Red
+
|3-3=Red|3-4=Yellow|3-5=Red|3-6=Red|3-7=Red|3-8=Red
|5-7=Red
+
|4-8=Red
  +
|5-8=Red
|6-1=Yellow|6-2=Red|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red
 
  +
|6-1=Yellow|6-2=Red|6-3=Red|6-4=Red|6-5=Red|6-6=Red|6-7=Red|6-8=Red
 
|Info1=[[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]] makes a player's character model faintly translucent and removes their [[Collection#tAfterglow|trail]] when [[Levitate|levitating]]. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage.
 
|Info1=[[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]] makes a player's character model faintly translucent and removes their [[Collection#tAfterglow|trail]] when [[Levitate|levitating]]. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage.
 
|Info2=[[Outline|{{TextColor|Color=black|Text='''Outline'''}}]] highlights players as bright red.<br>If outlined by [[File:Wolf'sBlood Rune.png|25x25px|link=Wolf's Blood]] [[Wolf's Blood]] or [[File:Tracking.png|25x25px|link=Tracking]] [[Tracking]], they can also be seen through walls, terrain and [[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]].
 
|Info2=[[Outline|{{TextColor|Color=black|Text='''Outline'''}}]] highlights players as bright red.<br>If outlined by [[File:Wolf'sBlood Rune.png|25x25px|link=Wolf's Blood]] [[Wolf's Blood]] or [[File:Tracking.png|25x25px|link=Tracking]] [[Tracking]], they can also be seen through walls, terrain and [[Invisibility|{{TextColor|Color=black|Text='''Invisibility'''}}]].

Latest revision as of 11:04, 26 September 2021

Frozen Character

Frozen Character Model

In Spellbreak, there are a variety of Status Effects that inhibit a player's ability to perform certain actions.

The majority of status effects are applied through various Elemental Interactions. But they can also be applied through Runes, Talents or specific Class Skills.

The following tables describe how permissible an action is under a Status Effect.
( = Permitted = Limited Permission = Prohibited)

Crowd Control[ | ]

Crowd Control
Icon Icon    Name    Wasd Afterglow Cosmetic2 Dodge Springstep Rune Fireball Flamewall Spellslinger2 LargeHP Consumable LargeHP Consumable
                  Additional                  
Info
Additional Info
Tornado Pull                                                        
Players caught in a Tornado are pulled towards the center of its vortex. The pull is stronger while airborne.
Lightning Bolt Shock
Shock lasts for 2 seconds, and grants shock immunity for 5 seconds after application.
Flash Freeze Freeze
Freeze lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.
Grants freeze immunity for 5 seconds after application.
Frostborn Scroll 2 Slow
Slowed players have their movement speed lowered by 50% immediately if touching a Toxic Puddle.
If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.

Mobility[ | ]

Mobility
Icon Icon Name Wasd Afterglow Cosmetic2 Dodge Springstep Rune Fireball Flamewall Spellslinger2 LargeHP Consumable LargeHP Consumable
                  Additional                  
Info
Additional Info
Afterglow Cosmetic2 Levitate                                                        
Levitating consumes 55% max mana per second. Each levitate consumes a minimum of 35% max mana, even if cancelled early.
Adds a 1.5s delay to Mana Recharge while in the air.
Leaves an afterglow trail behind the player.
Dodge Dodge
Ice Puddles accelerate the player up to a fixed 24 Run Speed.
Dash Rune Dash
Dash carries downward momentum. This means your speed from gravity will be transferred into the speed of the dash if you activate it before hitting the ground.
Featherfall Rune Featherfall
Featherfall's slow descent ends upon casting Spells or Sorceries.
Flight Rune Flight
Flight can be cancelled prematurely either by jumping or hitting terrain.
Teleport Rune Teleport
Chronomaster Rune Rewind
Rewinding will cleanse a player of any current status effects and is immune from being applied new ones or taking damage.

Channels[ | ]

Channels
Icon Icon    Name    Wasd Afterglow Cosmetic2 Dodge Springstep Rune Fireball Flamewall Spellslinger2 LargeHP Consumable LargeHP Consumable
                  Additional                  
Info
Additional Info
Spirit Scroll Scrolls                                                        
Reading a Spirit Scroll Scroll upgrades ones of the player's Talents. Will not be interrupted upon taking damage.
Channel duration: 3 seconds.
LargeHP Consumable Consumables                                                        
Can be channeled while Invisible, but will be interrupted upon taking damage.
Exile Exile
Exiling a player eliminates them from the match.
Will be interrupted upon taking damage.
Channel duration: 6.5 seconds.
Revive Revive
Reviving a player returns them to life with 40 health. Will not be interrupted upon taking damage.
Channel duration: 5 seconds.
Give Up Icon Resurrection
Players can Resurrect their exiled allies once per new safe zone they enter.
They drop into the Hollow Lands with full health, but without any Equipment or LargeHP Consumable Consumables.
Will be interrupted upon taking damage.
Channel duration: 12 seconds.
Channeling Icon Recall
Recalling returns the player to The Merchant and restores health and armor to full. Spawns them above their recall location after purchase.
Will be interrupted upon taking damage.
Channel duration: 6 seconds.
It's Electric Icon Mana
Recharge
The player enters a hover state when aiming sorceries or Ice Lance Ice Lance while airborne.
Hovering pauses the cooldowns of Sorceries & Runes as well as mana recharging. Hovering doesn't pause the mana recharge delay from levitate.
Spell-inputs cancel it.
Max Hover duration: 5 seconds.
Max usages in air: 3
Frostborn Skill2 Hover
The player enters a hover state when aiming sorceries or Ice Lance Ice Lance while airborne.
Hovering pauses the cooldowns of Sorceries & Runes as well as mana recharging. Hovering doesn't pause the mana recharge delay from levitate.
Spell-inputs cancel it.
Max Hover duration: 5 seconds.
Max usages in air: 3
Ice Lance Ice lance
Charging Ice Lance decreases Run Speed, but increases Ice Lance's mana cost, velocity and damage (full at 1.75 s). Charge-up is audible to nearby players.

Buffs & Debuffs[ | ]

Buffs & Debuffs
Icon Icon    Name    Wasd Afterglow Cosmetic2 Dodge Springstep Rune Fireball Flamewall Spellslinger2 LargeHP Consumable LargeHP Consumable
                  Additional                  
Info
Additional Info
Invisibility Rune Invisibility                                                        
Invisibility makes a player's character model faintly translucent and removes their trail when levitating. Their footsteps can still be heard. Persists through all channels, but breaks upon casting or taking damage.
Wolf'sBlood Rune Outline
Outline highlights players as bright red.
If outlined by Wolf'sBlood Rune Wolf's Blood or Tracking Tracking, they can also be seen through walls, terrain and Invisibility.
Rebirth Immunity
Immunity makes a player invulnerable to all damage but the Storm. Cleanses the player of most current status effects, but not future ones.
Some runes may remain active during immunity.
Fire Icon Ignite
Ignite deals 4 damage per second for 2 seconds. Is applied by taking fire damage from any source.
Toxic Icon Corrosion
Corrosion deals 4 damage per second to armor only for 3 seconds. Is applied by taking toxic damage from any source except Toxic Puddles.
Disrupted Orb Disruption
Disruption turns the player into a glowing orb for up to 90 seconds upon taking lethal damage, limiting them to only slow movement.

They can either be
Resurrect Icon revived with 40 health by an ally, or Exile Icon exiled prematurely by an opponent.

They can either be Resurrect Icon revived with 40 health by an ally, or Exile Icon exiled prematurely by an opponent.

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